May 08, 2006, 06:45 PM // 18:45
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#1
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Gigantic Spike Assassin: A/N
We need to address a good balance between dagger damage, and critical hits, and then weave it together to form a humongous amount of dps/spike as effectively as possible. Energy problems hopefully solved...
It's not impossible to defend against but for now, we'll play with the aspect that hopefully, your teammates can distract their monk just enough so that you can do your thing. As in, KILL outright in one combo. If you play this build correctly, not only will you never be low on energy, but I don't think any squishy target will survive after you use it.
11+1 Dagger Mastery
9+1+3 Critical Strikes
rest to Deadly Arts
Unsuspecting Strike
Black Lotus Strike
Twisting Fangs
Moebius Strike {E}
Critical Strike
Critical Eye
Siphon Speed
Plague Touch / Res Signet
Wow, now THAT'S a lot of damage. If the enemy is blocking/evading your damage due to wards, enchants, spells, etc, you'll have to do what warriors do. Switch targets, unless you have a teammate with Expose Defenses, Rend Enchantments, etc.
Some people don't know what I've discovered about siphon speed. With this build, if you wish to escape, charge in, you need your siphon speed target to live, so siphon speeding an enemy warrior/flag runner is actually the best use of this hex.
@ 20% speed increase, nobody can kite you in most circumstances consistently. And if they do, you need only land 3 hits for them to be nearly dead...
How do you feed black lotus then? Siphon Speed two people, why not? Under Critical Eye, you should have an obscenely high chance for critical hits and keeping your energy hot with Zealous Daggers won't hurt either.
After you do Twisting Fangs, Moebius Strike {E}, you want to do Critical Strike so that you'll get a double jolt of energy as well as use said energy to continue your combo.
You can split your points between deadly and shadow arts to replace plague touch/res sig with Way of the Fox. Hot shtuff...
Any ideas on fixing this build? [aside from relying on teammates] that usually fixes most build issues.
Last edited by Yukito Kunisaki; May 08, 2006 at 06:48 PM // 18:48..
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May 09, 2006, 12:09 AM // 00:09
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#2
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Pre-Searing Cadet
Join Date: May 2005
Location: Canada
Profession: A/N
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Crap, now my build is revealed to the world! *shakes fist* Ah well, hopefully so aspiring assassins can take away some good ideas from this and show the other classes that we are actually useful.
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May 09, 2006, 12:24 AM // 00:24
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#3
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Ascalonian Squire
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I really dont like the recharge time on the lotus strike. Yeah Moebius recharges it...thats if they are under 50%. True your first three attacks have a good chance of getting someone under the 50% mark but all too often youre going to run into the being healed to just over 50. After that you have a 25 sec wait time before you can pull a combo again.
To me its a bit chancy to bet on the 50%. Also, what happens when you finish off a target with the deep wound bleed and dont get to use Moebius?
-Kod
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May 09, 2006, 02:13 AM // 02:13
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#4
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Frost Gate Guardian
Join Date: Sep 2005
Location: In a box on a street corner
Guild: Blazin Dragons [BD]
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sin spike
Assassin/Necromancer
Level: 20
Critical Strikes: 16 (12+4)
Dagger Mastery: 12 (11+1)
Deadly Arts: 6
Unsuspecting Strike (Critical Strikes)
If this attack hits, you strike for +32 damage. If your target was above 90% Health you deal an additional 42 damage.
Energy:10 Cast:0 Recharge:4 =base atk + 74
Black Lotus Strike (Critical Strikes)
Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +33 damage and you gain 21 Energy.
Energy:10 Cast:0 Recharge:25 =base atk + 33 (2 x base atk + 107)
Twisting Fangs (Critical Strikes)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +21 damage and struck foe suffers from Bleeding and Deep Wound for 21 seconds.
Energy:10 Cast:0 Recharge:15 =base atk + 21 (3 x base atk + 128)
Moebius Strike [Elite] (Dagger Mastery)
Must follow a Dual Attack. If it hits, Moebius Strike strikes for +30 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
Energy:5 Cast:0 Recharge:8 =base atk + 30 (4 x base atk + 158)
Critical Strike (Critical Strikes)
Must follow an off-hand attack. If it hits, this attack strikes for +31 damage and resuslts in a critical hit.
Energy:10 Cast:0 Recharge:6 =base atk + 31 + critical (5 x base atk + 189 + crit)
Critical Eye (Critical Strikes)
For 37 seconds, you have an additional 7% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
Energy:5 Cast:0 Recharge:30
Siphon Speed (Deadly Arts)
For 9 seconds, target foe moves 20% slower and you move 20% faster.
Energy:5 Cast:1 Recharge:5
Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
Alternative configuration
Plague Touch (Necromancer Other)
Transfer a negative Condition and its remaining duration from yourself to target touched foe.
Energy:5 Cast:0.75 Recharge:0
^in place of Rez Sig depending on team prefrences^
didn't quite realize amount of dmg until i used GWFreaks
just to show you quickly i exported this
Last edited by Charr Killer; May 09, 2006 at 02:18 AM // 02:18..
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May 09, 2006, 02:24 AM // 02:24
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#5
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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I really like this build, but my only concern is it's lack of self protection. You're relying on your ability to kill (which is hindrable, very easily) to keep you alive, and this can be used in many situations where that is impossible. The only thing you have disabling your enemies is plauge touch and siphon speed, and that isn't a disability as much as a few seconds of annoyance. I'd switch out unsuspecting or black lotus, but black lotus frees up siphon speed too. If you are relying on your crit hits so much, then a Critical Defences at over 75% chance to block and renewing every time you crit should help you way more than 21 energy on a lead attack, when you haven't even begun your combo would. Just a thought.
btw- if i sound incoherent, i'm really tired, sry. ehehe. =P
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