Apr 27, 2006, 05:01 PM // 17:01
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#1
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Ascalonian Squire
Join Date: Mar 2006
Location: Holland
Guild: Lion
Profession: N/
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Verata's Sacrifice
Can you believe it? I think they just ruined Verata's Sacrifice:
Old stats:
Sacrifice 15% max health. For 8-18 seconds, all undead allies gain 10 health regeneration. All conditions are removed from those allies and transferred to you. note: skill recharge: 30 (i had 21 seconds of +10 health regeneration (16 death magic)).
New stats:
Sacrifice 15% max Health. For 5...9 seconds, all undead allies gain 10 health regeneration. All Conditions are removed from those allies and transferred to you. This spell instantly recharges if you control 3 or fewer minions. note: skill recharge: 60
Farewell my fleshy army of doom .
Last edited by OscarMik; Apr 27, 2006 at 05:18 PM // 17:18..
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Apr 27, 2006, 05:16 PM // 17:16
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#2
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Xen of Onslaught
Profession: N/
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Wow, if the recharge time stayed the same, I.E. 30second, then verata's sacrifice just got a lot worse. Now even with glyph of renewal, you can't keep verata on constantly. *Sigh* there goes the MM as we know it, I guess minions are now going to be much harder to keep up than before as Verata's sacrifice truly made all the difference.
EDIT: Nvm, it's been nerfed even more than I thought it was. Now that the recharge time has been increase to 60 second
Last edited by Solberg the Exiled; Apr 27, 2006 at 05:24 PM // 17:24..
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Apr 27, 2006, 05:48 PM // 17:48
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#3
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Ascalonian Squire
Join Date: Mar 2006
Location: Holland
Guild: Lion
Profession: N/
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Why did they changed it? There was no reason to change Verata's Sacrifice. It was fine until Arenanet started messing around with it, i'm really going to miss being a MM.
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Apr 27, 2006, 05:52 PM // 17:52
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#4
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Ascalonian Squire
Join Date: Apr 2006
Location: Ames, IA
Guild: The Drawbridge [DB]
Profession: E/Mo
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Ditto.
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Apr 27, 2006, 05:52 PM // 17:52
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#5
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Academy Page
Join Date: Jun 2005
Profession: W/Mo
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Verata's Sacrifice was overpowered. A crappy MM could maintain a huge army. However, I think that they overnerfed this skill a bit. I do not agree with changing both the duration and cool down. I believe that just changing one would have been sufficient. Oh well though. We will adapt. We always do.
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Apr 27, 2006, 05:56 PM // 17:56
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#6
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Ascalonian Squire
Join Date: Mar 2006
Location: Holland
Guild: Lion
Profession: N/
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You think Verata's Sacrifice was overpowered? How can a Minion Master call him/herself Minion Master if he/she can control only 5 minions?! >.< I think they really messed it up.
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Apr 27, 2006, 06:00 PM // 18:00
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#7
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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uhm, one man army needs support now, seems balance to me as a different profession's point of view. You need either 2 MMs or 1 mm and 1 nuker to deal damage in PVE. Not sure about Alliance
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Apr 27, 2006, 06:52 PM // 18:52
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#8
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Krytan Explorer
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they messed up the whole death magic attribute :S
give me a reason why I should spec into it? (except discord offcourse)
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Apr 27, 2006, 07:13 PM // 19:13
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#9
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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I think they nerfed it not because it was too powerful alone, but because it was too powerful combined with flesh minions. Remember MM now have this amazing skill...
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Apr 27, 2006, 07:14 PM // 19:14
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#10
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by suiraCLAW
they messed up the whole death magic attribute :S
give me a reason why I should spec into it? (except discord offcourse)
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Now, while I wasn't complaining about necromancer minion masters pre-nerf, I can see why they considered it. Particularly with flavour builds like Minion Factory, and the easy soloability of areas using them.
More importantly, while a minion master can't easily maintain a huge army anymore, they're still a formidable force. Even with just 10 of them, you're pumping out a decent amount of extra damage for your team, and that's just the minions. With the minions out, you can also contribute yourself in other ways.
Point being that an MM is still a good choice for a teammate. They're just not INSANELY good anymore.
As for PvP, now the only minion masters will be those using them strategically. Making good use of the walking exploitable corpse, Flesh Golem, and such.
It's unfortunate to be on the receiving end of the nerf stick, but it happens. At least MM's are still decent afterwards, rather than being sent into uselessness <_<
Edit: As a note, MM's now also have a nice energy engine in the form of Animate Bone Minions. Now, you can get up to 17 extra energy per cast (at 16 soul reaping.), though a more realistic amount is somewhere between 4 and 15.
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Apr 27, 2006, 07:15 PM // 19:15
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#11
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Banned
Join Date: Apr 2006
Guild: Crystalline Farmers
Profession: N/Me
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RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO that shit now i have to echo Verata's insead of bone friends
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Apr 27, 2006, 07:19 PM // 19:19
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#12
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Frost Gate Guardian
Join Date: Dec 2005
Guild: The Random Squad
Profession: N/R
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Honestly, if they had just nerfed ONE part of a minion master, instead of nerfing every minion skill and combo, then people might have not had much of a problem w/ it. For instance, if they had made it so you could only keep 15 minion, but kept verata's sacrifice the same, many people would be satisfied with it...because you are severly limiting the stregnth of the MM, without making him useless.
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Apr 27, 2006, 07:23 PM // 19:23
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#13
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Frost Gate Guardian
Join Date: Dec 2005
Guild: The Random Squad
Profession: N/R
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Also, all this NERF does is force people to find cheap ways of getting verata's to keep working for a longer time...like echo'ing it or glyphing it...This shows how useless they have made that skill, and how the updates are no longers useful but just an inconveince to everyone in the game.
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Apr 27, 2006, 08:09 PM // 20:09
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#14
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Who is actually gonna use Veratis anymore? Unless your a shit MM there is no use for that skill at all anymore.
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Apr 30, 2006, 11:12 PM // 23:12
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#15
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Krytan Explorer
Join Date: Apr 2005
Location: Canada
Guild: [FiRM[]
Profession: R/
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I had an "army" of 8 with only Heal Area :\.
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May 01, 2006, 09:23 AM // 09:23
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#16
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Ascalonian Squire
Join Date: Mar 2006
Location: Holland
Guild: Lion
Profession: N/
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My attributes:
Blood Magic: 10
Death Magic: 16
Soul Reaping: 10
Skills:
Deathly Chill, Consume Corpse, Blood of The Master, Verata's Sacrifice, Animate Bone Horror, Animate Bone Fiend, Offering of Blood (elite), Taste of Death/Archane Echo.
Do you have 300 attribute points to spend? I only have 200 (thats the maximum), i don't have the attribute points to spend on healing prayers.
And now with the recent changes i need Archane Echo to copy Verata's Sacrifice, Archane Echo is a MESMER skill.
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May 01, 2006, 10:33 AM // 10:33
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#17
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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You don't need Verata's Sacrifice anymore, and you definitely don't want to use it after you get past the "Recharges instantly" condition. Blood of the Master's reduced recharge is such a huge boost to it that at 16 DM it can give the equivalent of over 15 pips of regen. But since it isn't actually regen (like VS is), it can't be cancelled out by > 10 pips of degen (which minions routinely get to). You can theoretically use that one skill to keep your entire minion army alive indefinitely outside of battle.
Concentrate on countering BotM's health sacrifice, and you'll have really good results using just it to maintain your minions. Multiple superior runes, or even Aura of the Lich (which is in Death Magic anyway...) to reduce the sac cost, or bringing multiple healing spells.
VS wasn't nerfed. It was completely redesigned to be perfect to help out the Minion Master in his one big weakness: getting the army started. The Flesh Golem is aimed at that end as well. Once you get your army going, neither of them are particularly good. And honestly, VS wasn't particularly good for large armies before either; it was just enough to cover a gap that BotM was lacking.
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May 01, 2006, 10:40 AM // 10:40
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#18
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Wilds Pathfinder
Join Date: Sep 2005
Location: Lions Arch
Guild: Minions of Kronos
Profession: N/Me
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Any 1 else seen this? I think the VS does not work on flesh golem o_O
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May 02, 2006, 10:46 PM // 22:46
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#19
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Wilds Pathfinder
Join Date: Mar 2006
Profession: W/Mo
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From pg. 16 of the Factions Pre-Order booklet:
RITUALIST / NECROMANCER:
Want to take a rollicking power trip? Something like, oh, commanding a dozen or more slavering, flesh-eating minions ready to do your bidding? This combination is for you.
Does it even matter what ANet ever tells us anymore ?
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May 04, 2006, 07:44 PM // 19:44
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#20
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Ascalonian Squire
Join Date: Mar 2006
Location: Holland
Guild: Lion
Profession: N/
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Why should i sacrifice 15% maximum health for such a weak skill? They completely destroyed Minion Masters. *sigh* I wanted to buy Factions but if A-Net ruins their own game.. I think i'm going to buy a furby or something
Thank you A-Net, Thank you....
Last edited by OscarMik; May 04, 2006 at 07:55 PM // 19:55..
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