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Old Apr 17, 2006, 09:24 PM // 21:24   #1
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Talking Team build - W/Rt lightning nuker

Intro:
This build is best used in space tight areas like GvG and HoH and is based appond this elite skill:

Clamor of Souls {Elite}
Spell. For each nearby ally, one nearby foe is struck for 10...94 lightning damage.
1 second to cast
12 seconds to recharge.

The reason I choose Warrior primary is for the extra 20 armor over Rt

Tactics 16
Channeling 12

Skill bar:
1. Clamor of Souls
2. Destruction
3. Bonetti's Defense
4. Watch Yourself
5. Healing Signet
6. "Fear Me!"
7. Cruel was Daoshen
8. Rez Sig

Equipments:
Set 1 - Zealous short bow of Defense - again more armor and a way to gain energy faster.
Set 2 - A shield + wand that w/ +15 energy, for quick boost of energy in case of emergency
Set 3 - Zealous sword of Defense

(Use sword to regain energy, if target run, don't waste time chasing, switch to bow)

Team need 6 W/Rt + 2 monks of your choice
I recommend an infuser for possible spikes, and a passive protector.
And also one of the monk(better be infuser) need to bring "Charge!"

Uses:
1. Before combat, use Cruel was Daoshen.
2. Appond entering combat, have monk use charge to boost Warrior's speed and to catch enemies off guard.
3. Warriors need to spread out and try to hit as many target as possible
- First to drop the ashes
- Cast Destruction, and Clamer of Souls
- Use the short bow's fast and accurate strong point to quickly recover energy and build adrenaline

I maybe missing something, so reply if you have question or comment on this build. Personally, I think this build is really good, and really might get nerfed when Factions is released

Last edited by lightblade; Apr 25, 2006 at 02:16 AM // 02:16..
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Old Apr 18, 2006, 08:59 AM // 08:59   #2
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Posted for a day...27 views and no replies....

Why is everybody in the Assassin's forum...CMON!!! Ritualist is way more cooler than Assassins
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Old Apr 18, 2006, 09:41 AM // 09:41   #3
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honestly? probly cause this build aint so promising =\
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Old Apr 18, 2006, 10:34 AM // 10:34   #4
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Best used in GvG if you like losing.
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Old Apr 18, 2006, 09:39 PM // 21:39   #5
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-.-

Can you people say something useful other than flaming?

If you think it sucks, you'll need to give reason, if you don't have any reason, this build is the best there is
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Old Apr 18, 2006, 10:05 PM // 22:05   #6
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Quote:
Originally Posted by lightblade
Posted for a day...27 views and no replies....

Why is everybody in the Assassin's forum...CMON!!! Ritualist is way more cooler than Assassins


Assassins own
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Old Apr 19, 2006, 05:50 AM // 05:50   #7
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ok lightblade. your right...

Here is something more constructive:: I guess the first thing would be overall dmg is nerfed simply cause you are not Ritualist primary. Since you are pushing tactics to 16 as a warrior primary, your build remains heavily defensive, rather than attack focused. Meaning your DPS will not be too great. Your idea however is promising, and could work with.. well lots of modifications...

I suggest for an HoH build, go like 6 or 7 ritualists, and 1 or 2 monks... This build would run like the current bloodspike build. So all ritualists would be monk secondary and some run healing secondary skills some protection with Channeling as primary at 16. Then from there you could determine the right amount of skills for a good dmg spike. Like Legless_the Elf's idea...

During the FPE i was in HOH with a guild group in a balanced build. The first map, Underworld, we faced a korean guild that obliterated us with a ritualist spike using the skill Spirit Rift (after 3 seconds all adjecent foes and target suffer 94 lightning dmg). I am not sure what other skills they used, but it worked, they all casted at same time on a backline player (monk) and charged us. So as the whole team backed up to where that player WAS standing we all suffered 300+ dmg. ya, it was nuts to see the health of ppl in my team ALL go down to under 100 health at the same time...EEK!!... at that point they followed up with hitting several of us with another dmg skill that killed bout 3 of us at once... in the end we couldnt recover fast enough. wow.

lol, too much info. Anywhoo, my point is. rethink your build as ritualist primary to get the full potential of their skills, and think of defense after you have a descent dmg setup... You can stick with that elite skill as your primary dmg skill, but would definitly need a secondary dmg skill since the recharge of that elite is 12 seconds. I suggest Spirit Burn (Target foe is struck for 5-41 lightning damage. If any Spirits are in the area around you, Spirit Burn deals +15-27 damage, with 5e to caste. 1 sec caste time, 5 second recharge). In fact, this skill could work alone as primary spike, if everyone spams spirits pre attack, you would each do a potential 68dmg at lvl 12 of channeling, and maybe 75+ with lvl 16? Then you could think about what spirits would be best to use...

Wow. ok im done. you get it. ill stop. hmm, i got myself thinkin of good ideas now too, ah too many need to runaway now!!!

enjoy.

Last edited by Batou of Nine; Apr 19, 2006 at 05:53 AM // 05:53..
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Old Apr 19, 2006, 06:34 AM // 06:34   #8
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Batou, you're thinking the wrong direction.
This build is not meant to spike[Hitting hard and fast]
This build is to nuke[hitting not so hard and slow]

Clamer of Souls at 16 is 115 damage, not much difference from 94.

Warrior's armor make them stay alive much longer, only blood/smite spikes can kill them with one cast. With healing signet, they pretty much can heal themselves.

The skills I chose are all for their area, not for their damage.
Spirit Burn actually can be used to replace "Fear Me!". But because it cost energy, it makes it hard for warrior to cast spells.

You're right, this build is heavily on defense. But, as I stated in the very beginning, it requires enemy in tight groups to optimize the damage in Clamor of Souls. Because this build require players to charge into enemy's formation, for ritualist primaries, it is almost like suicide. That's why I choose warrior primary to be able to take hits better.

The skill "Charge!" in here is very important, because enemy will usually scatter when they see charging warriors. Which is bad for this build.
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Old Apr 21, 2006, 01:38 AM // 01:38   #9
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umm, y do u have war primary if ur not using any war attack skills
armor is not a good reason, b/c war's have 2 pip energy and only a 27 energy pool with glads.
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Old Apr 21, 2006, 02:11 AM // 02:11   #10
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The skills recharge is slow,
+zealous short bow

there will be enough energy
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Old Apr 21, 2006, 05:12 AM // 05:12   #11
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so pretty much, pray for the other GvG team to not have a Emo Blinder, or E-Denial Mes?

I can see this as the next Edge Bomb, if you don't kill everyone on the first hit they're gonna know whats up and be able to counter it.

that is, if it would work at all. if your not gonna try to spike with it, IE cast at the same time, I don't see this being able to kill anyone fast enough.

Last edited by Sily Wabbit; Apr 21, 2006 at 05:28 AM // 05:28..
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Old Apr 21, 2006, 05:47 AM // 05:47   #12
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lightsaber, i was thinking in the wrong direction for a reason...

Because your build will quite simply NOT work. As someone has said yet again, armor is not a good reason to go warrior primary. The none-ritualist skills you use are defensive only, but do not necessarily help versus the varity of all the dmg types, only vs physical dmg in the end. That part is why i suggested monk secondary, and have it run similar to bloodspike. They take advantage of hp regain as a team which is why the build can be so successful.

Also,
Non-Ritualist primary hinders you GREATLY when using ritualist skills. Not being able to punch the primary dmg to attribute 16 is such a waste. As was said, yet again, energy WILL be an issue. Crual Was Daoshen = 15e + Destruction 10e = 25e, thats nearly ALL of a wariors energy who is wearing glads armor. You will NOT ever be able to recover enough to caste those 2 skills AND Clamor of Souls in quick succesion. If you cant caste these 2 or 3 together and often, ur dmg will EASILY be negated. According to the strategy of your build, you would be using 1 of 3 energy skills every few seconds and with a small energy reserve, only two pips, you will have huge problems in actual battle. Not to mention all the builds out there that drain/deny your energy, or all the high pressure builds out there will really pain you. To think that a zealous mod will keep you afloat is simply ignorant, sorry to say. And a zealous BOW? Of all things that would be THE worst idea anyway. A sword or axe would gain back energy faster... That right there shows you need to think about your build a lot more.

This is all aimed at being constructive, i am NOT flaming you. Despite my opinion that you need to COMPLETELY re-work your build, i comend you for trying to think ahead/out of the box for factions...

enjoy.
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Old Apr 21, 2006, 05:47 AM // 05:47   #13
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A split would kill this build completely.
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Old Apr 21, 2006, 06:15 AM // 06:15   #14
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Quote:
Originally Posted by Batou of Nine
...Crual Was Daoshen = 15e + Destruction 10e = 25e...
Ashes will be cast before the battle start as it lasts for almost a minute, by then you energy will be fully recharged


Quote:
Originally Posted by MrScaRy
...A split would kill this build completely....
You can't split in HoH,
and...

This build can split too, since in 4v4 won't have enough spike damage to kill warrior, they can recover just by healing signet w/ just a bit help from a monk.
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Old Apr 21, 2006, 01:24 PM // 13:24   #15
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Obviously you cannot comment on this build because no matter what anyone has to say his build is the right one so leave it be. No one runs ESurge Mesmers in HA and of course no one splits. Not to mention that you completely limit yourself not having 16 in one attribute and Im sorry but using Warrior as a primary just for defense is completely stupid. The amount you sacrifice in Energy GREATLY outweighs. If what you say are true, why would ANYONE just use a normal caster? Why wouldn't you just use a War/Mes for more armor? Because its ridiculas... You would go Mesmer/X... and I PLAY Mesmer (all the time) and I would never do such things. You may argue about the secondary profession but my Mesmer bar never has anything but Mesmer skills. I don't need them. You have to look at Ritualists the same. As a spellcaster, first and foremost.

That being said, I actually really did enjoy your comments Batou. Im making a ritualist spike build for HA/GVG myself so I think this has some potential. OF course Ill post on my own thread when I have it finished.

At any rate, good luck mate with your build.
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Old Apr 22, 2006, 09:04 PM // 21:04   #16
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Quote:
Originally Posted by Valkyries
... If what you say are true, why would ANYONE just use a normal caster? Why wouldn't you just use a War/Mes for more armor? Because its ridiculas... You would go Mesmer/X... and I PLAY Mesmer (all the time) and I would never do such things. You may argue about the secondary profession but my Mesmer bar never has anything but Mesmer skills. I don't need them. ....
Because mesmer cast fast and often, therefore consumes a lot of energy.

W/Rt doesn't cast often, therefore it conserves energy.
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Old Apr 22, 2006, 10:14 PM // 22:14   #17
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Quote:
Originally Posted by lightblade
Because mesmer cast fast and often, therefore consumes a lot of energy.

W/Rt doesn't cast often, therefore it conserves energy.
What are you getting on about?

Have you not even played in high lvl PVP before? YES Mesmers do cast often because of fast cast (not really BECAUSE of this but lets say this for the sake of arguments). You do realize almost every team in HA and GVG runs some sort of energy denial right?? So what are you going to do when you get all your energy sucked, you're only getting 2 pips and you have a max pool of 25 E. Your logic makes no sense at all.

Personally I don't care if you want to run a W/Rt go ahead and do so. You'll soon realize after loosing over and over again what the problem is. You have to realize what your doing just isnt effective. If you want to be a Warrior, then be a Warrior. Do Melee damage, and get up close and attack. If you want to be a spellcaster, do that! But mixing ESPECIALLY with a Warrior as primary just simply makes no sense at all. Anyone that does any sort of PVP on this forum will tell you the same thing.... but hey its your char mate. Can only offer advise.
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Old Apr 22, 2006, 11:36 PM // 23:36   #18
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Quote:
Originally Posted by Valkyries
...You do realize almost every team in HA and GVG runs some sort of energy denial right?? So what are you going to do when you get all your energy sucked, you're only getting 2 pips and you have a max pool of 25 E. Your logic makes no sense at all. ...
Hello?! Set 2!

I wonder if you even read the whole thing before you start replying
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Old Apr 23, 2006, 07:21 AM // 07:21   #19
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Quote:
Originally Posted by lightblade
Hello?! Set 2!

I wonder if you even read the whole thing before you start replying
LOL!

Energy swapping is only going to bring you so far. If it was so easy to energy swap and get around ESurgers than no one would bring them into high lvl GVG/HA. Your argument is completely flawed. Why the hell do you think Monks have such a hard time with Mesmers?

And YES I did read the entire post, and I read everyones comments as well. Perhaps it is just you who refuse to listen to what anyone says

Anyways Im done with this post, do as you want because no one can obviously tell you differently.
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Old Apr 23, 2006, 07:37 AM // 07:37   #20
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Why aren't there any builds running Air Spike as primary warriors then?
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