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Old May 03, 2006, 12:38 AM // 00:38   #1
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Default Healing Ritualist

So far, I've been playing around with a purely support ritualist, and I'll share some of my findings with you all. I'm only a bit into the PvE game, so I've not unlocked everything, but what I have is fairly effective.

1.Vengeful Weapon - Restoration - If someone is being focused on by moderate to weak fire, I'll spam vengeful on them. It does half decent damage to the enemy (around 50-ish at the moment) and a decent heal. It's like orison of healing, but not as potent.

2.Weapon of Warding - Restoration- currently this is about 4 regen and 11 seconds. Basically, it's like a 10 second guardian, and the regen makes up for lacking a divine favor bonus.

3.Resilient Weapon - Restoration- I'm pretty sure at 15, this is 6 regen and 19 seconds. This is a good weapon spell to maintain on people in hex/condition heavy areas. It basically negates the degen of poison, conjure, etc, as well as giving a nice armor buff. The long time is nice for synergy with....

4. Wielders Boon - Restoration - I think it's 60 initial heal, with a 40 bonus if under a weapon spell. Basically, if I use weapon of warding or res. weapon on someone, this is a nice heal for a fairly cheap cost and recharge (5e, 4r)

5. Soothing Memories - Restoration - THIS SKILL makes me happy inside. It's a 100 point heal, for basically free. The 5 second recharge makes it fairly spammable, and I'm almost always using it while under....

6. Generous was Tsugrai - Restoration - another, imho, AMAZING skill for the ritualist. Yes, I give up a lot of energy (I basically have 37 energy at all times...but that's plenty since soothing memories is virtually free), but I gain a lot of health and it makes an amazing self heal. When you recast while holding the urn, you drop the urn and make another, but you sac befor eyou heal...making it a decent self heal (aroud 200+ points for 5 energy). I can't say enough good things about this skill. It also makes DP a little more manageable.

7. Wildcard Skill (I use plague touch sometimes, but I've been playing with Vital Weapon - it has a crazy long duration, making it easy to get in an "under the weapon spell" description for Wielder's Boon, not used on myself normally, but on people who'd benefit from about 115 extra health at the moment. I had also tried using Well of Blood/Well of Power{e} to help counter degen).

8. Flesh of My Flesh -Restoration - another skill I simply adore. The 5 second res is definately worth it. As a secondary healer, I often have the ability to res in battle (FomF, cast generous to regain all health lost). It's a nice skill, and I saved 5 people before :P


Ok, so this is my basic healing rit build. It's mainly all primary skills, so if anyone has comments and critisism, please do tell. ^___^
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Old May 03, 2006, 01:15 AM // 01:15   #2
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Your build looks quite good, I used a similar one when I was first starting out a ritualist. I agree Generous Was Tsungrai has to be one of my favorite ash-spells, like a Vital Blessing with no regen cost. I also like vengeful weapon, because it's a bit like a vampiric RoF. Oh and yes, Soothing Memories absolutely rocks.
Here is the current build I use now:

Mend Body And Soul
Soothing Memories
Spirit Light/Mighty was Vorizun
Flesh of My Flesh
Weapon of Warding
Resilient Weapon
Life
Recuperation

A bit different than your build, I use a few more direct healing skills.
-Mend Body And Soul does some minor healing, but a nice side effect is that it removes conditions when you are next to a spirit.
-Spirit Light is like Word of Healing for ritualists, just a nice big heal with more recharge time.
-Mighty was Vorizun has to be the most useful Ash-spell I have found, since it gives your more energy when you are weilding it (counter-acting the effect of losing your staff/focus) and it gives you +15 armor. Not to mention, it only has a 30 second recharge time and with enough Communing points you can always keep it up.
-Recuperation gives all your allies +1...4 amount of regen, like a mending with no energy degen cost. I find it is quite helpful against the afflicted who always have a nova waiting for you when you kill one. Not to mention it lessens the full effect of all degen spells/conditions on your teammates.
-Life...the spirit that I will always be impressed by....it's basically the heal party for the ritualist, except with a lot more healing. If it stays alive for the full 30 seconds it can, and then dies, everyone (including poeple on the other team in multiple group missions!) get healed for 140+ health. I'm still amazed at the healing power of this, and can kick in during tough situations.
-Weapon of Warding and Resilient Weapon are just excellent skills to complement your team, good choices on those.

All in all, your build is a fine one, after all it's worked out great for you already.
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Old May 03, 2006, 01:23 AM // 01:23   #3
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I can see why you made your choices too. I just...well, I don't really like the spirits. I feel extremely restricted, and the conditionals for "in area of a spirit" scare me. Does this cause you problems? I've always had them.

For me, I had doubts about the strength of Rit healing, but it seems to be on par with that of a monk. (5e heals for about a 100 pt heal).

I've look at Mighty Was Vorizun, but haven't decided if it's worth losing my 200+ self heal when I need it. I'll play aroudn with it.

Off to have more fun.
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Old May 03, 2006, 04:34 AM // 04:34   #4
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Nice information guys. After playing with Rt for awhile, I also like to go the Restoration route because it seems the greatest benefit to a team. It's nice to see people seeking out the potential of this profession.
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Old May 03, 2006, 07:10 PM // 19:10   #5
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I had a go at a restoration ritualist during the FPE and I was suitably impressed with the skills you mentioned. Definately a good character
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Old May 03, 2006, 07:13 PM // 19:13   #6
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Ritualist turns out a solid healer or a protector. They make a good replacement for a monk in both cases.
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Old May 03, 2006, 09:31 PM // 21:31   #7
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ive found rits to be really good on protecting OO

union anyone?
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Old May 03, 2006, 11:42 PM // 23:42   #8
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Does anyone have an idea on an elite skill that could aid me in this build? I was thinking maybe Attuned Was Songoki for energy management....I think it literally would make soothing memories energy management.....

Any other ideas?
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Old May 04, 2006, 04:52 PM // 16:52   #9
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Interesting. Any idea what the best secondary would be for a ritualist healer (other than Monk)?

Seems like /Me would be the best for energy, much like a Monk.
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Old May 04, 2006, 05:14 PM // 17:14   #10
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Quote:
Does anyone have an idea on an elite skill that could aid me in this build? I was thinking maybe Attuned Was Songoki for energy management....I think it literally would make soothing memories energy management.....

Any other ideas?
I'm assuming you are Rt/N because of Plague Touch, so why not try the good old OoB? Fine e-management right there. Of course, you'd have to go all the way to camp rankor to cap it. Just run/fight backwards to Beacons Perch, then pay for a run to droks if you want it that badly.

Quote:
Interesting. Any idea what the best secondary would be for a ritualist healer (other than Monk)?

Seems like /Me would be the best for energy, much like a Monk.
Well, I went Rt/Me, and so far only use inspired hex/enchant, e-tap/e-drain, or channeling. If you go monk, you may want to try using Prot Prayers. I saw a prot/restoration Rit once, using Aegis and whatnot, and he was pretty effective. TGgold had some nice ideas about Rt/N using wells.
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Old May 05, 2006, 03:35 AM // 03:35   #11
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Heres my take on healing builds

http://www.guildwarsguru.com/forum/s....php?t=3007024
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Old May 05, 2006, 05:45 AM // 05:45   #12
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I suggest dropping Wielder's Boon for Mend Body and Soul.

It has a slightly faster cast and recharge (1/4th second and 1 second respectively), and identicle cost, and its healing is both unconditional, and scales identically to Wielder's Boon. Wielder's Boon only heals 15 more than Mend Body and Soul, due to its higher base heal. (They both have a scaling 5 health gain per Restoration attribute point, but Wielder's Boon has an extra +15 that occurs regardless of your attribute level)
Mend Body and Soul also has the perk of removing conditions possibly.

Even without any spirits around, it's a difficult choice between Mend and Wielder's, but when there are, it's no contest.

Of course, you don't actually have to drop one to have the other, with an open slot. But whether you even need 3 fairly plain vanilla heals is questionable.

When you get it, if you have spirits around (in PvE, you could take Professor Gai or something, if you don't have them yourself), Spirit Transfer is the Ritualist's Infuse Health. In an emergency, you can spike a heal well over 200 in 1/4th a second to an ally. Unlike Infuse Health, you can do it to yourself as well.

Just food for thought.
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Old May 05, 2006, 10:27 AM // 10:27   #13
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I guess my biggest thing is: Whoever I'm healing tends to be (about 85% of the time) someone already under a weapon enchantment, since I choose (asides from vengeful) long last weapon enchants. Plus, I hate spirits ^_~
But, if there were someone in my group who used spirits, I'd definately consider Mend Body and Soul because of the effect....right now it's just not worth it .
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Old May 05, 2006, 09:34 PM // 21:34   #14
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-Mighty was Vorizun has to be the most useful Ash-spell I have found, since it gives your more energy when you are weilding it (counter-acting the effect of losing your staff/focus) and it gives you +15 armor. Not to mention, it only has a 30 second recharge time and with enough Communing points you can always keep it up.


right now this spell isnt working right I use it my rit has a 37 energy without and when I put it on it gives me max 50 (+13 energy) I have tested this with zero energy and it gives +9 to +12 energy with a max of 50 again based on my rit I expect a boost of +20 like it says so it should give me 57 energy total but it doesnt it only allows 50

by the way i have played around with bond Rit and it is so cool with certian spirits dropped no ever takes any real damage ever not even from eles : )
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Old May 06, 2006, 05:55 PM // 17:55   #15
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Quote:
When you get it, if you have spirits around (in PvE, you could take Professor Gai or something, if you don't have them yourself), Spirit Transfer is the Ritualist's Infuse Health. In an emergency, you can spike a heal well over 200 in 1/4th a second to an ally. Unlike Infuse Health, you can do it to yourself as well.
Wow thank you, I didn't realize that. I'll probably swap in Spirit Light for it.
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Old May 07, 2006, 05:04 PM // 17:04   #16
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Alrighty, I've been experimenting with Mighty was Vorizun, and to some good effect.

Now, my question is: what armor should I use? Currently, I'm using Halcylon's armor (+energy), but was thinking for the (+10 armor while holding an item) or the (+15 armor while under a weapon spell - maybe vital weapon due to the long duration and cheap cost). This would make my effective armor either 60+15+10= 85AL, or it would be 60+15+15= 90AL at virtually all times. That's nothing to scoff at, and the upped AL would..hopefully...reduce the energy I used casting spells on myself to maintain myself. Thus, I'd be able to focus on the team more.

Just a thought. Any ideas?
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Old May 08, 2006, 02:45 AM // 02:45   #17
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Quote:
Originally Posted by TGgold
Does anyone have an idea on an elite skill that could aid me in this build? I was thinking maybe Attuned Was Songoki for energy management....I think it literally would make soothing memories energy management.....
i think songkai looks like a great skill (sounds like at lvl 12 spawning u'd basically be a ranger w/ 4 regen pips and fairly high expertise.. looots of energy). i haven't tried this though, since i'm not very far w/ my ritualist.
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Old May 08, 2006, 02:56 AM // 02:56   #18
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Generous Was Tsugari combos EXTREMELY well with Flesh of my Flesh. Your resurrectee geins more health, and you can drop the Urn to recover your lost health.
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Old May 08, 2006, 03:12 AM // 03:12   #19
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I've been playing the restoration gig for a while now and I've recently been getting gripes about Weapon Skills, appearently they actually "replace" the user's weapon; and all their modifications and upgrades. Anyone else given this 'problem' any thought?
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Old May 08, 2006, 08:49 AM // 08:49   #20
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Quote:
Originally Posted by Vahn Roi
I've been playing the restoration gig for a while now and I've recently been getting gripes about Weapon Skills, appearently they actually "replace" the user's weapon; and all their modifications and upgrades. Anyone else given this 'problem' any thought?
Weapon Spells do not relace weapon modifiers at all that info is all urban legend.
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