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Old May 09, 2006, 04:56 PM // 16:56   #1
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Default Flesh Golem Questions

Sorry to make another post but I think this needs seperate attention.

I have a few questions:

[assuming its max level]
Whats its defense like?
Any degen on health?
How much damage does it usually do?
Anything users should know about when using?
Any clever skills to help it out or tips?

Thanks
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Old May 09, 2006, 05:00 PM // 17:00   #2
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I use ti to tank alogn with fiends.. it's vr surable and hits pretyt hard I think. It DOES degen, btu since it leaves a corpse you can replace it with less worry...

msotly it shoudl be fien in all btu the msot extreme battles if your'e combat heralign yopur fiends.
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Old May 09, 2006, 05:29 PM // 17:29   #3
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probably a bug, but it doesnt leave a corpse for me...it uses the corpse
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Old May 09, 2006, 05:40 PM // 17:40   #4
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He means when it dies it leaves a corpse
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Old May 09, 2006, 08:07 PM // 20:07   #5
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The dmg he deals is around 70-100 to casters and around 40 to warriors a hit.
But he attacks kinda slow.
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Old May 09, 2006, 08:38 PM // 20:38   #6
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Crit dmg to casters can be astounding (he doesnt do them a lot though) 200 dmg in 1 hit o_O he has 600 health at 16 dmg and he leaves a corpse when he dies.

It increases 2 lvls with each rank didnt test that yet but i managed to get a lvl 28 flesh golem... Hope this helps ^^
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Old May 09, 2006, 11:01 PM // 23:01   #7
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If you recast before the Golem dies of natural or otherwise causes he will not leave a corpse. So watch your trigger finger.

I've seen him do ~50 on average to rangersish types, 100+ to casters, 30ish to war types. 200+ to spirits...I love see the yellow pop up.

His armor isn't really an issue unless the enemy can steal his corpse away before you can recast.

If you are playing a MM I like him in combo wit Dark Bond and Infuse Condition because I can get him from an animal corpse and always have dmg reduction going on...unless I'm striped.
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