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Old May 06, 2006, 10:27 PM // 22:27   #1
Pre-Searing Cadet
 
Join Date: May 2006
Guild: Kul Tiras Saints
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Talking SoS A/W

This character i've been playing the last day or so and I think this might be a winner for a new way to play Assassins.

Shroud of Silence{E}
Death Charge
Dancing Daggers
Caltrops
Staggering Blow
Heavy Blow
Counter Blow
Healing Signet

12 Hammer Mastery
7 Tactics
14 Deadly Arts (3 + 1)
5 Shadow Arts (+1)
3 Critical Srike (+1)

With 14 in Deadly arts you are able to get the max time out of Shroud of Silence, 12 in hammer to maximze damage, 7 in tactics to add a bit of healing, and 3 in crit with leftover points.

Ok, so the basic idea behind this build is to teleport to an enemy monk(Death Charge), then cripple him(Caltrops), use Shroud of Silence to cut off his casting ability for 10 seconds, hit him with hammer to build adreniline, staggering then heavy blow to knock him down and hopefully take out an enemy monk very quickly.

Some other ideas i tried was using recall and teleporting in wailing on monk then teleport back out to allies once health got too low or monk was unsuccessfully dropped. I went with dancing daggers instead because i found them to be very usefull chasing people down with.

I decided to stick with Assassin as my primary build in order to get the max out of SoS, at 12 you get 9 seconds but i decided if i was investing so much in this skill. Also, leaving Deadly Arts at 10, allows room for attribute points to be dispersed more evenly on others things.

So let me hear some feedback let me know what you guys think of this build.
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Old May 09, 2006, 09:29 PM // 21:29   #2
Pre-Searing Cadet
 
Join Date: May 2006
Guild: Kul Tiras Saints
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bump . . . no thoughts?
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Old May 10, 2006, 12:25 AM // 00:25   #3
Wilds Pathfinder
 
Join Date: Feb 2006
Profession: A/Mo
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drop the 7 tactics, put it in shadow and replace healsig with shadow refuge. -40 armor for 2 secs isnt worth the little healing u get.

hammer users need frenzy, hammers are most damaging weapons but hit hella slow so frenzy makes em much more effective.

crushing blow after any kd is always good. deep wound is your friend. try to work crushing blow in.

so ur combo might go

deathcharge-caltrops-frenzy-sos-whackwhackwhack-hammerbash-crushing blow
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