Apr 05, 2006, 12:14 AM // 00:14
|
#21
|
Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
|
/not signed
|
|
|
Apr 05, 2006, 12:22 AM // 00:22
|
#22
|
Wilds Pathfinder
Join Date: Oct 2005
Location: A long time ago, in a galaxy far far away...
Guild: Frank Ought To Monk [FotM]
Profession: W/
|
Quote:
Originally Posted by lambda the great
/not signed
|
Really? Kinda surprised. I thought you liked Skull Crack?
|
|
|
Apr 05, 2006, 12:31 AM // 00:31
|
#23
|
Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
|
I love Skull Crack, I just don't really think it needs improvement; Maybe MAYBE just a little bit to make it stronger in pvp. but if there is more than two monks in the party, it's pretty much usless IF they have Mend cond/Ali. And wouldn't it be kinda 'overpowered' if it interupted their current action instead of just spells?
Last edited by lambda the great; Apr 05, 2006 at 12:34 AM // 00:34..
|
|
|
Apr 05, 2006, 12:38 AM // 00:38
|
#24
|
Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
|
I would like Skull Crack to be like this:
Skull Crack[E] - 9 Adenaline
If attack hits, target foe is interrupted and is dazed for 15 seconds.
/Signed.
|
|
|
Apr 05, 2006, 01:18 AM // 01:18
|
#25
|
Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
|
Quote:
Originally Posted by lambda the great
I love Skull Crack, I just don't really think it needs improvement; Maybe MAYBE just a little bit to make it stronger in pvp. but if there is more than two monks in the party, it's pretty much usless IF they have Mend cond/Ali. And wouldn't it be kinda 'overpowered' if it interupted their current action instead of just spells?
|
But it should be allowed since an Elite. It's not as much the spell, if it was non elite nobody would care as much but this is one of the worst Elite skills ever for PvP, and people need something to daze people with rather than Concussion Shot... IMO
Plus 9 hits of adrenaline and an interuppt spell is very hard against monks, unfair.
|
|
|
Apr 05, 2006, 02:15 AM // 02:15
|
#26
|
Lion's Arch Merchant
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
|
/signed
I had made a thread a bit earlier about this in the Sanitarium, but meh. This one seems to be getting more interest.
Also, look at Temple Strike. Covered with blind, and ints as well. Temple Strike is way more powerful than Skull Crack, which is currently useless in PvP. I think A-Net was rather afraid of this particular condition when they first made abilities. imo, Skullcrack is currently comparable to Concussion Shot, a non-elite, more perhaps even worse in some ways (range/activation speed/cost method)
|
|
|
Apr 05, 2006, 03:03 AM // 03:03
|
#27
|
Frost Gate Guardian
|
/signed
alot of ideas have been thrown around and heres my view on buffing it:
Skull Crack{e}: Strength linked
8 Adrenaline 1/2 sec cast time
This skill inerupts targets action. If this skill was a spell target foe is dazed for 5...15 secs.
Assumed interupt pause afterwards takes affect.
|
|
|
Apr 05, 2006, 03:34 AM // 03:34
|
#28
|
Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
|
But it can't have a casting time, it's an attack based skill, so it activates whenever the next time your weapn hits...
|
|
|
Apr 05, 2006, 04:19 AM // 04:19
|
#29
|
Lion's Arch Merchant
Join Date: Jul 2005
Profession: N/Me
|
Protector's Strike has a casting time. .. >.>
|
|
|
Apr 05, 2006, 04:30 AM // 04:30
|
#30
|
Krytan Explorer
Join Date: Mar 2006
Location: NYC
|
/sigh-ned
|
|
|
Apr 05, 2006, 04:40 AM // 04:40
|
#31
|
Desert Nomad
|
Quote:
Originally Posted by Wretchman Drake
But it can't have a casting time, it's an attack based skill, so it activates whenever the next time your weapn hits...
|
Attack skills can have casting times. Many interrupting attack skills do.
generally /signed for some sort of buff
|
|
|
Apr 05, 2006, 04:45 AM // 04:45
|
#32
|
Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
|
As a note, broad head arrow is very slow moving and easy to dodge, last I'd seen, AND it has the same high cost of Concussion Shot, with a long recharge to boot.
A free, non-attribute skill that inflicts Daze on impact, particularly when looking at adrenal boost options, is not quite a fair comparison. While Skull Crack can still be 'blocked' or 'evaded', so can Broad Head Arrow, in addition to being simply side-stepped.
I think that either non-eliting it as it is now and seeing if it can find a home in the new sword builds coming in Factions, or giving it interrupt attack speed are a few of the best bets.
|
|
|
Apr 05, 2006, 05:07 AM // 05:07
|
#33
|
Lion's Arch Merchant
Join Date: Oct 2005
Location: Mehtani Keys
Guild: The Extraordinary Revolution [ReVo]
Profession: P/W
|
I would like it like this:
Skull Crack {E}
If attack hits, target foe is intimated and is forced to ALT+F4.
Nah just kidding but
/signed
9 Adrenaline is a lot.
|
|
|
Apr 05, 2006, 06:28 PM // 18:28
|
#34
|
Krytan Explorer
Join Date: Oct 2005
Location: Texas
Guild: Brewed to Perfection [BtP]
|
I think that Skull Crack should be unconditional, and subtract 1 adrenaline cost from it. Compare it to Temple Strike (daze AND blind, 10 second (i think) recharge) and Broadhead arrow.
Skull Crack is an elite, I mean, at least try to make it scary (ie eviscerate).
|
|
|
Apr 05, 2006, 07:11 PM // 19:11
|
#35
|
Jungle Guide
|
agreed it needs some tweak
/signed
|
|
|
Apr 05, 2006, 07:23 PM // 19:23
|
#36
|
Frost Gate Guardian
Join Date: Feb 2006
Guild: [GoT]
|
it would be better of with 7 adrenaline, 9 is way to much, and it still won't be very useful, one mend aliment...
/signed
|
|
|
Apr 09, 2006, 02:19 AM // 02:19
|
#37
|
Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
|
Skull Crack [E]
Strength Attribute
8 Adrenaline 3/4 Casting
If this attack hits, target foe is intertupted. If that action was a spell, this attack does +5...17 damage target foe is Dazed for 15 seconds.
Or take out the +5...17 damage altogether and keep it as No Attribute.
/just-buff-it-in-some-way-please (signed)
BTW does ANet even read petitions? Just asking.
|
|
|
Apr 11, 2006, 10:53 PM // 22:53
|
#38
|
Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
|
bump.
|
|
|
Apr 11, 2006, 11:48 PM // 23:48
|
#39
|
Forge Runner
Join Date: Jun 2005
Profession: W/
|
might link it to strength to prevent any "abuse" on non-warrior characters (although i realy don't see the problem in this, it's adrenalin based after all, so you need an equal amount of hits with every class (dunno about dual hits on assassin though, if those count as 2 strikes of adrenalin, it might get nasty).
doesn't need a major buff, but specially with the new skills it might need to be balanced out : make the daze unconditional for example
|
|
|
Apr 12, 2006, 03:37 AM // 03:37
|
#40
|
Krytan Explorer
|
I don't think it should be 'fixed' to be Warrior only- as an unlinked skill it has an interesting potential. The problem is, has been and remains that the skills itself has a pathetic effect at high cost. Just fixing the cost might make it competitive, fixing the effect would make it highly specialized, and fixing both would concievably make it into a good skill. At which point, heads would explode (implode rather, from the force of being struck about the skull repeatedly).
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 10:11 PM // 22:11.
|