Apr 12, 2006, 04:02 AM // 04:02
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#41
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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The cost and cast time is what makes this garbage. For an elite and a regular skill. If it's an elite it deserves a makeover no regular skill would go through.
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Apr 18, 2006, 02:51 AM // 02:51
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#42
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Krytan Explorer
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/sine
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Apr 18, 2006, 07:17 AM // 07:17
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#43
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Frost Gate Guardian
Join Date: Apr 2006
Profession: W/
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/signed
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Apr 18, 2006, 09:40 AM // 09:40
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#44
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Krytan Explorer
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/signed
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Apr 18, 2006, 10:12 AM // 10:12
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#45
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Frost Gate Guardian
Join Date: May 2005
Profession: Mo/
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Unconditional daze? Sounds okay.. but only if pacifism and amity are changed to not break on damage. I think that'd be about equal to unconditional 15 second daze.
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Apr 18, 2006, 10:52 AM // 10:52
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#46
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Ascalonian Squire
Join Date: Mar 2006
Location: Australia
Guild: D E S T R O Y E R [CORE]
Profession: W/A
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I think the long animation makes this skill to difficult to use successfully. Especially after building up 9 or 10 adrenaline. Give it a quicker animation and it becomes a viable interrupt + daze option in PvE and PvP.
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Apr 19, 2006, 11:30 AM // 11:30
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#47
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Academy Page
Join Date: Feb 2006
Guild: Sage of Judgement [SoJ]
Profession: W/
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/signed
Let's have it replaced by:
Pimp Slap {10}
This attack cannot be "blocked" or "evaded".
Target foe is knocked on their ass and must give their money to you.
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Apr 19, 2006, 04:56 PM // 16:56
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#48
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Wilds Pathfinder
Join Date: Nov 2005
Location: Australia
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Maybe give it 10 adrenaline and drop the {E}
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Apr 19, 2006, 05:09 PM // 17:09
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#49
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Don't care for Adrenaline. Just make it a little faster (not so fast like ¾ or ¼). Otherwise, its correct
/Both side signed/not signed
Last edited by Francis Demeules; Apr 19, 2006 at 05:11 PM // 17:11..
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Apr 20, 2006, 12:43 PM // 12:43
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#50
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Krytan Explorer
Join Date: Apr 2006
Guild: Melted Chocolate Bunnies [EaT]
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it should not interupt action and daze. no skills do this. you can only daze when interupting a SPELL, since daze only affects the use of spells. being able to daze on any skill is wrong and overpowered.
/notsigned
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Apr 20, 2006, 10:14 PM // 22:14
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#51
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Reduce the adren cost to 6 and leave it as is. Its an elite make it elite worthy in some way.
As now you cannot interrupt anything less than 2 second cast. I don't think you are going to use this like a spammable interrupt. Besides it only interrupts spells. Which hinders it even more. There is only 2 skills in GvG that this would be able to interrupt.
Even if they did change it I don't think it will be used. Its melee range and that kills is completely in my eyes. Most players don't just stand there and let the war pound on them while they cast their 2-3 second spell. If you are not already hitting the target the spell would have been cast by the time you get there.
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Apr 20, 2006, 10:55 PM // 22:55
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#52
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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/signed
This skill definitely need improvement, but there are several ways to improve it.
- Decrease adrenaline cost
- Increase cast time so that no longer follow that attack speed of your normal attack
- Elite to normal
- Unconditional daze w/ 10 adrenaline. (The icon is just a slam in the face, you should be able to do it anytime you want; unlike concussion shot's icon, which require enemy to open its mouth)
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Apr 21, 2006, 08:26 PM // 20:26
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#53
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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adren cost should stay - dazed is sexy
needs a split-second cast time or you're just throwing away 9 adren every useless interrupt attempt
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Apr 25, 2006, 11:25 AM // 11:25
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#54
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Ascalonian Squire
Join Date: Mar 2006
Profession: Mo/
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I think it should be linked to tactics, because i'd like to see that attribute liven up a bit.
Something like this:
Skull Crack [Elite] , 8 Adrenaline, 1/2 sec cast
If this attack hits and target foe is casting a spell, that spell is interrupted and is dazed for 5...17...21 seconds.
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Apr 25, 2006, 11:55 AM // 11:55
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#55
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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No, I like this attack the way it is. Daze for 15 seconds will kill a spellcaster, especially seeing as you'll be following up with constant hitting, so the caster wont be able to do anything exept run. Mend ailment can be interrupted when that person is dazed, not to mention they're dazed while they are casting it
/bigfatgiganticNOTSIGNED
Just need to know how to use it properly.
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Apr 26, 2006, 03:36 AM // 03:36
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#56
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: none atm
Profession: W/E
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hrm frenzied skull crack -> hamstring sounds pretty scary.
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Apr 26, 2006, 05:08 AM // 05:08
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#57
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Krytan Explorer
Join Date: Oct 2005
Profession: R/Me
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/signed
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Apr 26, 2006, 06:20 AM // 06:20
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#58
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Ascalonian Squire
Join Date: Mar 2006
Profession: Me/E
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Just nerf the unconditional dazes and skullcrack will be fine.
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Apr 27, 2006, 03:02 AM // 03:02
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#59
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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- Skull Crack: increased attack speed to .5 seconds; decreased Dazed duration to 10 seconds
Win.
__________________
People are stupid.
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Apr 27, 2006, 03:26 AM // 03:26
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#60
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Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
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Quote:
Originally Posted by Savio
- Skull Crack: increased attack speed to .5 seconds; decreased Dazed duration to 10 seconds
Win.
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Gah beat me to it, gg matey! /Win
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