Apr 28, 2006, 06:15 PM // 18:15
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#41
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Ascalonian Squire
Join Date: Sep 2005
Guild: We Should be Working [WSBW]
Profession: E/Mo
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Panic FTW! Good bye warriors energy regen and goodbye healing signet, and goodbye any chance of doing anything of value other than withstanding the damage from all of the other team who run all warriors with zealous bows.
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Apr 29, 2006, 02:04 PM // 14:04
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#42
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Frost Gate Guardian
Join Date: Jul 2005
Location: Phoenix, Az
Guild: Kings of Chaos Knights (KoCK)
Profession: W/Me
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Quote:
Originally Posted by lightblade
2) Monk's Elite "Charge!" will NOT just benefit one player. It has area effect and is cast on all W/Rt
3) That's the whole point about using "Charge!"...Get to them before they scatter. Or...even better..get them before they see you have ashes in your hand. (Color blind beware! You can't tell what kind of ash it is)
The reason I choose bow over sword/axe is because enemies are not totem poles, they WILL run. You'll end up chasing them and not getting any energy.
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Dewd I can't help but flame you on this one... Do you comprehend that "Charge" is NOT... NOT a Monk skill! Have you ever seen a Mo/Me use "Charge" ever???? Correct me if I am wrong, but last time I checked "Charge" is an elite shout that is in the Tactics attribute capped from Balthazars Cursed on Perdition Rock...
Another question - has anyone seen Ineptitude used in a PvP arena? Throw Dirt? Blackout? All of my energy management is based on a Zealous Modded Sword or bow -> What happens when I pull the bow out and a Illusion Mes hits me with Ineptitude and Pow! you take 142 damage plus go blind? Doesn't Shackles work when you "attack" and not when you deal damage? So a blinded shackled W/Rt drains all of their Energy when attempting to manage it...
I don't know anything about high level pvp... but I know this build is itching for a nuke and pave off of the drawing board...
Demon
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Apr 30, 2006, 12:20 AM // 00:20
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#43
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Quote:
Originally Posted by Demon Rebel
Dewd I can't help but flame you on this one... Do you comprehend that "Charge" is NOT... NOT a Monk skill! Have you ever seen a Mo/Me use "Charge" ever???? Correct me if I am wrong, but last time I checked "Charge" is an elite shout that is in the Tactics attribute capped from Balthazars Cursed on Perdition Rock...
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Mo/W...
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Apr 30, 2006, 12:24 AM // 00:24
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#44
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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Well, it seems my initial opnions on this build has been supported... by EVERY POSTER IN THIS THREAD!! To the OP:: that should tell you something.
Now beyond all the flaming remarks and arguring that has been going on here, let me tell you one simple thing that maeks this build null to the point of pointlessness. Its called enemy healers. Your build Is not made for pure spiking, and also arent fit to grief. Even if you focused on one enemy, and dropped all ur ashes at that one target, you most likeky would be negated immedietly by an enemy infuser, or WOH monk. Your damage is so spread out, time-wise, that by the time you all start your next attack, every enemy would be back fully healed and rezzed. On top of that, after that first initial attack, your team would either be energy depleted or drained from enemy, or have multiple teammates dead vs a spike team.
Simply put, your damage output is so spread out, it would be negated easily after your very first attack, which your biggest problem would then become energy due to overuse of skills, or enemy mesmers, or simply multiple teammates already dead. No weapon with a zealous mod will recover energy fast enough in order to spam skills in ur build...
Basically i just summed up what people have been trying to make clear to you over and over. IF you insist on defending your build and flaming, rather than ask for suggestions,then TEST the build urself, and you will see.
enjoy.
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Apr 30, 2006, 07:40 AM // 07:40
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#45
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Jungle Guide
Join Date: Mar 2006
Guild: AoM
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Quote:
Originally Posted by lightblade
Mo/W...
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Are you saying a Mo/W uses charge?? If so they are people I would love to meet in game and beat. Seriously, ESPECIALLY IN PVP there is no friggin way a Monk/War is going to use Charge. If so they are a complete idiot.
The ONLY exception to this is perhaps there are Mo/W runners who use Charge to run people from one town to another. But this is PVE we are talking about and it is completely different. They don't use this skill as their base or anything, its just to simply run... which is to make money. Which has absolutely nothing to do with our conversation.
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May 01, 2006, 03:20 PM // 15:20
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#46
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Rest En Pieces [RIP]
Profession: Me/W
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I would run this build with necro or ritualist primary and spike with Daoshen followed by clamor.
Worked for us in HoH during the FPE.
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May 01, 2006, 03:23 PM // 15:23
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#47
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Jungle Guide
Join Date: Mar 2006
Guild: AoM
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Quote:
Originally Posted by Mithie
I would run this build with necro or ritualist primary and spike with Daoshen followed by clamor.
Worked for us in HoH during the FPE.
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AGREED,
But if you look through the entire post this has been suggested numerous times and the OP just wants to have Warrior as primary because I quote "It has extra armor"
This is where the issue and arguing has come from.
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May 01, 2006, 03:40 PM // 15:40
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#48
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Rest En Pieces [RIP]
Profession: Me/W
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Quote:
Originally Posted by Valkyries
AGREED,
But if you look through the entire post this has been suggested numerous times and the OP just wants to have Warrior as primary because I quote "It has extra armor"
This is where the issue and arguing has come from.
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Haha, yeah.
Warrior primary is a poor choice for this build.
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May 01, 2006, 04:54 PM // 16:54
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#49
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Jungle Guide
Join Date: Mar 2006
Guild: AoM
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Of course it is.... you want to have a large Energy pool and be able to cast off those spikes
I must admit, I am so impressed with how well Spirit Rift is. I thought for sure those three seconds will be way too long... but ppl don't even notice. They are fighting a warrior and the next thing they know they take 125 dmg... The best part is while the little ball of death is starting to float up, you have another 3 seconds to cast a 2 second spell to get them to hit at the same time. This is absolutely brutal because it doesn't give any Monk a chance to do anything. They take 300 dmg in one shot and unless they notice and move they are done for.
On the flipside I've been on the receving end of this thing and you know you would think 3 seconds is enough time to get out of the way. I've died to this using the same combo I mentioned above. Bloody hell annoying!!!
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