Mar 31, 2006, 09:29 PM // 21:29
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#21
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Lion's Arch Merchant
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Um, it takes about 5 seconds to make a ritual for about 10-25 energy. You're saying it's not worth it to put a a time investment of 6-7 seconds to kill that thing for only a single skillslot? It's not like most domination mesmer are constantly doing stuff either, almost the whole line is long recharge spells. But w/e, this really ins't the place to be debating it.
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Mar 31, 2006, 10:57 PM // 22:57
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#22
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Perfectly Elocuted
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Quote:
Originally Posted by DieInBasra
Um, it takes about 5 seconds to make a ritual for about 10-25 energy. You're saying it's not worth it to put a a time investment of 6-7 seconds to kill that thing for only a single skillslot? It's not like most domination mesmer are constantly doing stuff either, almost the whole line is long recharge spells. But w/e, this really ins't the place to be debating it.
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Well, you're right, this is a debate that was taking place in the Mesmer forum, so I'll leave it at that.
But as a future Rit player... If I was running a build using spirits, I would have a 'cover' skill for when my spirits are being killed. I can actually think of a couple of things a Ritualist would do when faced with unnatural sig. For instance. Mesmer is happily plugging away with Unnatural sig, and suddenly the Rit pulls the spirit out of range with Draw Spirit. IF the mesmer made the decision to invest his time in killing this particular spirit, then it follows that it must be a spirit that is cause of some concern to the mesmer/team, so the mesmer might then make the decision to get back into range and continue killing it. This would be an opportunity for the Rit to 'bait' the mesmer into overextending. Most experienced Mesmer's will not take the bait, but you kept a potentially vital spirit alive.
Another thing is that a good number of potential Rit builds will let you take advantage of your dying spirits. Spells that deal damage, or heal the team, recharge a spirit skill at the cost of sacrificing a spirit. The Ritualist could potentially keep a mesmer busy 'killing' his spirits for naught.
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Apr 01, 2006, 12:52 AM // 00:52
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#23
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Krytan Explorer
Join Date: May 2005
Location: Beaverton/OR
Guild: Disciples of Birkler [BIR]
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hm...yes unnatural sig isnt what you would want to use most of the time to kill spirits, normal wanding and warriors attacking them will do most the time, but when the spirit is out of sight or in a hard toget location, using unnatural sig might be prefferable, plus spirit walk is always an option, if spirits ever get really popular and you builds runs spirits, ythe warriors or assasins cold be warping all over the place taking out spirits or getting into your backline via your very spiritsand warping right back out when in trouble.
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Apr 01, 2006, 02:06 AM // 02:06
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#24
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Ascalonian Squire
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i dotn think you can spam spirits, i had the impression you could only cast 1 kind of spirit at a time... cause i tried casting pain twice and the first one died immedietly
buuuuut im not so sure about this...
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Apr 01, 2006, 07:13 AM // 07:13
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#25
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Perfectly Elocuted
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Quote:
Originally Posted by ellemnist
i dotn think you can spam spirits, i had the impression you could only cast 1 kind of spirit at a time... cause i tried casting pain twice and the first one died immedietly
buuuuut im not so sure about this...
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You can't spam the same spirits twice... But you can cast many different spirits. And then using your skills to replace, exploit spirits getting attacked/damaged.
Quote:
Originally Posted by zoozoc
hm...yes unnatural sig isnt what you would want to use most of the time to kill spirits, normal wanding and warriors attacking them will do most the time, but when the spirit is out of sight or in a hard toget location, using unnatural sig might be prefferable, plus spirit walk is always an option, if spirits ever get really popular and you builds runs spirits, ythe warriors or assasins cold be warping all over the place taking out spirits or getting into your backline via your very spiritsand warping right back out when in trouble.
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So they're gonna overextend, and plop themselves down next to a nasty little bomb?
Last edited by SnipiousMax; Apr 01, 2006 at 07:16 AM // 07:16..
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Apr 30, 2006, 03:39 AM // 03:39
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#26
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Pre-Searing Cadet
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I seem to be heading in to a more sprit spaming rit/ra build... but for the moment i'm keeping favrable winds, power shot and brutale wepond on (i'm only level 11, heh so not really something to pay attashion to) ones i've spamed out my sprits i've got a really quite powerful burst damge with a favrable wind brutale power shot it can do up to 60damge (which was almost half the hp of the mob at that level) for realivly little invested, 5e for brutal and 10 for shot, 15 isn't all that much when you think about the spirt cool downs... but ya i don't know all that much yet and i never really palyed much level 20 proth so i could be horiable wrong in my ideas
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May 07, 2006, 06:23 PM // 18:23
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#27
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Ascalonian Squire
Join Date: May 2006
Guild: The Legendary Elites
Profession: E/Mo
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Hmm, is it possible to heal spirits? If so it might be a good build to be a rt/mo or an rt/a (if rts can heal them with special skills). I think it would be good to be an assassin if you could heal them, so if say, your (or somebody elses) spirit was in danger you could easily spirit walk to it and heal it, and then use dash or another assassin running skill to move out of range and use draw spirit.
I guess this build would have let-downs too, but I think it would be pretty good for keeping spirits alive etc.
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