Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Apr 05, 2006, 12:14 AM // 00:14   #21
Jungle Guide
 
lambda the great's Avatar
 
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
Advertisement

Disable Ads
Default

/not signed
lambda the great is offline   Reply With Quote
Old Apr 05, 2006, 12:22 AM // 00:22   #22
Wilds Pathfinder
 
sh4ft3d's Avatar
 
Join Date: Oct 2005
Location: A long time ago, in a galaxy far far away...
Guild: Frank Ought To Monk [FotM]
Profession: W/
Default

Quote:
Originally Posted by lambda the great
/not signed
Really? Kinda surprised. I thought you liked Skull Crack?
sh4ft3d is offline   Reply With Quote
Old Apr 05, 2006, 12:31 AM // 00:31   #23
Jungle Guide
 
lambda the great's Avatar
 
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
Default

I love Skull Crack, I just don't really think it needs improvement; Maybe MAYBE just a little bit to make it stronger in pvp. but if there is more than two monks in the party, it's pretty much usless IF they have Mend cond/Ali. And wouldn't it be kinda 'overpowered' if it interupted their current action instead of just spells?

Last edited by lambda the great; Apr 05, 2006 at 12:34 AM // 00:34..
lambda the great is offline   Reply With Quote
Old Apr 05, 2006, 12:38 AM // 00:38   #24
Banned
 
Murder In China's Avatar
 
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
Default

I would like Skull Crack to be like this:

Skull Crack[E] - 9 Adenaline
If attack hits, target foe is interrupted and is dazed for 15 seconds.

/Signed.
Murder In China is offline   Reply With Quote
Old Apr 05, 2006, 01:18 AM // 01:18   #25
Jungle Guide
 
Wretchman Drake's Avatar
 
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
Default

Quote:
Originally Posted by lambda the great
I love Skull Crack, I just don't really think it needs improvement; Maybe MAYBE just a little bit to make it stronger in pvp. but if there is more than two monks in the party, it's pretty much usless IF they have Mend cond/Ali. And wouldn't it be kinda 'overpowered' if it interupted their current action instead of just spells?
But it should be allowed since an Elite. It's not as much the spell, if it was non elite nobody would care as much but this is one of the worst Elite skills ever for PvP, and people need something to daze people with rather than Concussion Shot... IMO

Plus 9 hits of adrenaline and an interuppt spell is very hard against monks, unfair.
Wretchman Drake is offline   Reply With Quote
Old Apr 05, 2006, 02:15 AM // 02:15   #26
Lion's Arch Merchant
 
Sientir's Avatar
 
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
Default

/signed

I had made a thread a bit earlier about this in the Sanitarium, but meh. This one seems to be getting more interest.

Also, look at Temple Strike. Covered with blind, and ints as well. Temple Strike is way more powerful than Skull Crack, which is currently useless in PvP. I think A-Net was rather afraid of this particular condition when they first made abilities. imo, Skullcrack is currently comparable to Concussion Shot, a non-elite, more perhaps even worse in some ways (range/activation speed/cost method)
Sientir is offline   Reply With Quote
Old Apr 05, 2006, 03:03 AM // 03:03   #27
Frost Gate Guardian
 
Kwisatz_Haderach's Avatar
 
Join Date: Oct 2005
Default

/signed

alot of ideas have been thrown around and heres my view on buffing it:

Skull Crack{e}: Strength linked
8 Adrenaline 1/2 sec cast time
This skill inerupts targets action. If this skill was a spell target foe is dazed for 5...15 secs.

Assumed interupt pause afterwards takes affect.
Kwisatz_Haderach is offline   Reply With Quote
Old Apr 05, 2006, 03:34 AM // 03:34   #28
Jungle Guide
 
Wretchman Drake's Avatar
 
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
Default

But it can't have a casting time, it's an attack based skill, so it activates whenever the next time your weapn hits...
Wretchman Drake is offline   Reply With Quote
Old Apr 05, 2006, 04:19 AM // 04:19   #29
Lion's Arch Merchant
 
Join Date: Jul 2005
Profession: N/Me
Default

Protector's Strike has a casting time. .. >.>
DarkZeal is offline   Reply With Quote
Old Apr 05, 2006, 04:30 AM // 04:30   #30
Krytan Explorer
 
mint's Avatar
 
Join Date: Mar 2006
Location: NYC
Default

/sigh-ned
mint is offline   Reply With Quote
Old Apr 05, 2006, 04:40 AM // 04:40   #31
Desert Nomad
 
NatalieD's Avatar
 
Join Date: Aug 2005
Default

Quote:
Originally Posted by Wretchman Drake
But it can't have a casting time, it's an attack based skill, so it activates whenever the next time your weapn hits...
Attack skills can have casting times. Many interrupting attack skills do.

generally /signed for some sort of buff
NatalieD is offline   Reply With Quote
Old Apr 05, 2006, 04:45 AM // 04:45   #32
Avatar of Gwen
 
Mercury Angel's Avatar
 
Join Date: Apr 2005
Location: Wandering my own road.
Default

As a note, broad head arrow is very slow moving and easy to dodge, last I'd seen, AND it has the same high cost of Concussion Shot, with a long recharge to boot.
A free, non-attribute skill that inflicts Daze on impact, particularly when looking at adrenal boost options, is not quite a fair comparison. While Skull Crack can still be 'blocked' or 'evaded', so can Broad Head Arrow, in addition to being simply side-stepped.

I think that either non-eliting it as it is now and seeing if it can find a home in the new sword builds coming in Factions, or giving it interrupt attack speed are a few of the best bets.
Mercury Angel is offline   Reply With Quote
Old Apr 05, 2006, 05:07 AM // 05:07   #33
Lion's Arch Merchant
 
IllusiveMind's Avatar
 
Join Date: Oct 2005
Location: Mehtani Keys
Guild: The Extraordinary Revolution [ReVo]
Profession: P/W
Default

I would like it like this:
Skull Crack {E}
If attack hits, target foe is intimated and is forced to ALT+F4.

Nah just kidding but
/signed

9 Adrenaline is a lot.
IllusiveMind is offline   Reply With Quote
Old Apr 05, 2006, 06:28 PM // 18:28   #34
Krytan Explorer
 
Join Date: Oct 2005
Location: Texas
Guild: Brewed to Perfection [BtP]
Default

I think that Skull Crack should be unconditional, and subtract 1 adrenaline cost from it. Compare it to Temple Strike (daze AND blind, 10 second (i think) recharge) and Broadhead arrow.

Skull Crack is an elite, I mean, at least try to make it scary (ie eviscerate).
qwe4rty is offline   Reply With Quote
Old Apr 05, 2006, 07:11 PM // 19:11   #35
Jungle Guide
 
Join Date: Feb 2005
Default

agreed it needs some tweak

/signed
CKaz is offline   Reply With Quote
Old Apr 05, 2006, 07:23 PM // 19:23   #36
Frost Gate Guardian
 
Join Date: Feb 2006
Guild: [GoT]
Default

it would be better of with 7 adrenaline, 9 is way to much, and it still won't be very useful, one mend aliment...

/signed
Rogier is offline   Reply With Quote
Old Apr 09, 2006, 02:19 AM // 02:19   #37
Wilds Pathfinder
 
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
Default

Skull Crack [E]
Strength Attribute
8 Adrenaline 3/4 Casting
If this attack hits, target foe is intertupted. If that action was a spell, this attack does +5...17 damage target foe is Dazed for 15 seconds.

Or take out the +5...17 damage altogether and keep it as No Attribute.


/just-buff-it-in-some-way-please (signed)

BTW does ANet even read petitions? Just asking.
Phoenix Arrows is offline   Reply With Quote
Old Apr 11, 2006, 10:53 PM // 22:53   #38
Jungle Guide
 
Wretchman Drake's Avatar
 
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
Default

bump.
Wretchman Drake is offline   Reply With Quote
Old Apr 11, 2006, 11:48 PM // 23:48   #39
Forge Runner
 
RotteN's Avatar
 
Join Date: Jun 2005
Profession: W/
Default

might link it to strength to prevent any "abuse" on non-warrior characters (although i realy don't see the problem in this, it's adrenalin based after all, so you need an equal amount of hits with every class (dunno about dual hits on assassin though, if those count as 2 strikes of adrenalin, it might get nasty).

doesn't need a major buff, but specially with the new skills it might need to be balanced out : make the daze unconditional for example
RotteN is offline   Reply With Quote
Old Apr 12, 2006, 03:37 AM // 03:37   #40
Krytan Explorer
 
Join Date: Sep 2005
Default

I don't think it should be 'fixed' to be Warrior only- as an unlinked skill it has an interesting potential. The problem is, has been and remains that the skills itself has a pathetic effect at high cost. Just fixing the cost might make it competitive, fixing the effect would make it highly specialized, and fixing both would concievably make it into a good skill. At which point, heads would explode (implode rather, from the force of being struck about the skull repeatedly).
swordfisher is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:11 PM // 22:11.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("