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Old Apr 14, 2006, 08:56 PM // 20:56   #21
Frost Gate Guardian
 
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Energy managment looks to be a huge problem with that build from what I can see? Why not use elemential attunement instead of fire as you're not using any elite.

The joy of my build in comparison is that it's much much faster and can cast for much much longer.
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Old Apr 15, 2006, 05:40 AM // 05:40   #22
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yes i'm getting that once i get to fire island :->. Energy Managment Is a problem but the trolls south of denravi die by the time i'm through with the first round of spellcasting. thats why this build is good for that area.. kills very quickly.. got a few black dyes and gold weapons from there.
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Old Apr 16, 2006, 06:54 PM // 18:54   #23
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Quote:
Originally Posted by The Chimpster
Energy managment looks to be a huge problem with that build from what I can see? Why not use elemential attunement instead of fire as you're not using any elite.

The joy of my build in comparison is that it's much much faster and can cast for much much longer.
i've tried out your build against trolls south of denravi. ended up running out of energy. dying in the end cos of the 2 times scatter occurs per spell cycle. My build deals bigger dmg but inherintly does have an issue with energy mgnt if you dont get them by the second cycle of spells then u're pretty much doomed.
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Old Apr 16, 2006, 09:45 PM // 21:45   #24
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I'm suprised you ran out of energy running my build I must say. I figured you must have been stripped of the enchants as in ideal situations with no interrupts or stripping I could cast solidly (literrally) for about 2.5 minutes (no joke :P).

Thanks for trying it though, tomorrow I'm testing it in conjunction with the necro traversal spell to cause poison and teleport round like a madman
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Old Apr 18, 2006, 03:25 AM // 03:25   #25
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I tried this build again in RA. I couldn't use Ward Against Foes because of it's 15 energy cost, I tried to keep with the low energy spells. I took out Fire Attunement because RA battles don't usually last very long, and I took Aftershock. Aftershock works well with Whirlwind and I decided on more damage than more energy return. For PvE, which I know is why you made this build first, I probably would leave Fire Attunement in.

I like this build. It's different and not entirely ineffective. It does pretty good damage and I really like being able to cast through a warriors hits. Runners make this build tough, something I'm not used to because I've never had to worry about it as a caster.
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Old Apr 18, 2006, 05:32 PM // 17:32   #26
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not sure where you'd stick it but ward vs foes, where normally slowing the advance, would slow their retreat within ward distance

though you might consider grasping earth too if you dont care about the physical armor benefit (depending on ally attack forms...)

kept the conversation to chapter 1 and the build mentioned as obviously there are other lines that'd help with keeping up with your foe(s) and skills on the way
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Old Apr 20, 2006, 09:58 PM // 21:58   #27
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Gasping earth works on a solo basis but not in a build really, that extra armour against physical will make warriors whinge and moan like theres no tomorrow

For PvE I would still say the ward doesn't work, but in PvP it might have potential within the build, probably in place of whirlwind.
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Old Apr 21, 2006, 04:29 PM // 16:29   #28
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I use a really similar build with the same priciples For my Geomancer
Earth - 16
energy storage-13
Air- 4

Aura of restoration
Earth Attunement
Elemental Attunement
Armor of earth/kinetic armor (depends on how lazy I feel, and w/ Earth magic at 16 AoE slowdown isnt a big problem)
Stone Daggers
Whirlwind
Aftershock
Crystal Wave

Same idea of use as your build, Ettins are pretty easy to farm using this thing, I do it faster than a warrior could.
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Old Apr 23, 2006, 04:39 PM // 16:39   #29
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Normally I would go with earth for this kind of damage, but I wanted to try a different kind of build, one that didn't have any kind of exhaustion but still did huge amounts of damage.

Still, the earth build looks really good, and you only have one exhaust spell in there so it must work quite nicely for ya!
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Old Apr 23, 2006, 08:06 PM // 20:06   #30
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Quote:
Originally Posted by kuwlij
i'm currently solo farming jungle trolls south of henge of denravi with a pyromancer build similar to this one. this is what's in the skillbar

1. Fireball
2. Flameburst
3. Incendiary bonds
4. Phoenix
5. Inferno
6. Aura of Restoration
7. Fire attunment
8. Armour of Earth

before i advance into a mob i cast fire arrunment then aura since they last for a minute. then advance as soon as they come for me i hit Armour of earth and target the closest foe and hit all the attack spells from 1 through to 5 in that order. The order is important because of the scatter some PBAoE skills cause. by the time you've cycled through them you should find the mob oblitterated and can finish anyone who may have gotten out cos of scatter with fireball or flameburst.

my attributes are:
Earth Magic 7 (6 + 1)
Fire Magic 16 (12+ 1+ 3)
Energy Storage 12 (9 + 3)

with fire attribute up to 16 you can produce :

119 + 127 + 84 ( 2 sec set on fire ) + 119 + 95 +142 = 686 Fire Damage + 3 seconds set on fire.
I just want to say to kuwlij that is is really a kick ass build. I just tried it on both Jungle Trolls outside of Denravi and Mountain Trolls outside of Droknar's and it works great. Though with the mountain trolls you can only really have 4 surrounding you. Any more than 4 you can be overwhelmed. But its still works really really well out of all the builds I have tried.

Also, instead of Fire Attunement I am using Elemental Attunement and it greatly improves the energy management. After one round of fighting I still have about 40 - 50 energy out of 78.

I also tried The Chimpster's build and for me it has great energy but the damage I inflict is too little for my taste. It just takes longer to kill. I much rather have fast kill than more enery reserved.

But thanks to both for the great info. I am going to see what else I can farm with this build.
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