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Old May 04, 2006, 01:49 AM // 01:49   #21
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See ... in my opinion, if you were a Lightning Summoner, basically, you call up the spirits you need, aggro the enemy and then back up while the enemy targets your spirits. While they're attacking the spirits, you use channeling skills that can deal successive (correct word?) amounts of lightning damage,
by the time ALL spirits are dead, at least one or two should be fully charged, or close to, giving you enough time to either run away and break the aggro, or try as you may to re-cast and repeat the previous methods of attack.

That's what I've been doing anyway, only, in my case I'm a healer, so I'll plant spirits that benefit me, as well as my party, and while the spirits are doing their jobs, I back up and do the healing.

It comes in handy, but I agree, in some cases the recharge is just too slow, as is the casting time of spirits. If you could spam-cast spirits, it would be so much more beneficial, but I think it would make it TOO easy. I already find it easy progressing with a Ritualist/Monk and I'm barely grasping the idea of the Ritualist and their powers. They're so new and unusual to me, much like the Mesmer was after playing 3 months of a warrior in Prophecies.


I think in time Anet will make adjustments, or people will find ways around these problems.

I really think it depends on what you plan on doing with the ritualist though ... like ... back-up damage support, or up-close combat, or healing, etc. I don't think they were meant to run into the fray like warriors, not at all. And if they were, they would have more than one spirit for interrupting attacks, and an interrupting spirit that lasts longer than 15 seconds ..................
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Old May 04, 2006, 03:34 AM // 03:34   #22
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Quote:
Originally Posted by Blkout
I would rather see a hard cap on how many spirits you can have at one time, like minions, than I would these VERY long recharge times. Its very frustrating waiting for some of these recharges when going from one battle to another.
there is already a BS cap, its called 1 of each lol. and if your bar has 8 spirit skills, then you can have a total of 8. Thats it. Or I'm just gotten a sore bottom from only being able to summon 1 pain , 1 blood song etc etc.
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Old May 05, 2006, 03:12 PM // 15:12   #23
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I would personally like to say that I am sorry that Anet did not make Ritualists a profession that plays itself. I think it is way past time we had a character we could play without thinking about anything. Just sit back and hit buttons when Ifeel like it, that's what I want to play.
C/mon people! Wake up, listen to yourselves, and think about the things you are griping about.

1. If you are getting into fights quicker than every 60 seconds and not in range of your pets... something is wrong.
2. If you have to cast Draw Spirit 4 or 5 times before you get your spirit to another fight... something is wrong. There is no point in casting it since you'd be using more energy than just recasting the spirit which would have rechardged by then!
3. The spirits are not useless and there is nothing wrong with having more than 3 on your bar! I ran 5 spirits solo on the island without any problems whatsoever.

Stop and think about what you're doing before you do it. If you can't follow this simple idea then Ritualist is not the class for you. It is ever bit as "advanced" a class as Mesmer is (if not more so).

There...my rant is over
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Old May 05, 2006, 03:37 PM // 15:37   #24
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Originally Posted by Serra Knightfang
3. The spirits are not useless and there is nothing wrong with having more than 3 on your bar! I ran 5 spirits solo on the island without any problems whatsoever.
Same thing but in Tyria for now (Im in the Wild). If I can't afford any spirits during a fight, I use Doom (Do 26 lightning dmg at my lvl for each recharged Bind ritual, Spawning att). Otherwise, no problems
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Old May 05, 2006, 09:27 PM // 21:27   #25
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Quote:
Originally Posted by Serra Knightfang
I would personally like to say that I am sorry that Anet did not make Ritualists a profession that plays itself. I think it is way past time we had a character we could play without thinking about anything. Just sit back and hit buttons when Ifeel like it, that's what I want to play.
C/mon people! Wake up, listen to yourselves, and think about the things you are griping about.

1. If you are getting into fights quicker than every 60 seconds and not in range of your pets... something is wrong.
2. If you have to cast Draw Spirit 4 or 5 times before you get your spirit to another fight... something is wrong. There is no point in casting it since you'd be using more energy than just recasting the spirit which would have rechardged by then!
3. The spirits are not useless and there is nothing wrong with having more than 3 on your bar! I ran 5 spirits solo on the island without any problems whatsoever.

Stop and think about what you're doing before you do it. If you can't follow this simple idea then Ritualist is not the class for you. It is ever bit as "advanced" a class as Mesmer is (if not more so).

There...my rant is over

I'm no GW expert so I can only disagree with you based on my expereince. The Spirit recharge timers appear to be taking the place of a more resonable hard limit. How many Pain spirits do people actually get out in PvE? Up to my 10 level of Rt/R so far it is one. That's not based on ENERGY cost, but rather on a recharge timer that says it takes 45 seconds to recharge a 5 ENERGY skill. Wouldn't it make just as much sense to permit only one Pain or Union spirit at a time?

For most other Spirits you have the standard eons long recharge AND a hefty ENERGY cost. A further kick to the cans is lenghtly casting times. Honesty, until later on, when specific and sure to be nerfed spirit spam skills come into play, a hard cap is a better solution.

Is there really anything wrong with a Ritualist that always has access to one of each Spirit provided the player has the ENERGY to pay for it? I say no, there isn't. The recharge timers are unnecessary.
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Old May 05, 2006, 10:06 PM // 22:06   #26
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Just a thought...
Isn't ritual Lord 10 energy, last for 30 seconds, and has a 30 second recycle?

Doesn't it shorten binding rituals recharge by about 60 percent?

Aren't there a few other skills that boost the skill recharge rate? I remember reading them. Maybe people need to think about *management* over sheer numbers.
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Old May 05, 2006, 10:33 PM // 22:33   #27
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Quote:
Originally Posted by TGgold
Aren't there a few other skills that boost the skill recharge rate? I remember reading them. Maybe people need to think about *management* over sheer numbers.
If you havent Rit lord, play a Rt/R with Serpent Quickness and Quickening Zephyr under Boon of Creation.
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Old May 05, 2006, 11:17 PM // 23:17   #28
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Quote:
Originally Posted by Francis Demeules
If you havent Rit lord, play a Rt/R with Serpent Quickness and Quickening Zephyr under Boon of Creation.
Nice. Hadn't thought about the Ranger skills. Oh well, my Rt/N will just have to play it smart I guess.

Faebal is right on a "cap" of 1 of each spirit type so theoratically the hard cap is 8, just not 8 of the same type.
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Old May 06, 2006, 02:45 AM // 02:45   #29
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Quote:
Originally Posted by Rumpshaker
I'm no GW expert so I can only disagree with you based on my expereince. The Spirit recharge timers appear to be taking the place of a more resonable hard limit. How many Pain spirits do people actually get out in PvE? Up to my 10 level of Rt/R so far it is one. That's not based on ENERGY cost, but rather on a recharge timer that says it takes 45 seconds to recharge a 5 ENERGY skill. Wouldn't it make just as much sense to permit only one Pain or Union spirit at a time?
Actually, you can only have one of each spirit out at a time. That's why I advocate using Anguished was Lingwah instead of Pain. When you drop the ashes of Lingwah it spawns a Pain spirit. You can carry the ashes around not having to worry about the cast time or the energy regen.
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