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Old Apr 29, 2006, 09:38 PM // 21:38   #1
Frost Gate Guardian
 
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Default Assassin Secondaries - consensus

After spending the evening starting the game with my new Assassin char, Its come to the time to choose my final profession combination.

I was wondering, is there any consensus about the better choices to make? I know from Prophecies that there being a "best" is probably out of the question.

I'm going to pick Assassin/Ranger, or perhaps Necro. However, apart from perhaps elementalist (which I've looked at, but can't really work out any good builds that compare to the other combinations), any of the others would likely produce a good char to work with.
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Old Apr 30, 2006, 05:55 AM // 05:55   #2
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I went with Monk as my secondary, so I could add Smiting as an option. This kinda went along the same vein as choosing Elementalist as a secondary for the Conjure line of skills. Looking back I think I would have rather chosen Ranger as my secondary. Not only is it fitting that an Assassin would have access to bows, but there are also a lot of other skills that would compliment (Serpent's Quickness, traps, poison skills, etc.) That's my two cents at the moment. Maybe Smiting will come in handy later on down the road, or maybe even mending for survivability.
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Old Apr 30, 2006, 07:18 AM // 07:18   #3
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Many people have settled on Warrior, the Warrior speed skills, attack speed skills, and many seemingly assassinlike (Wild Blow) warrior skills go very well with your assassin.
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Old Apr 30, 2006, 08:59 AM // 08:59   #4
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I went with warrior for heal sig, bonettis and a few other defense skills, as i find my self having to charge in tank style when i am with henchies.
But once you get to senjins corner (spelling) you can change to any secondary you like, and it is only a couple of missions in when you get to kaineng so it is no big disaster if you dont like the one you chose.
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Old Apr 30, 2006, 08:00 PM // 20:00   #5
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ranger for shadow of haste and luring warriors into traps
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Old Apr 30, 2006, 10:39 PM // 22:39   #6
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I'm happily an A/Mo... I'm a PvE kinda 'sin, and I travel with henchies for the most part, so a 'hard' res is sexy. I know Rit has Flesh of My Flesh, but for PvE, Rebirth is far superior. Besides, a little healing alongside Shadow Refuge was kinda helpful early on, while the Healer Hench sucked.
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Old Apr 30, 2006, 11:40 PM // 23:40   #7
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I've had another look at Ranger, which I originally picked for my secondary, and have decided that apart from the now famous "one woman bloodstorm" build, it really isn't a good secondary to pick.
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Old May 01, 2006, 01:48 AM // 01:48   #8
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Ive been enjoying A/W spamming "Watch Yourself!" like crazy. +20 armour really helps, and even at a very minimal investment in Tactics the 6s duration is easy to maintain.
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Old May 01, 2006, 01:54 AM // 01:54   #9
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I'm A/Me because I had some ideas for mesmer skills that could compliment an assassin. I'll have to get those skills to see if it's worth it, currently I haven't really found a use for any of the mesmer skills I have, but I'm still on the first island area.

For now I recommend A/R, ranger skills seem to compliment it quite well. You can have a pet to soak up damage for you, you can use apply poison, set traps, and I'm sure there are other good reasons. But note, I haven't played as an A/R so I could be wrong about that
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Old May 01, 2006, 01:48 PM // 13:48   #10
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Quote:
Originally Posted by Carth`
For now I recommend A/R, ranger skills seem to compliment it quite well. You can have a pet to soak up damage for you, you can use apply poison, set traps, and I'm sure there are other good reasons. But note, I haven't played as an A/R so I could be wrong about that
I have to agree. The ranger secondary works well with the Assassin primary. Apply poison plus a lead, offhand and dual attack can ruin your enemy's day quick.
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Old May 01, 2006, 02:54 PM // 14:54   #11
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My assassin as a mesmer secondary because of the energy tapping skills and the interupt skills that the mesmer offers. I find it every annoying that most assassins skills have a 10 energy cost and the max energy my char has is 35 with the armor combo she has (Valkery/Nightstalker). So in the middle of a fight, I have 0-10 energy left leaving me virtually tapped out. But having mesmers skills of Energy Drain or Energy Tap is really helpful in those situations in getting an addition 10-15 energy, especially if the energy tapping has an interupt in it.
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Old May 01, 2006, 02:55 PM // 14:55   #12
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Anyone tried A/E for elemental weapons?
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Old May 01, 2006, 04:10 PM // 16:10   #13
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I like the idea of A/N for spinal shivers --- if only you had more energy
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Old May 01, 2006, 04:14 PM // 16:14   #14
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Quote:
Originally Posted by Dinkytowner
Anyone tried A/E for elemental weapons?
I wanted to try this, but I haven't found any elemental daggers.
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Old May 01, 2006, 04:17 PM // 16:17   #15
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I too chose A/R. the pet helps keep dmg away, and apply poison with bleeding and then deep wound make for a lot of dmg real fast. Long as you're smart enough to know when to hold 'em, know when to fold 'em, you can beat the hell out of any caster, and then teleport back to the monk. I've also thought about some of the ranger stances for speed (such as storm chaser), have yet to test it.
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Old May 01, 2006, 04:33 PM // 16:33   #16
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Hmmm...

I am running a A/Mo right now (protection for now)

I am going to run a A/R as well... the theory being take Wilderness to 12... lay traps... run to opponent aggro... recall back to perfect center of traps... though perhaps being a R/A would work better for that... expertise and wilderness runes... with Shadow Arts.
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Old May 02, 2006, 02:13 AM // 02:13   #17
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I chose A/W for critical strikes, dagger mastery, deadly arts or shadow arts, and some into tactics. Tactics are for "watch yourself" and bonnetis and some other defensive stances, bonnetis will (hopefully) take care of the energy problem because combos are perfect for raising adrenaline. I don't know to have dealy arts or shadow arts or just not have them at all to pump some more into tactics. I'd like deadly arts because of the godly impale, but shadow arts will help me avoid more damage, and vipers defense is a god.
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Old May 02, 2006, 06:30 AM // 06:30   #18
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Quote:
Originally Posted by Wind
I wanted to try this, but I haven't found any elemental daggers.
Looking for a firey one myself so I can play with mark of rotgort
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Old May 02, 2006, 09:10 AM // 09:10   #19
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I went with Elementalist secondary as my name Haku Ice Prodigy so i tried to make it like my fav naruto character with the new elite mirrors of ice!
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Old May 03, 2006, 01:04 AM // 01:04   #20
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Quote:
Originally Posted by Wind
I wanted to try this, but I haven't found any elemental daggers.
The only elemental daggers I've found....have been Ebon -_-
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