May 03, 2006, 11:02 PM // 23:02
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#1
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Lion's Arch Merchant
Join Date: Aug 2005
Location: England, UK
Guild: Clan Dethryche
Profession: Mo/Me
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*new* Dual Boon Prot for GvG
First of, i've tested this build in GvG against allied guilds, and it works fantastic! BUT to pull this off effectively both monks have to be alert and on their toes, since Air of Enchantment replaces Energy Drain / Mantra of Recall. you have the task of not only keeping your team mates alive but the important one of them all is the make sure Air of Enchantment is ALWAYS active on your partner. If you do this, you will have a great dual monk combination with excellent healing and protective support.
This build requires Team Speak/ Ventrilo to co-ordinate enchant. I won't babble on about it but i thought i'd share the success of it with you guys, we'll be testing this in actual GvG soon.
15 Protection
14 Divine
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1/ Reversal of Fortune
2/ Guardian
3/ Mend Condition
4/ Divine Boon
5/ Aegis
6/ Air of Enchantment {E}
7/ Holy Viel
8/ *** Prot Spirit or Reverse Hex
Remember this is a TEST DUAL monk combo.
only major disadvantage to this is that both monks require each other to stay alive. but with air of enchantment on permantly that should be an easy task.
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EDIT:
wrote in rush i forgot to add boon in there.
Please READ the entire post properly before you reply.
Last edited by Rebirther; May 04, 2006 at 11:09 AM // 11:09..
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May 03, 2006, 11:27 PM // 23:27
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#2
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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is it me or you that is misunderstanding how air of enchantment works?
i thought that you put it on your ally, then you cast, say, guardian on him and it costs no energy. seems like you think that you cast it on yourself?
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May 03, 2006, 11:38 PM // 23:38
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#3
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Academy Page
Join Date: Apr 2006
Guild: Dragon Academy
Profession: Mo/Me
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Quote:
Originally Posted by Senator Tom
is it me or you that is misunderstanding how air of enchantment works?
i thought that you put it on your ally, then you cast, say, guardian on him and it costs no energy. seems like you think that you cast it on yourself?
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i think he means the monks cast it on each other
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May 03, 2006, 11:42 PM // 23:42
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#4
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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I can't wait to capture Air of Enchantment. It works great with RoF and Guardian.
Goodbye Inspiration Magic. Yay!
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May 04, 2006, 12:03 AM // 00:03
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#5
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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Quote:
Originally Posted by Ravex
i think he means the monks cast it on each other
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it seems like he thinks that if a monk has air of enchantment on himself, all the stuff he casts is -5 energy, and thats not now it works. you cast air of enchantment on the target. then enchants cast on the target with air of enchantment on it cost -5 energy....at least thats what i thought?
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May 04, 2006, 12:05 AM // 00:05
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#6
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Re:tired
Join Date: Nov 2005
Profession: W/
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Build down.
Learn to understand skill descriptions.
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May 04, 2006, 02:56 AM // 02:56
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#7
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Krytan Explorer
Join Date: Nov 2005
Location: Liverpool
Profession: Mo/
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Hi.
The air of enchantment does not act in the way you think - please read wiki.
You still need the blood/inspiration magic line for management.
However there are two other major flaws in the build.
1. Superior rune. Never run sup runes on a monk unless you are near to godly at it. An IB member told me off quite badly in ember light camp a while back for suggesting that anybody should be wearing a sup rune even warriors. My guild is rank 124 when i was on earlier but when we were only 300 odd when we met high ranked guilds they told us they were able to kill us because we were wearing sup runes.
2. Protective spirit is absolutely required. How do you hope to Monk in VOD without at least one copy of this skill. It has saved my teams ass multiple times in battles that lasted untill VOD so there is no excuse to ever not run at a minumum one copy of this spell. In fact drop both copies of aegis for it.
Also please post what other particulars are in your build that are pertinent.
Having a ward vs Melee in our own build enables us to run only one copy of gaurdian for example. Does a mesmer/mo carry a remove hex, is there an e/mo or nec/mo with a copy of heal party sitting somewhere, is there any draw conditions placed elsewhere in the build, all of these things must be considered when making a 2 monk backline.
Sam
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May 04, 2006, 03:15 AM // 03:15
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#8
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Ok, the OP obviously doesn't understand the skill description BUT allow me to quote some of the first few words he said...
Quote:
Originally Posted by Rebirther
i've tested this build in GvG against allied guilds, and it works fantastic!
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There's just no good explanation for that...
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May 04, 2006, 03:15 AM // 03:15
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#9
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Krytan Explorer
Join Date: May 2005
Location: Beaverton/OR
Guild: Disciples of Birkler [BIR]
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Not having a sup rune on a warrior? Plus unless you want 2 less atribute points, you might as well take a sup since its only 25 less health then major for 2 attribute points. Though if you were talking about facing a spike team then yes equiping minor runes would be best.
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May 04, 2006, 03:52 AM // 03:52
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#10
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Krytan Explorer
Join Date: Nov 2005
Location: Liverpool
Profession: Mo/
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I know I was a heroes ascent shock axe for quite a while and not running 15/16 seemed totally alien to me(15 with the hex helm).
However considering my experiences in GVG and as a monk I will say that not running a sup is incredibly beneficial. Our warriors still run superior runes but they do unequip them at VOD or if they have been killed once. I do get angry on TS if they dont inform me they are unequiping now :P
Warriors are very vulnerable while overextending and they must overextend almost all the time and they do die while overextending, if they use frenzy they are even more vulnerable - and tbh 75 health does buy time.
I have been on 1-70 health as a monk quite a few times so if I had run a sup rune I would have at least 100 more deaths. Anyway..
Sam
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May 04, 2006, 05:56 AM // 05:56
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#11
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Ascalonian Squire
Join Date: Mar 2006
Guild: Ancient Warriors Gaming Clan
Profession: N/
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He said "Dual BOON Prot"...and I see no boon.
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May 04, 2006, 06:06 AM // 06:06
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#12
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Krytan Explorer
Join Date: Nov 2005
Location: Liverpool
Profession: Mo/
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Quote:
Originally Posted by |AW|Tian
He said "Dual BOON Prot"...and I see no boon.
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I actually forgot boon once in a gvg - thankfully the other team was terrible and it didnt matter.
Thats not a hard thing to do when writing down a list of desirable skills though - its just an oversight.
Sam
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May 04, 2006, 11:03 AM // 11:03
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#13
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Lion's Arch Merchant
Join Date: Aug 2005
Location: England, UK
Guild: Clan Dethryche
Profession: Mo/Me
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Quote:
Originally Posted by JR-
Build down.
Learn to understand skill descriptions.
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lol i wrote this in a hurry that i forgot to put boon in there, no i do understand how the spell works, it works on TARGET OTHER ALLY, meaning if you've read my description properly rather than JUST the build itself you will understand, each of the monks work together i.e the first monk places enchant on his partner monk and vice versa, since recharge is 15sces and the cast time is 10secs with prot at 15.
the number 4th skill listed above is the slot where divine boon goes, i have no idea why i put devotion up there... anyways JR I suggest you try this before you go starting saying things like this YOU have NO IDEA how effective this is IF it's pulled of, we tested in gvg today and we won 8 games in a row against guild ranked 400-750, this build counters e-surge since this enchant reduces all energy cost by -5, although you do get the -2 from boon but as game progresses your energy bar recovers quite quickly. personally i was co-ordinating one of the monk spots and my energy never got below 10, always around 15-25 marker, with the spirit supporter up (read below) dmg from melee wasn't really a thing to worry about.
of course this isn't as straight forward as the original boon monk BECAUSE you have to work closely with your monk partner, its a dual build for that purpose. with a rit support class running spirit spamming + oath shot gives the monks such a great support and gives monks more than enough time to keep everyone together.
Of course I didn't explain additional builds that go with this dual build simply because were still mixing and matching, trying out various new things with the new skills for all classes, as well as testing.
another great combo with this build is the a/w and orders with dark fury on top, allowing a great spam for fear me almost nearly constantly can shut down the mesmers to give additional support. like i said think outside the box, with it being a dual build it still requires additional support and you need to think how that would work with other builds before you start putting it down. Of course this build will evolve as its a starter test atm, and im confident that alot of pple will come up with uses for air of enchantment, if its used correctly its can produce great results.
EDIT: if everyone thats posted so far read the complete original post than just the build you will understand that i know what im taking about, where you go that i didn't understand that skill is beyond me... shows you how much pple actually read before they reply.
Last edited by Rebirther; May 04, 2006 at 11:08 AM // 11:08..
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May 04, 2006, 12:27 PM // 12:27
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#14
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Mo/Me
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Builds like this are precisely why most guild teams will have their warriors constantly change target...it doesn't matter where the damage is targetted in a pressure build, the healing is still coming out of the monks energy. Doing this makes things like prot spirit and guardian much less effective.
Also, relying on your opponent to completely ignore your strategy only works vs bad guilds. Organised teams will have people reading the game and trying to figure your build. The second I saw someone cast Air of Enchantment i'd have everyone distribute their damage accross the whole team for the rest of the game.
No offense but I'd say it's at best a waste of a skill slot even if you keep the usual energy management and plain terrible without it.
"Att4ck the m0nks!!!1111eleven" is Random Arenas logic.
Edit: Just another thing to add, how would this build split?
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May 04, 2006, 12:32 PM // 12:32
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#15
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Re:tired
Join Date: Nov 2005
Profession: W/
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You really don't understand the skill. I will be patient and try to explain.
If you cast Air of Enchatment on an ally, then every Enchantment then cast on that particular ally will have a reduced cost. A Monk with Air of Enchantment active on them will not gain any benefit in their energy management. By having two monks using Air of Enchantment and maintaining it on each other, you are only reducing the cost of enchantments cast on those monks. No other party members.
It boggles the mind how you claim to have tested this in GvG, and yet still seem to think it works how you think it does?
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May 04, 2006, 12:40 PM // 12:40
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#16
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Mo/Me
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Im guessing it worked because the opponent was dumb enough to think focus attacking monks would actually work in GvG. The only consideration you have to make in a pressure build is maximising damage on your target - as in choosing the ones with lower armour etc.
Unless you spike, or use some form of tactic (blackout, knockdown etc) monks are gonna keep the whole team alive until they run out of energy plain and simple. Attacking one target the whole time is just gonna make their energy go a whole lot further thx to prot spells and you being predictable as hell.
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May 04, 2006, 05:09 PM // 17:09
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#17
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Krytan Explorer
Join Date: Nov 2005
Location: Liverpool
Profession: Mo/
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Focus attacking monks does work in GVG. You need to use a tactic...
Of course if you dont use a tactic then you are correct.
Blackout one - Gale lock the other, this was something that top guilds would do to totally destroy other teams in a matter of minutes.
Sam
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May 04, 2006, 09:24 PM // 21:24
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#18
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Frost Gate Guardian
Join Date: Jan 2006
Guild: OhNo quitted too active gvg
Profession: W/E
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I have been messing up with these dual monk builds lately, u must have seen if u have observed our games (Les Rage Quit).
The best atm is One boon prot with recall and another with boon signet. Also good one was woh + recall-boon prot...
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May 05, 2006, 12:04 AM // 00:04
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#19
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast =D
Guild: Various GvG Guilds...Always Moving
Profession: Mo/
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Nope...
Quote:
Originally Posted by JR-
Build down.
Learn to understand skill descriptions.
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Yep this skill only works when you cast enchantment on the same person that you cast the skills on...
I think the comment about "it works great!"...is...well...a lie. Reread skill descriptions before you make a whole build around them. Its really a waste of time
~Captain CCC
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May 05, 2006, 12:09 AM // 00:09
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#20
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast =D
Guild: Various GvG Guilds...Always Moving
Profession: Mo/
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Erm i need to quote this too
Quote:
Originally Posted by Rebirther
lol i wrote this in a hurry that i forgot to put boon in there, no i do understand how the spell works, it works on TARGET OTHER ALLY, meaning if you've read my description properly rather than JUST the build itself you will understand, each of the monks work together i.e the first monk places enchant on his partner monk and vice versa, since recharge is 15sces and the cast time is 10secs with prot at 15.
the number 4th skill listed above is the slot where divine boon goes, i have no idea why i put devotion up there... anyways JR I suggest you try this before you go starting saying things like this YOU have NO IDEA how effective this is IF it's pulled of, we tested in gvg today and we won 8 games in a row against guild ranked 400-750, this build counters e-surge since this enchant reduces all energy cost by -5, although you do get the -2 from boon but as game progresses your energy bar recovers quite quickly. personally i was co-ordinating one of the monk spots and my energy never got below 10, always around 15-25 marker, with the spirit supporter up (read below) dmg from melee wasn't really a thing to worry about.
of course this isn't as straight forward as the original boon monk BECAUSE you have to work closely with your monk partner, its a dual build for that purpose. with a rit support class running spirit spamming + oath shot gives the monks such a great support and gives monks more than enough time to keep everyone together.
Of course I didn't explain additional builds that go with this dual build simply because were still mixing and matching, trying out various new things with the new skills for all classes, as well as testing.
another great combo with this build is the a/w and orders with dark fury on top, allowing a great spam for fear me almost nearly constantly can shut down the mesmers to give additional support. like i said think outside the box, with it being a dual build it still requires additional support and you need to think how that would work with other builds before you start putting it down. Of course this build will evolve as its a starter test atm, and im confident that alot of pple will come up with uses for air of enchantment, if its used correctly its can produce great results.
EDIT: if everyone thats posted so far read the complete original post than just the build you will understand that i know what im taking about, where you go that i didn't understand that skill is beyond me... shows you how much pple actually read before they reply.
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Yea, im double posting so what...
PLEASE PLEASE dont act this way seriously. You really have to understand its not about ur little boon mistake its about the skill itself.
When you thought that you were getting your energy down what was really happening is that you were just paying for it. Now mabey it worked but not because of enchantment. It works BETTER if you use recall, IMO because enchantment does NOTHING for you...sorry man.
~Captain CCC
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