Mar 05, 2006, 09:22 AM // 09:22
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#1
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Krytan Explorer
Join Date: Sep 2005
Location: Minneapolis
Guild: Natural Born Killas [NBK]
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Markmenships Wager
Who uses this skill or likes it.
I've used it in some of my trapper and other builds for energy purposes (both in pve and gvg). But I haven't found a really good use for it. Any insight into this skill, and some of its uses.
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Mar 05, 2006, 09:36 AM // 09:36
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#2
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Forge Runner
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In my opinion, it is good to use it with little expertise, not high.
For example:
Beast master. Use full marksmanship and beast mastery, not much left for expertise. Instead of ferocius strike from BM line, get marksman's wager, then you will have 2 direction of damage going on constantly without energy problem (until MW run out, or you get blind).
Another thought would be:
E/Me, thunderclap + arcane mimicry , arcane mimicry the marksman's wager from the beast master earlier. Shocking bow string with marksman's wager. That knockdown chain is going to be deadly (until further hex removal, it is ok, just put thunderclap on their hex control).
Last edited by Vermilion Okeanos; Mar 05, 2006 at 09:38 AM // 09:38..
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Mar 05, 2006, 06:20 PM // 18:20
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#3
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Lion's Arch Merchant
Join Date: Nov 2005
Location: DISNEYLAND!
Profession: R/Mo
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(my mistake )
Last edited by ColaManiac; Mar 07, 2006 at 11:08 PM // 23:08..
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Mar 05, 2006, 08:10 PM // 20:10
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#4
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by ColaManiac
R/E maybe but never heard that you can take MW with E/Me...
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You did catch the part about Arcane Mimicry, right?
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Mar 05, 2006, 08:55 PM // 20:55
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#5
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Quote:
Originally Posted by Guild Wars
Arcane Mimicry
Spell. For 20 seconds, Arcane Mimicry becomes the Elite Spell from target other ally.
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o rly?
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Mar 05, 2006, 09:38 PM // 21:38
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#6
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Murder In China, this is a good example of how not doing your research can burn you. It actually works on any elite. Just another skill description that isn't right.
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Mar 05, 2006, 09:42 PM // 21:42
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#7
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by Murder In China
o rly?
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Yes... Really.
Testing > Theorycraft.
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Mar 06, 2006, 12:32 AM // 00:32
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#8
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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In theory, it sounds like a reasonable skill, but should your target have Guardian,Aegis or SoD put on him,or should he adopt an evasive stance,it can quickly become a nightmare.
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Mar 06, 2006, 09:13 PM // 21:13
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#9
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Marksman's Wager is useful if you want to have almost infinite energy (with high expertise) For exemple: Expertise at 10
Penetrating shot: cost 6 energy with expertise
Marksman Wager: Gives you 8 energy per hit at lvl 10
+2 energy gain
Almost all your bow attacks cost no energy when you set for Marksman Wager but it uses your preparations.
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Mar 06, 2006, 10:21 PM // 22:21
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#10
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Vile Of Faith [NOVA]
Profession: Mo/Me
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Quote:
Originally Posted by Murder In China
o rly?
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YA RLY
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Mar 07, 2006, 05:11 AM // 05:11
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#11
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Problem, as Roy stated, is making sure you don't slam a Marksman's Wager shot into a defending target. Do so, and not only are you out the Energy for whatever skill you used, you're out ten more. Not a pleasant experience.
Still, I'd never considered it in combination with Thunderclap. That could get mean in a hurry. Though, with it Mimicked you'd only get five Energy back an arrow, as opposed to losing seven or eight for each knockdown. overall I figure it would be a mid-level trick: nasty as heck if you can get it off, but difficult to implement.
Still, beats the bejesus out of a Gale lock if it works :-P
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Mar 07, 2006, 06:16 AM // 06:16
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#12
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by LaserLight
Problem, as Roy stated, is making sure you don't slam a Marksman's Wager shot into a defending target. Do so, and not only are you out the Energy for whatever skill you used, you're out ten more. Not a pleasant experience.
Still, I'd never considered it in combination with Thunderclap. That could get mean in a hurry. Though, with it Mimicked you'd only get five Energy back an arrow, as opposed to losing seven or eight for each knockdown. overall I figure it would be a mid-level trick: nasty as heck if you can get it off, but difficult to implement.
Still, beats the bejesus out of a Gale lock if it works :-P
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18 air hits 5 energy loss, so it'd be interesting if Arcane Mimicry just didn't have such a long recharge time.
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Mar 07, 2006, 07:21 AM // 07:21
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#13
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Forge Runner
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Even thou I am the one who thought of it, I am not one who is willing to try it any time soon lol. (the thunderclap thing)
If anything, wait for wanderlust, and see how much can be change.
It is possible to be over specialize to be effective, it is probably better off if you have another person just to blood ritual the thunderclapper.
The beast master on the hand, was quite deadly when I was playing with it. The only problem, just like all other beast master, dumb AI, and lack of slots.
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Mar 07, 2006, 10:56 AM // 10:56
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#14
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Mark'sman Wager + Barrage :O 2 R/Me's in a tim can to this, and should be pretty nice.
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Mar 07, 2006, 09:43 PM // 21:43
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#15
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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Marksman's is a Prep. So no Barrage combo.
I find about the only skills MW works well with are Spinal Shivers and Thunderclap. Anything else and you are wasting your prep and your elite on energy management that could be done better by having 14 Expertise and no skill in particular.
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Mar 08, 2006, 01:09 AM // 01:09
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#16
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Wilds Pathfinder
Join Date: Sep 2005
Guild: Tyrian Explorers League
Profession: R/P
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I use it at 9 Expertise on my R/Mo when I'm playing mostly healer (back before I had a monk). Works wonders for the gap between rangers and monks as far as energy goes, esp. with Druid armor and a 20% enchant bow. Even beat LDD monkless with it
Don't use it much nowadays since I have my monk for when my friends need a healer, I lean more towards Ferocious Strike for ranger energy management now.
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Mar 08, 2006, 06:31 AM // 06:31
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#17
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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I tend to avoid this skill, the only time my ranger suffers from energy problems are
A) when trapping heavily
and
B) when getting e-denied
In the first case it would be nice if not for spike trap, and in the second it tends to be the monk, not me, who is getting denied (speaking of PvP only here)
*shrug* I much prefer crippling shot, punishing shot, etc.
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Mar 09, 2006, 04:22 PM // 16:22
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#18
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Plano/Texas/USA
Guild: NN - No Names
Profession: R/Me
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Elite preperations are so cruel, since they aren't all that great most times. Think about it...how many preps get to take advantage of practiced stance[E]? I've tried to come up with something reasonable to use this Marksmans Wager elite with, but it just doesn't jive well with many builds.
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