Then you lose the synergy between QZ and archers signet....plus it's a 25 second recharge instead of 15.
Nice attacks to use it with: pin down, concussion shot, savage shot. Take dual as well.... Choking gas, apply poison, or read the wind for your preparation.
Another idea is to use it with debilitating shot: 0 energy, 5 second recharge, if this shot hits your target loses 10 energy. Use read the wind for your preparation, put points in expertise, marksmanship and domination and take some mesmer edenial as well. Free and fast edenial with QZ running could be lots of fun.
Last edited by Viade; May 04, 2006 at 12:50 PM // 12:50..
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