Apr 27, 2006, 10:12 AM // 10:12
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#1
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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The new update
So...what did everyone think about it? From a purely Mesmer perspective.
So, it's quite obvious E-Surging got nerfed. From my perspective, I love it. Now, call it non-Mesmer spirit, or whatever, but I'm tired of seeing dull, boring Surgers around (the Mesmer profession is about class, not pressing a bunch of key combinations mindlessly). Power Spike is cool now, and...that's pretty much all there is about the Mesmer update
So, what are everyone else's opinions?
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Apr 27, 2006, 11:57 AM // 11:57
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#2
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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I didn't think there was a problem with the elemental mantras, but they've gone done and up the energy gain to 2... so im really happy now^^
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Apr 27, 2006, 01:00 PM // 13:00
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#3
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Frost Gate Guardian
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
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Well, decrease in energy denial (from 10 to 8) doesn't change much. It just gives to the target a few more seconds before being out-of-mana.
Thus, time needed to reduce target's energy to 0 simply got a bit longer, so what ?It nerfs nothing at all. To nerf eDenial, ANet needs to change cost/recharge time ratio of skills.
Right now, uninterruptible casting of eSurge+eBurn+SoW+Shame costs 80 energy/minute with a 20% recharge bonus. Mesmers recover the same amount of energy per minute. This hasn't been changed, so the (classic) eSurge build is still valid.
Last edited by Themis; Apr 27, 2006 at 10:41 PM // 22:41..
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Apr 27, 2006, 02:54 PM // 14:54
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#4
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Epidemic got buff. It will be useful for my farm builds.
I'm happy for Mantra too. finally got +2 energy
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Apr 27, 2006, 09:27 PM // 21:27
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#5
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Perfectly Elocuted
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I think they went too light on E-Surge, and nerfed the wrong thing. Like an above poster... Cost and Recharge needed to be looked at, not actual energy loss.
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Apr 28, 2006, 06:00 AM // 06:00
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#6
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Krytan Explorer
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So in other words, you guys suggesting that they should nerf the denial skills more so that nobody will bother to use them anymore?
I think the slight nerf is good enough to balance the skills and not send them to the trash bin.
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Apr 28, 2006, 12:14 PM // 12:14
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#7
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Meh should have just made all the other mesmer skills more powerful...
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Apr 29, 2006, 03:48 PM // 15:48
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#8
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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I'm pretty happy with the Mantra of Recovery buff, and the powerspike buff.
I think I'll try an interrupt build with MoR now instead of Power Block....
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May 04, 2006, 03:47 AM // 03:47
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#9
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Academy Page
Join Date: Nov 2005
Location: under your bed....
Guild: Keep It Real [Real]
Profession: Me/Mo
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while edenial burn-surge builds are still viable, they have been made less effective, which will reduce their usage.
MoR/interrupt builds are looking mighty nice now, especially when interrupts arent the only thing that MoR can boost in effectiveness. non-air mesmer spamway has gotten a huge boost, with flare/ice spear/daggers now doing more damage and the attunements getting reduced recharge, I think teams of these guys will start showing up in arenas again. In general, im impressed with the update, and I think it will create some more originality in this class.
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May 04, 2006, 02:33 PM // 14:33
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#10
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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I still get killed by E-surgers, so i dont think they got nerfed that badly.
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May 05, 2006, 12:57 PM // 12:57
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#11
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Academy Page
Join Date: Mar 2006
Location: FL
Guild: [Nova]
Profession: R/Me
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This
this was a simple touch up, not an annihilation of a build; you want an annihilated build go play a damned fire ele in pve...or even compare an old MM to a new MM, and be damned happy they didnt kill our E Surgers completely, personally i dont use E Surge much though i prefer Stolen Speed + mass casting of interrupts such as Power Spike, Power leak, Ect. Ect.
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May 05, 2006, 05:34 PM // 17:34
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#12
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Er... Surge didn't get nerfed. It got buffed. Same with Burn. It's so easy to run the nrg of some1 to 0 (be4 and after the update) that you end up wasting your Surge/Burns to keep their nrg at 0. If they have 5 nrg and you use the old Surge -> 40 dam. If they have 5 nrg and you use the new Surge -> 50 dam. And I always Wrack them with Surge builds anyway... so I am more than happy with the new update. I know I am enjoying the damage buff a ton. 2 nrg less per burn is never an issue... Get over it. If you think 2 nrg a burn will make or break Surge/Burn, all I can say is "meh."
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May 06, 2006, 02:44 AM // 02:44
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#13
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by Hella Good
Er... Surge didn't get nerfed. It got buffed. Same with Burn. It's so easy to run the nrg of some1 to 0 (be4 and after the update) that you end up wasting your Surge/Burns to keep their nrg at 0. If they have 5 nrg and you use the old Surge -> 40 dam. If they have 5 nrg and you use the new Surge -> 50 dam. And I always Wrack them with Surge builds anyway... so I am more than happy with the new update. I know I am enjoying the damage buff a ton. 2 nrg less per burn is never an issue... Get over it. If you think 2 nrg a burn will make or break Surge/Burn, all I can say is "meh."
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hey, what do you think of the Feedback skill in an E-surege build>?
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