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Old Feb 07, 2006, 12:32 AM // 00:32   #1
Jungle Guide
 
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Talking The Funditioner

Profession: Ranger/Mesmer

Name: The Funditioner

Type: PvE mostly/Limited PvP

Category: Conditions/Support

Attributes:
Expertise 10 + 1 + 3 = 14
Wilderness Survival 8 + 1 = 9
Marksmanhip 8 + 1 = 9
Illusion Magic 10

Skills Set :
Fevered Dreams {Elite} (Illusion Magic)
Apply Poison (Wilderness Survival)
Hunters Shot (Marksmanship)
Pin Down (Marksmanship)
Concussion Shot (Marksmanship)
Throw Dirt (Expertise)
Arcane Echo (Illusion Magic) or Troll Unguent/Flame Trap/Barbed Trap (Wilderness) or Arcane Mimicry (Mesmer, no attribute)
Rez Sig

Equipment: Use Poisoner's Composite/Recurve bow of Marksmanship initially so you don't miss.
Then switch to whatever bow you like.

Summary: This is a condition spreading build that can spread numerous conditions.
When approaching a group of monsters don't aggro yet, use Apply Poison first. Wait for energy to regen. Cast Fevered Dreams on first monster, if melee enemy follow with Pin Down and Hunter's shot. Run in and use Throw Dirt. All melee monsters in area should now be poisoned, crippled, blind, and hopefully bleeding.

If monsters are casters, don't aggro, use Apply Poison and wait for energy regen. Then use Fevered Dreams. Use Arcane Conundrum if caster has spells with short duration time. Use Hunter's shot. Keep an eye on enemy spell warmup and use Concussion shot to interrupt. Voila, a fairly large group of casters is hopefully bleeding, but most importantly dazed. A Barrage ranger or two as an ally is extremely helpful here as they can interrupt the whole group with each shot.

If you brought Arcane Mimicry and have said Ranger ally with Barrage, use it on him and then Barrage away for the next 20 seconds.

Don't take credit when your teammates ask, "Why were the monster heads glowing white?"

Notes & Concerns:
In PvP, a Necro ally with Virulence would really help. If other teammates can cause conditions, you could bring other interrupts rather than conditions. Favorable Winds would help too.

The range on Fevered Dreams is much larger than Epidemic, hence no Epidemic in this build. Also, the 15 Energy for Epidemic can be costly for a ranger.

Missing with concussion shot or not timing properly means a lot of energy wasted. Enemies with Energy Surge or other forms of energy draining are trouble for this build.

Necros with Plague Touch, Plague Sig, or Plague Sending, or prot monks with mend ailment/mend condition/martyr can be big trouble too.

Credit: Myself mostly and others on Guru who discussed Fevered Dreams. Credit goes to my desire to get into a good guild. I'd like to use this build as an example to audition for a good guild. (SoF, you listening?)

Additional Notes:
Few people are familiar with dazed. Not a single person in at least 10 PUGs where I used this build knew what the "white glowy face" was about. And if people are not familiar with a build, it must suck

That's one of the reason's why I take Arcane Mimicry along. So when asked I can say I'm a Barrager/Interrupter. I try to insist on a second barrager so I can copy it from him. Every now and then I'll call my Barrage just so I don't get yelled at

This build worked out nicely in the new UW/Tombs. When a few Grasps of Insanity got loose, I could cast Fevered Dreams on one, then cripple, then bleed, poison, and blind a pretty large group. Of course, Energy Surge, Spirit of Failure, and CoF will mess the Funditioner up. Dazed works great when there's a bunch of Scythes and Riders bunched up with Dryders, cuz the Dryders are easy to hit with Concussion Shot.

I like the pic cuz the minions get dazed too

Edit: In response to the comment below: Most people haven't played around with Arcane Mimicry. Although Arcane Mimicry is a spell, it allows you to copy the elite "skill" from target other ally. Arcane Echo and Arcane Thievery only work on spells. Take the henchies out of town and use it on Aidan, and you'll get Practiced Stance, you don't even need to be a ranger primary or secondary.
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Last edited by JoeKnowMo; Feb 07, 2006 at 02:53 AM // 02:53..
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Old Feb 07, 2006, 12:50 AM // 00:50   #2
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arcane mimicry does not mimic skills, only spells
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Old Apr 23, 2006, 12:11 PM // 12:11   #3
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great job with the build! i've been running it in pretty much all of my missions involving squishies n' such. Fevered Dreams is what makes me wish Poison Arrow wasn't an elite ><
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Old Apr 23, 2006, 02:53 PM // 14:53   #4
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Yup I've been using this type of build for a loong time. All based on Fevered dreams.

Amazing skill. I'm suprised not more people have got into it.

Gj.
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Old Apr 23, 2006, 03:39 PM // 15:39   #5
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just thinking... Fevered Dreams + Feral Lunge could be a deadly combo if you are playing a beastmaster build.
Quote:
Originally Posted by JoeKnowMo
Edit: In response to the comment below: Most people haven't played around with Arcane Mimicry. Although Arcane Mimicry is a spell, it allows you to copy the elite "skill" from target other ally. Arcane Echo and Arcane Thievery only work on spells. Take the henchies out of town and use it on Aidan, and you'll get Practiced Stance, you don't even need to be a ranger primary or secondary.
There is a Longbow Henchman in Factions that uses Barrage

Last edited by ArianeB; Apr 23, 2006 at 03:45 PM // 15:45..
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Old Apr 23, 2006, 03:42 PM // 15:42   #6
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I just ran into one of these rangers yesterday on my W/N with plague touch. He chose me to put Fevered Dreams on, and the rest was history =D

And for epidemic, didn't they lower the cost to 10 energy in a patch recently? I think it's the same one with Kephet and IWAY nerf. Either way, I don't like to use epidemic much because your original target loses the conditions

Good stuff, nice post.
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Old Apr 23, 2006, 11:40 PM // 23:40   #7
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Epidemic has too small a radius to be useful anyway. Unless they changed it since i last looked, Epidemic does not remove conditions from the target.

Would be even more effective if you have a mesmer in the team using Phantom Pain/Shatter Delusions. Definatly the sorta thing to bring for a UW clearance trip. I recently did 1 with a 55hp tank, SS/SV necro, Fire nuker w/ Vengeance/Rebirth (i'd rather have gone with Mantra of Resolve by the Chaos Planes...) and 2 barragers. Mass conditions would've ended them pretty quickly, stop em from moving from MS and that sorta thing.

Wolydarg, Distracting Shot > Plague Touch
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Old Apr 24, 2006, 02:01 AM // 02:01   #8
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Ah, my bad. I read
Transfer all negative Conditions and their remaining durations from target foe to all foes adjacent to your target.

Transfer-Verb. Move from one place to another.

Then I went to guildwiki.org to take a look, and lo and behold, "This skill no longer removes conditions from the target" ><
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