N/E Renewal Minion Master
Profession: Necromancer/Elementalist
Name: Renewal Minion Master
Type: PvE
Attributes:
Death Magic 12+3+1
Soul Reaping 12+1
Attribute Points left 6
Skills Set:
Animate Vampiric Horror
Blood of the Master
Verata's Sacrifice
Taste of Pain
Deathly Chill
Deathly Swarm
Glyph of Renewal {Elite}
Ressurection Signet
Summary:
This build was invented as one of the ways to cope with the 28th of April update. I uses vampiric horrors both to heal and to deal damage. With their vampiric capabilities (healing you every time the deal damage and for that damage's amount) you can heal the minions by spamming BotM and not bother about any damage or healing yourself, making your minios last longer, and your monks concentrating on other teammates. Glyph of Renewal is there to make the recharge time of Animate Vampiric Horror and, if needed, Verata's Sacrifice, less annoying. Both "deathly" spells are there to help get your army started and, like Taste of Pain, which is used for healing, can be dropped and substituted with skills you will find more useful. Alternatively, you can use the spare points to add even more nukes, like Earthquake or Gale. Intrestingly, as this build is more concerned with the quality and survival of your minions and not their number, wells are an intresting and possibile choice, since even with the glyph you won't be able to use up all the bodies.
Notes & Concerns:
This build has problems with starting up a bigger army. While six attacking minions will heal your sacrifice form BotM, you usually won't be able to get as many minions as there are bodies. It also can get quite irritating to keep the minions alive while they're not fighting.
Credit:
Goes to a user of the GuildWars.pl forums, whose post in the morning of the 28th of April showed me for the first time the possible benefits of a N/E.
Thanks in advance for any comments, I'm looking forward to them. I've tested this build in it's current state and it works ;]
Last edited by Szoszana; May 06, 2006 at 01:20 PM // 13:20..
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