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Old Feb 17, 2006, 11:01 PM // 23:01   #1
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Default Skills - Wielder's Boon

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Old May 05, 2006, 05:23 AM // 05:23   #2
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Honestly, I rather dislike this skill by comparison;

Wielder's Boon and some other similar spells;

Wielder's Boon
Description: Heal target ally for 15+(3X) points. If that ally is under the effects of a Weapon Spell, Wielder's Boon heals for an additional 10+(2X) Health.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 4 Seconds.

Soothing Memories
Description: Target ally is healed for 10+(6X) Health. If you are holding an item, you gain 3 Energy.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 5 Seconds.

Mend Body and Soul
Description: Target ally is healed for 10+(5X) Health. That ally loses one Condition for each spirit in your area.
Energy Cost: 5
Activation Time: 3/4ths of a Second.
Recharge Time: 3 Seconds.

The 3 most similar heals. 5 cost a piece, relatively close cast and recharge times.

Wielder's Boon has the highest -base- heal, meaning, at lower attributes, it's better. However, at the highest attribute, Soothing Memories tops it at a mere 1, and Mend Body and Soul is always 15 behind.
Wielder's Boon is the only one with a conditional healing part.

All cast times are 1 second, barring Mend Body and Soul, which is 1/4th a second faster than the others.

For recharges, they're all 4, +/- 1 second. Mend is the fastest, and Soothing is the slowest.

For secondary effects, Wielder's Boon has no positive. It has a conditional healing aspect, which is NOT a bonus, compared to the others, which are unconditional. (If that doesn't make sense, think of Orison of Healing. If there were a spell identicle in all respects to it, except half of the healing only occurred when a certain condition was met, Orison would be superior.)
Soothing rebates up to 60% of its energy cost, conditionally.
Mend Body and Soul removes conditions conditionally.

Assuming you're running a 16 Restoration Ritualist, there's absolutely no incentive to bring Wielder's Boon other than that it's one of 3 cheap heals available to you. As with the former Lightning Javelin, that should NEVER be justification for it being inferior.

It's not a bad skill in its own respects, it's just that there're other skills that're pretty much cut-and-dry better.

If you need a third, cheap, minor heal, or your Restoration Magic is a bit low, go for it. Otherwise, I suggest passing it up for one of the others.

Last edited by Mercury Angel; May 05, 2006 at 05:25 AM // 05:25..
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Old May 05, 2006, 10:19 PM // 22:19   #3
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I say it's viable only as a secondary heal in a weapon based build, or when no spirits are present.

I think that it should have a 2 second recycle, as with orison, to make up for the condition "full"-heal of the spell. OR, bring the conditional healing up to (10+3X) (at 16; 63+58=121 pt heal). That may make it better (about 20% more healing,, so about 20% more effiecient energy wise, and the 1 second faster recharge probably balance it with soothign memories which is 60% efficient energy wise....)
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