Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Mar 09, 2006, 09:30 AM // 09:30   #1
Frost Gate Guardian
 
Homicidal Brainiac's Avatar
 
Join Date: Feb 2006
Location: New Zealand [NZL]
Guild: Hundred Companions [HC]
Advertisement

Disable Ads
Default Homicidal Brainiac's Armageddon Nuker

An E/Me build that'll have those abyssals thinking twice.
This build is for use whenever a nuker is needed (of course :P)

Skills:

Fire Attunement (fire)
Arcane Echo (other)
Meteor Shower (fire)
Meteor (fire)
Mantra of Resolve (inspiration)
Glyph of Elemental Power (other)
Glyph of renewal (other, also a 1337 skill [lol])
Rodgort's Invocation (fire)


Equipment:
Droks armour (of course) any type will do
Flame's Eye (with sup Fire Rune)
Sup Energy Storage Rune
Sup Vigor Rune

Weapon:
Rago's Flame Staff
+10 Energy
11-22 Fire Damage
Improve fire Skill Cast time by 20% (20% chance)
Improve fire Skill recharge time by 20% (20% chance)
+5 Energy
Enchantments last 20% longer

Last edited by Homicidal Brainiac; Mar 10, 2006 at 02:28 AM // 02:28..
Homicidal Brainiac is offline   Reply With Quote
Old Mar 09, 2006, 05:04 PM // 17:04   #2
Academy Page
 
Join Date: Sep 2005
Default

That's a pretty basic nuker build equal to many other...really nothing new worth talking about.
carlokes is offline   Reply With Quote
Old Mar 09, 2006, 09:34 PM // 21:34   #3
Banned
 
Join Date: Feb 2006
Default

I said it many times and i'll say it again - there is absolutely no good reason to cast shover on the same target more than once (unless it has moved).
You will not get more knockdowns nor uber dps from it. It takes 8 seconds for shover to even start doin damage... you could use that time to cast rodgot's invocation and fireball and something else and _kill_ mobs instead knocking them down 5 times and letting them heal up again.
This isnt what the "nuke" all about. The "nuke" is about compressing your damage into timespan of 3-4 seconds, which means that you have to combine your spells in a way that they scale down in terms of delay of effect. So first you would most likely cast shover, then something that takes 3-4 seconds cast ans start dealing damage, then something that takes 1-2 seconds and then (if mobs still alive) something that is 3/4 of a second cast time.
Trying to echo the hell out of biggest spell simply doesn't work. Even if your dps will overcome healing abilities of mobs, you still wasted too much energy and time on it.

Also I want to say that the only reason you would want to use arcane echo if you want to free up elite slot for something like elemental attunement. Otherwise glyph of renewal beats both echo and arcane echo.
Ira Blinks is offline   Reply With Quote
Old Mar 10, 2006, 01:14 AM // 01:14   #4
Forge Runner
 
Join Date: Dec 2005
Default

Read the spell description of Arcane Echo. A Glyph causes it to "end prematurely."
Francis Crawford is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Nuker vs SS in SF Yogi's Pain Elementalist 13 Jan 09, 2006 04:38 PM // 16:38
xeo223 Questions & Answers 21 Nov 04, 2005 05:20 PM // 17:20
striker caps Elementalist 6 Oct 18, 2005 11:48 PM // 23:48
Nuker Items mattstapp Questions & Answers 4 Sep 28, 2005 04:43 PM // 16:43
Zeroo Elementalist 5 Jun 24, 2005 06:32 PM // 18:32


All times are GMT. The time now is 09:55 PM // 21:55.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("