May 03, 2006, 12:34 AM // 00:34
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#21
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Academy Page
Join Date: May 2005
Location: America
Profession: W/E
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I have played the game plenty. IDK what monsters you people who say "your geh noob if u have to attack for more than 4 seconds to kill shit u wannabe warrior noob go cry noob" but they must be waaaaay back from where i am.
My AL is 70... not 60... with my armor but i still get raped by the lvl 20 mobs outside. If your assassin can kill them in 4 seconds im impressed, moreso at how stupid you are and how gullible you think i am.
This skill IMO is useless... it was fun when i was fighting lvl 8 sickened guards but when im taking 50+ dmg a hit the 16 hp per second for the amazingly long length of 4 seconds just doesnt blow my mind. There are better ways to heal... the assassin really lacks heals but i still say there are better heals even if u are an assassin... this skill is a pos junk skill imo
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May 03, 2006, 03:59 AM // 03:59
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#22
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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critical defense + SR if your set right its a decent combo to carry you.
I'm torn between 2 classes though:
A/W heal sig,bonetti,watchyourself
A/N plague touch,critical defense,SR
dunno without some kinda evade or block the word refuge is misleading.
25% evade would be a fair add on or 6 sec recharge. either change would be a good balance.
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May 03, 2006, 05:36 AM // 05:36
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#23
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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This move is garbage. Period.
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May 03, 2006, 11:16 AM // 11:16
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#24
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Academy Page
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Quote:
Originally Posted by Melissa Is HOT
I have played the game plenty. IDK what monsters you people who say "your geh noob if u have to attack for more than 4 seconds to kill shit u wannabe warrior noob go cry noob" but they must be waaaaay back from where i am.
My AL is 70... not 60... with my armor but i still get raped by the lvl 20 mobs outside. If your assassin can kill them in 4 seconds im impressed, moreso at how stupid you are and how gullible you think i am.
This skill IMO is useless... it was fun when i was fighting lvl 8 sickened guards but when im taking 50+ dmg a hit the 16 hp per second for the amazingly long length of 4 seconds just doesnt blow my mind. There are better ways to heal... the assassin really lacks heals but i still say there are better heals even if u are an assassin... this skill is a pos junk skill imo
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Well, please do feel free to name one of these better ways to heal. I mean one of the "even if u are an assassin" ways, so an assassin skill. It must have at least 100 regen of one way or another, and can be used right after using Return to a partymember in the back lines.
By the way, if your assassin can't kill NPC casters in 4 seconds, try the dual attack Critical Strikes =P
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May 03, 2006, 06:38 PM // 18:38
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#25
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Block and evade skills are better to go with than healing spells. You can prevent more dmg than you could possibly ever hope to heal.
This skill is junk imo. At max it gives +9 regen and 58 health if you are attacking. The most life you can gain from this is 130. 3 blocks of 50+ dmg would have prevented more dmg than that and I don't have to be attacking.
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May 03, 2006, 09:01 PM // 21:01
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#26
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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I see your point. I still say rename it and reduce to 6 sec recharge. or add 25% maybe even fifty to evade to satisfy the people then turn it back. but for what effect it has atm it does need renamed and recharge chopped to 6 sec.
Reason: its a approx. 130hp heal over 4 seconds castable every 8 ( +1 sec including casting time ). Gee lets go A/w and triple our heal.
Does this surprise me? no. Not coming from the people who actually create a repeat skill of symbol of wrath ( Kirin's Wrath ), totally useless after the AOE anti 55 nerf.
Gee 2 skills to make them run now.
pure genius.
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May 03, 2006, 10:16 PM // 22:16
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#27
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Saider maul
I still say rename it and reduce to 6 sec recharge. or add 25% maybe even fifty to evade to satisfy the people then turn it back.
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Or just change Shadow Refuge back to what it was during the FPE. Four seconds of half-damage, then a substantial (and non-conditional) heal at the end. It was absolutely wonderful, and made the skill worth using.
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May 04, 2006, 09:03 PM // 21:03
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#28
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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I dont expect the skills stats to change.
But i do find it fun tuning characters around the idotic idea behind some skills the designer came up with.
this skill does need work. it does not terribly hurt the sin but it does make it where you need a secondary class that has some kinda healing skill.
whoever relies strictly on a monk to heal is plan dumb. the assassin has not one decent basic heal that does not require some kinda action or effect.
I still say add evade and leave at 8sec recharge or reduce recharge time t 6 sec.
Evade skills also lack as a sin. At least til you get to 50%
Last time i check a martial artist was as good a defense as he is an offense.
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May 04, 2006, 11:11 PM // 23:11
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#29
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Shadow Refuge is apparently being treated by some of you as a MAJOR heal...
lol
The only REAL major healers in this game are monks...
If the assassin has a better heal than Shadow refuge at 0 stats. please tell me...
Also, Blood Renewal at 0 blood magic is blah. Easily worse than Shadow Refuge at low stat levels...
And end game, wtf are you doing attacking alone with no monk backup? Some of you need to get your context straight. You're not supposed to get hit but it combats degen quite well I'm afraid...
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May 05, 2006, 03:24 AM // 03:24
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#30
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by Yukito Kunisaki
Shadow Refuge is apparently being treated by some of you as a MAJOR heal...
lol
The only REAL major healers in this game are monks...
If the assassin has a better heal than Shadow refuge at 0 stats. please tell me...
Also, Blood Renewal at 0 blood magic is blah. Easily worse than Shadow Refuge at low stat levels...
And end game, wtf are you doing attacking alone with no monk backup? Some of you need to get your context straight. You're not supposed to get hit but it combats degen quite well I'm afraid...
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No, we're comparing its state in the FPE to its current description. And the heal is pitifully bad, the +health while attacking can be ruled out right now because if you need to use this skill there is a 90% chance you aren't going to be attacking.
Quote:
Originally Posted by Yukito Kunisaki
If the assassin has a better heal than Shadow refuge at 0 stats. please tell me...
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The former Shadow Refuge. But thats not the real complaint with this thread, the old Shadow Refuge was an excellent damage mitigation skill, but they turned it into an ordinary self-heal. That is what I am irritated about and I'm certain other people feel the same way.
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May 05, 2006, 03:37 AM // 03:37
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#31
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by fallot
That is what I am irritated about and I'm certain other people feel the same way.
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Abso-freaking-lutely.
Shadow Refuge was worth bringing because of the damage mitigation. Now it's a lousy imitation Blood Renewal without a health sacrifice, and with a tacked on "while attacking" conditional heal at the end.
/petition for the FPE version of Shadow Refuge
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May 05, 2006, 04:25 PM // 16:25
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#32
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Wilds Pathfinder
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People who say it is better now versus degen than in 1st iteration, because degen ignores evade apparently aren't aware of this fact:
Despite Laserlight foolishly using X for amount of HP healed in all 3 descriptions, the amounts are not even close.
In first 2 iterations it was 30..102..126 unconditional heal in addition to 50% evade or 50% reduced damage. So if you got under fire you could run with dash then cast this and get some protection from pursuers and this heal.
But now I rarelly ever get the while attacking benefit, because usually when you need heals, you are gonna run..heal..run..heal. So it comes down to 80 regened life at 16 shadow. Total crap.
Go compare it to ether feast, the sole mesmer self heal. Ether feast is way better and mesmer doesn't stand in melee.
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May 05, 2006, 10:20 PM // 22:20
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#33
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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ah.....
Quote:
Originally Posted by Yukito Kunisaki
Shadow Refuge is apparently being treated by some of you as a MAJOR heal...
lol
The only REAL major healers in this game are monks...
If the assassin has a better heal than Shadow refuge at 0 stats. please tell me...
Also, Blood Renewal at 0 blood magic is blah. Easily worse than Shadow Refuge at low stat levels...
And end game, wtf are you doing attacking alone with no monk backup? Some of you need to get your context straight. You're not supposed to get hit but it combats degen quite well I'm afraid...
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You think the skill is as i use it. a tactical counter skill for degen and the dmg it can do. SR is ok for degen but still lacks alot and for the benifit CAN be a major energy thorn.
But yes its great to counter spells like conjure phantasm and life transfer.
I still say for what its worth AND for it being the only direct heal the assassin has WITH a conditional bonus... this skill does need either some moderate evade added OR reduced to 6 second recharge..( makeing the bonus health unconditional would be nice). blood ritual is a near mirror image and has an unconditional bonus.
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