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Old May 05, 2006, 07:57 PM // 19:57   #21
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Quote:
Originally Posted by Francis Demeules
Why ppl forget Ignorance?
Cause we are ignorant?

I didn't even realize it existed! Haven't been to Port Sledge yet, but I will be going there very soon!

Thanks!
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Old May 06, 2006, 03:38 AM // 03:38   #22
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Having just gotten Factions, I've noticed they've updated Lyssa's Balance to 15 second recharge. Now, at 5 energy and a no attribute skill, it's actually worth it, though Drain IMO still beats it.
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Old May 06, 2006, 03:40 AM // 03:40   #23
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Power Leech, an elite that can pretty much shut down a monk, just have to be able to interupt. It will be interesting to see this skill combats Boon.
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Old May 06, 2006, 03:54 AM // 03:54   #24
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Shared Burden (E)! The way to stop IWAY so easily lol

Accumulate Pain is good when mixing with Phantasm + Image of Remorse
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Old May 07, 2006, 11:45 AM // 11:45   #25
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I have to say, i'm a bit surprised no one's mentioned this one yet, but Auspicious Incantation is ridiculously solid.

The peeps who are being rough on Conjure Nightmare, i TOTALLY understand where you're coming from, but pair that skill up with Auspicious (or instead of Conjure Nightmare, take any high-cost skill previously unavailable to the often energy challenged Mesmer) and SMACK--not only do you get to cast your skill, but under all circumstances you get it's cost and THEN some back. And it doesn't even take a lot in inspiration to be effective because you're always getting more energy back than what you spent (even a few points in insp will win back auspicious's cost in the process)

Why is Conjure Nightmare more to benefit from this delicious duo than others? It's already only got a 5 second recharge. So now it's increased recharge-wise but you got more energy back than what you spent. bingo. Add that to an illusion degen build of Images of Remorse, Conjure Nightmare, Illusion of Pain and say something like Migraine and you have a ridiculously potent degen build for which you'll rarely have trouble managing energy. You'll be able to continue pouring degen on 2-3 targets simultaneously from battle to battle.

Not to mention, auspicious isn't just useful on the high-end stuff...it's relatively flexible too.
For example, if your inspiration is relatively well padded attribute point-wise, you can use it with something like a 15 energy spell and still see significant benefits that can take you from half a bar of energy to almost a full one with only the recharge cost to contend with of that one skill.

Just my two cents on that one. Anyone else use this one?
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Old May 07, 2006, 11:57 AM // 11:57   #26
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well, when you put it that way, you probrably wouldnt want to cast nightmare twice, so Auspicious incantation is a pretty good way to get back what you lost. Though you should use this when you have just over 25 energy otherwise it isnt worth the effort of energy gain.

Recharge time for nightmare increases to 42 secs
Recharge time for Auspicious increases to 55 secs.

hmm... I just dont like the additional 30 second recharge time,..
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Old May 07, 2006, 12:30 PM // 12:30   #27
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Soul Barbs + Recurring insecurity + insert spam hexes here = <3

Last edited by Avarre; May 07, 2006 at 02:44 PM // 14:44..
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Old May 07, 2006, 12:58 PM // 12:58   #28
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It's Recurring.
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Old May 07, 2006, 01:07 PM // 13:07   #29
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recurring... does soul barbs come into effect if it is "renewed"?
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Old May 07, 2006, 01:11 PM // 13:11   #30
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All this talk and i haven't seen a single mention of Illusion of Pain. In the FPE obviously if you removed it instantly this spell sucked, but cover it properly and you can get about 400 degen in a single spell (those mesmers in the Jade Sea using this w/ Mantra of Persistance). Even though you gain half of it back at the end it still makes you cry if your a warrior.

Mesmers skills are the main reason i wanna get Factions, make more people cry in more imaginative ways

Keystone Signet does seem to have a use though now. Could possibly run a sort of malformed E-denial signet build by spamming Signet of Weariness using Mantra of Inscriptions and Keystone, maybe throw in Energy Burn and Ether Signet to counter the Signet of Disenchantment? If you were prepared to bring 2 Mantras you could use Mantra of Signets, SoW, Mantra of Inscriptions, Keystone Signet, Mantra of Signets, SoW, SoW. No damage involved there but it wouldn't be nice to see all your energy vanish.
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Old May 07, 2006, 01:25 PM // 13:25   #31
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Illusion of pain, at -10 degen for 10 seconds, deals 200 dmg... that's why when it ends, it does the exact same amount of health in return... total illusion that spell is.

huh? Edit: sorry, presistence... totally missed reading that^^

I like Illusion of pain alot, I use it when the target is almost dead. especially after i've drained the target with my otehr hexes, it's a good spell

Last edited by Terra Xin; May 07, 2006 at 01:27 PM // 13:27..
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Old May 07, 2006, 02:43 PM // 14:43   #32
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Quote:
Originally Posted by Terra Xin
recurring... does soul barbs come into effect if it is "renewed"?
Yes. Yes it does.

Quote:
Originally Posted by LightningHell
It's Recurring.
I find your post irrelevant. Away! (fixed though)
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Old May 07, 2006, 02:46 PM // 14:46   #33
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Quote:
Originally Posted by Avarre
Yes. Yes it does.
Imagine the pain vs a Stone Dagger spammer w/ Kinetic Armour
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Old May 07, 2006, 08:03 PM // 20:03   #34
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Quote:
Originally Posted by Terra Xin
well, when you put it that way, you probrably wouldnt want to cast nightmare twice, so Auspicious incantation is a pretty good way to get back what you lost. Though you should use this when you have just over 25 energy otherwise it isnt worth the effort of energy gain.

Recharge time for nightmare increases to 42 secs
Recharge time for Auspicious increases to 55 secs.

hmm... I just dont like the additional 30 second recharge time,..

Indeed, the real benefit comes from those high energy skills, but with a themed bar and decent pacing i think it's still incredibly handy despite the recharge.

Although i haven't tried this with something like Mantra of Recovery yet or Weapon of Quickening on the Ritualist side so i'm not sure what the influence would be. That said, devoting that many skills to energy management-via-spell casting would become somewhat redundant perhaps by that point if one were to include those on a skill bar in addition to the others.

Illusion of Pain is also a good one if you can cover it fast enough, but true, you definitely want to wait until the foe's below half health or even a 1/3 remaining sometimes like you were saying Terra. With Expel Hexes floating out there too, geting that second cover hex can be crucial depending on the circumstances. I know i use it myself for sure though...an instant 10 degen...way too sweet to pass up even given the risks.
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Old May 08, 2006, 12:14 AM // 00:14   #35
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Quote:
Originally Posted by Avarre
Yes. Yes it does.
...wow, im gonna have fun trying that one out^^

Not that it's relevant, but I doubt monks will favour expel hexes over their other elites.
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Old May 08, 2006, 01:20 AM // 01:20   #36
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Quote:
Originally Posted by Terra Xin
...wow, im gonna have fun trying that one out^^

Not that it's relevant, but I doubt monks will favour expel hexes over their other elites.
I did actually see 1 using it during a high ranked GvG. Well it was either the monk or 1 of the mesmers... but it was still there as its a very potent hex removal. Its pretty much anti-pressure builds on its own.
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