Honestly, I rather dislike this skill by comparison;
Wielder's Boon and some other similar spells;
Wielder's Boon
Description: Heal target ally for 15+(3X) points. If that ally is under the effects of a Weapon Spell, Wielder's Boon heals for an additional 10+(2X) Health.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 4 Seconds.
Soothing Memories
Description: Target ally is healed for 10+(6X) Health. If you are holding an item, you gain 3 Energy.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 5 Seconds.
Mend Body and Soul
Description: Target ally is healed for 10+(5X) Health. That ally loses one Condition for each spirit in your area.
Energy Cost: 5
Activation Time: 3/4ths of a Second.
Recharge Time: 3 Seconds.
The 3 most similar heals. 5 cost a piece, relatively close cast and recharge times.
Wielder's Boon has the highest -base- heal, meaning, at lower attributes, it's better. However, at the highest attribute, Soothing Memories tops it at a mere 1, and Mend Body and Soul is always 15 behind.
Wielder's Boon is the only one with a conditional healing part.
All cast times are 1 second, barring Mend Body and Soul, which is 1/4th a second faster than the others.
For recharges, they're all 4, +/- 1 second. Mend is the fastest, and Soothing is the slowest.
For secondary effects, Wielder's Boon has no positive. It has a conditional healing aspect, which is NOT a bonus, compared to the others, which are unconditional. (If that doesn't make sense, think of Orison of Healing. If there were a spell identicle in all respects to it, except half of the healing only occurred when a certain condition was met, Orison would be superior.)
Soothing rebates up to 60% of its energy cost, conditionally.
Mend Body and Soul removes conditions conditionally.
Assuming you're running a 16 Restoration Ritualist, there's absolutely no incentive to bring Wielder's Boon other than that it's one of 3 cheap heals available to you. As with the former Lightning Javelin, that should NEVER be justification for it being inferior.
It's not a bad skill in its own respects, it's just that there're other skills that're pretty much cut-and-dry better.
If you need a third, cheap, minor heal, or your Restoration Magic is a bit low, go for it. Otherwise, I suggest passing it up for one of the others.
Last edited by Mercury Angel; May 05, 2006 at 05:25 AM // 05:25..
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