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Old May 04, 2006, 12:24 PM // 12:24   #21
JR
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Quote:
Originally Posted by Minus Sign
If you want my posts deleted, contact a mod. Better still, wait for –JR to do it; he replied to this post and received the same tongue-lashing you did in regards to this skill.
I wouldn't even consider deleting your post. It is clearly well thought out, and your opinion is valid. Posts like yours inspire discussion which I more than welcome.

I do disagree, however.

First I must add that any post I make regarding the viability of a skill or build is going to be based on a GvG scenario, it's habit i'm afraid. Whether that effects your disagreement with me is an issue.

In a GvG you do not constantly have Warriors or Assassins raging your face, due to positioning. Chances are that will come in spurts as they build up to try to adren spike you down, during which you are kiting not casting anyway. This is given that you are actually running a decent build with the ability to punish extended melee characters. The rest of the time your main worry will be casters, in particular; mesmers.

Signet of Devotion is a solid and very regular heal regardless of your energy level and most common hexes that may be on you. It takes two seconds to cast, and I agree that when you are used to .25 second casts that it seems like an eternity. This isn't really a big deal when fighting a pressure style build, and is even less of a deal against degen builds.

Signet of Devotion is one of those skills that you will hate untill you learn how to use it properly, much like Mantra of Recall or Word of Healing. As a Boon Prot, as you mentioned, energy levels are very much a tight issue. Learning to balance when you need a RoF or can just Signet heal someone actually helps a lot more in practice than it may seem to on paper.

However; it is not what I consider a critical skill. Every other skill on my bar as a boon prot is pretty much key, but due to the skills available I do have a eighth slot which I am generally somewhat undecided on. I have in the past had Guardian, Divine Spirit, Drain Enchantment, Distortion, Draw Conditions... etc in this slot, slightly dependant on the metagame and team build in play at the time, but also down to which I consider stronger at the time on a personal level.

In a nutshell: Signet of Devotion is a no strings substantial heal, for free, available as regularly as you are likely to want to use it. Whilst I can see that it may not be to your personal liking, I would question your right to pass it off as a bad skill to others.
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