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Old Apr 07, 2006, 01:56 AM // 01:56   #1
Jungle Guide
 
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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Default Ele/Nec (kinda interrupt)

12 Curses
12 Earth (10 + 1 + 1 (2..3) for more dmg use major/sup
9 ES (8 +1)

Earth Staff 20/20 +5enrg, +30hp/20% longer ench/+5 def

Enfeeble (17s of weakness)
Parasitic Bond (some sort of healing)
Feast of Corruption {E} / Obsidian Flesh {E} (either more defense or 103 spike dmg)
Stoning (KD a weakened foe)
Aftershock (...)
Armor of Earth (makes you live long enough for the parasitic bonds hopefully)
Rez Sig (ask what this is for and i kill)
Ward Against Melee / whatever you want really / Kinetic Armor / Obby Flame for some spike

Quite fun use enfeeble then stoning then if your close AS and that should be a good 200 damage and a KD. Use Stoning on a foe when they use a 2 sec or longer cast or when you wanna hurt them with AS, w/e you want. The only thing bad about this build is its hard to maintain armor of earth when using 30 energy for the combo (Enfeeble + Stoning + AS) and parasitic-ing people. Fun though, you can keep using stoning against monks for major annoyance. well against wars especially bcuz of healing signet which you should be able to interupt (maybe i just have good reflexes) but itll take about 1.5 secs for Stoning to hit might wanna find a pattern of when ppl use skills and stuff, Easy to interupt rez sig and trolls as well. ever played a mesmer? good transition here.

hope you like it. not a very complete build just for fun-ish purpses like killing things. have fun
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Old Apr 12, 2006, 03:51 PM // 15:51   #2
Pre-Searing Cadet
 
Join Date: Feb 2006
Location: Holland
Guild: Warlords Deathseekers
Profession: E/
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U dont have anything for upkeeping energy, isnt that gonna be a problem, stoning alone is 15energy so KD and keeping urself alive is gonna be hard.

Last edited by Aerandir; Apr 12, 2006 at 03:54 PM // 15:54..
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Old Apr 12, 2006, 10:03 PM // 22:03   #3
Jungle Guide
 
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Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Won't work, I've already tried a build like this except it had better energy management. You won't interuppt crap. Not even restore life =/
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Old May 07, 2006, 02:03 PM // 14:03   #4
Pre-Searing Cadet
 
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Join Date: May 2006
Location: Malta
Guild: Fallen ArchAngels
Profession: E/N
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I dont see it too good,
I use 10 Death Magic
12 Fire Magic
12 Energy Storage

Fire Wand 11-22 and flame artifact (forgot what else it gives u but its good)

Meteor Storm
Rodgorts Invocation
Pheonix
Conjure Flame
Fireball
Soul Feast
Rez Signet
Rotting Flesh

I have loads of fun with this character. My only problem is I depend way to much on a monk, cause my only way of healing is soul feast(which is good cause it gives me 230 health) but for PvP or GvG, if there are no dead bodies on the floor im screwed. Other then that, rodgorts invocation has an amazing splash attack, meteor storm interrupts, fireball and pheonix are for when my energy is running low, rotting flesh i use mainly for boses, rez signet comes in handy always and conjure flame i just started using. A whole party just me and a bunch of henchman, and im good. In ascalon i can go all around by myself and im good, same with northern shiverpeaks. Still experimenting with this guy, and also I started a E/Mo called Shiverpeak god, to see how it is, so far so good
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Old May 08, 2006, 05:07 AM // 05:07   #5
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Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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You don't want your whole build relying on one condition.
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