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Old May 08, 2006, 05:15 PM // 17:15   #1
Ascalonian Squire
 
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Location: Finland, Varkaus
Guild: Exiled Templars [ExiT]
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Default E-management for my Trapper Ranger

I have trapper ranger:
16 expertise
12 WS


Oath Shot {E}
Dust Trap
Flame Trap
Barbed Trap
Serpent's quickness
Throw Dirt
Troll ungu
Rez Sig


How I can get somekind e-management?
Nrg gets pretty low and the 3+ regen isnt pleasing me :l
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Old May 08, 2006, 06:03 PM // 18:03   #2
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I don't know why you would want to be a trapper with only 12 WS. Is this for PvP I assume?
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Old May 08, 2006, 08:38 PM // 20:38   #3
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Wexnar

1 - are you using druid armor for the extra energy ?

2 - are you using a staff with +15 energy?
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Old May 08, 2006, 08:56 PM // 20:56   #4
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try Channeling or drain enchants. just go R/Me, mesmer has plenty of energy adding skills. and yes, you need a Stuff, and no real need for oath shot, just use WS at Max and add a 4th trap like Spike trap or Viper nest (or vile? dont remember)
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Old May 09, 2006, 03:09 AM // 03:09   #5
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Viper's nest is beastmastery
How could you possibly have energy trouble with 16 expertise? Like others said, druid's and insightful staff. Should be plenty. Run 16 WS for more damage. I would try trapper's focus rather than oath shot. No need to spam traps if they don't get interrupted. Personal opinion I suppose though. Oath is nice to redo throw dirt as well.
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Old May 09, 2006, 04:00 AM // 04:00   #6
Ascalonian Squire
 
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I'm using Druids and a insightful staff, its cuz i can trap all the time, no stopping needed
Maybe I drop Oath and take spike and drop throw dirt and take quickening zephyr.

Sounds fine?
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Old May 09, 2006, 08:38 AM // 08:38   #7
Lion's Arch Merchant
 
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Hmmm... Energy gets pretty low... Wants some kind of e-management... Yet thinks about increasing the energy cost of skills by 30% with Quickening Zephyr...

Doesn't sound quite right to me.
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Old May 10, 2006, 02:09 AM // 02:09   #8
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Quote:
Originally Posted by Maria The Princess
try Channeling ...
Channeling only work for spells
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Old May 10, 2006, 12:49 PM // 12:49   #9
Wilds Pathfinder
 
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Carry a staff. And don't waste 16 in expertise...
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Old May 10, 2006, 02:52 PM // 14:52   #10
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I'd either drop throw dirt or dust trap depending on which you want to rely on for blinding and pick up a Mesmer energy management skill. I'd also trap with 16 wilderness. Dust trap is your main energy burner there its your highest cost skill so dropping that could help you out a lot but thats less damage.

Also I think you ment Energizing winds not Quickening Zephyr
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Old May 10, 2006, 03:04 PM // 15:04   #11
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When I solo trap PvE is go 16 Exp and 15 WS. I prefer it to the other way round, and use 4 traps and QZ. With a good energy staff (even a lowly +10 works) you can lay down a dozen + traps and that will kill a lot. Throw in Whirling defence or throw dirt and you combat trap for a bit more (dust first to blind)
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