Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Mar 06, 2006, 07:41 PM // 19:41   #41
Frost Gate Guardian
 
Keyote's Avatar
 
Join Date: Nov 2005
Advertisement

Disable Ads
Default

Yes I'm assuming he used devo sig on himself...isn't that the entire point of having it there to save energy on the self heal after OoB?

And yes I've tried OoB in RA/TA since the patch. Monks get put under pressure and ganked, therefore you need to self heal after OoB making it pointless. Unless you're some kind of special monk that people leave alone to let a 20% health sac regen naturally. What kind of 4v4 are you playing where your point about people needing to attack other team members makes any sense? Youre going to be under pressure in some form or another, so you're going to be healing yourself. The only time I can see no healing needed is if you're getting e-denial.

It's so simple I really dont know why I have to keep saying it

Last edited by Keyote; Mar 06, 2006 at 07:47 PM // 19:47..
Keyote is offline   Reply With Quote
Old Mar 06, 2006, 11:28 PM // 23:28   #42
Furnace Stoker
 
twicky_kid's Avatar
 
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
Default

E drain and Drain enchant are more than enough energy mangement. Alternate their uses and you will have an energy boost ever 12 seconds or so. Not as much energy as the old Oob was but much faster without putting yourself in danger. Yes you have to be in range of a target but you wouldn't be healing if you were not taking dmg from something in the first place so that argument is null.

Both double as offensive skills so they are the best choices IMO.

Mantra has too many conditions to be "perfect." Not going to wait 20 seconds for it to get stripped early.

Oob is too much life sac to be used as energy. After healing yourself (you or another monk) that gives you a 4-5 energy gain.
twicky_kid is offline   Reply With Quote
Old Mar 06, 2006, 11:29 PM // 23:29   #43
Wilds Pathfinder
 
Join Date: Dec 2005
Default

Quote:
Originally Posted by Elurian
if everyone is attacking you then no one is attacking anyone else- Thats why OoB still works.
not sure I'd want to sac 20% of my health while I am the focus of everyone's attacks...10% wasn't bad, but still wasn't something I liked doing. 20% health sac while attacked seems about the same as using holy veil to get rid of backfire on yourself (ouch).

IMO OoB is still useful, but not overpowered (I know it has been said but...).
LouAl is offline   Reply With Quote
Old Mar 06, 2006, 11:54 PM // 23:54   #44
JR
Re:tired
 
JR's Avatar
 
Join Date: Nov 2005
Profession: W/
Default

Sadly MoR is absolute trash energy management in GvG. With the current trend of surge/burn mesmers, a MoR monk is going to get their shit pushed in. You get shattered/drained, switch to your negative set, slammed down to 0 energy. Now with Edrain or OoB, you can switch up and spend 5 energy to suddenly get a decent energy pool back. With MoR, you use 10 of your remaining 17 energy, and get nothing for 20 seconds. It just digs you deeper into energy denial.

Same thing when you die, and get ressed. MoR just digs you deeper for 20 seconds, where Edrain or OoB would be an instant benefit.

Not to mention the NUMBERS. Since OoB got changed in the skills update, the numbers for Edrain and OoB work out at about the same when you factor in the self heal after OoB. On top of that, OoB doesn't have the offensive bonus that Edrain does, nor does it allow you to run drain enchantment or distortion. Two skills I love having on my bar as a monk. MoR is still worse than both of them, not to mention as I already covered; a WHOLE lot less stable.

In short, I think Edrain/Drain Enchant seems to be the way forward for monk energy management for now.
JR is offline   Reply With Quote
Old Mar 07, 2006, 12:11 AM // 00:11   #45
Desert Nomad
 
Neo-LD's Avatar
 
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
Default

Quote:
Originally Posted by Keyote
It's so simple I really dont know why I have to keep saying it
Because its not that simple. I said to use devotion signet to conserve energy (so OoB doesnt have to carry the entire load) and to recover your hp after using Offering. Those will work best if you are not under big pressure. However, if you are under significant attack and have to use offering, just be logical. Obviously that isnt the time to use OoB -> Devo Sig. Use OoB and a quick RoF to recover, and use Devo Sig when the coast is clear. Again, using fast spells will cause interupters to move to someone else.

If they just arent leaving you alone, thats called a monk obliteration team. Guess what? If they execute the way they are supposed to, no monk, no matter how good a player or how good a build, will be able to survive. (One memorable example of this I have was an iceprison/blackout mesmer + 2 Dark Aura Spikers + a monk)

The point? If their team is truly dedicated to putting so much pressure on you that its impossible to devotion signet, that means that their defense is suffering because of it: they are doing absolutely nothing to stop your teammates. Thus, your teammates be going nuts dealing damage while easing the pressure and helping you survive. Defense is not just the monk's job.

You may choose to use any form of energy management you wish, it may work out for you or it may not. Im not trying to change your mind, I would just like you to stop trashing 4v4 OoB Boon Prots. They certainly arent terrible like you say, and while there are now more options, they are still #1 for me.
Neo-LD is offline   Reply With Quote
Old Mar 07, 2006, 12:13 AM // 00:13   #46
Lion's Arch Merchant
 
Join Date: Jan 2006
Default

This is what I run and, of course, it's not as good as OoB used to be but it works like a charm

Attributes
Divine Favor: 16 (12+1+3)
Protection Prayers: 10 (9+1)
Inspiration Magic: 9 (For 16 energy for E-Drain)

Skills:
Divine Boon
RoF
CoP
PS
Inspired Hex
E-Drain
Guardian
Mend Ailment
Ultimate Sacrifice is offline   Reply With Quote
Old Mar 07, 2006, 12:35 AM // 00:35   #47
Site Contributor
 
Join Date: Sep 2005
Location: 38°16′ N 140°52′ E
Profession: Mo/Me
Default

Quote:
Originally Posted by Ultimate Sacrifice
This is what I run and, of course, it's not as good as OoB used to be but it works like a charm

Attributes
Divine Favor: 16 (12+1+3)
Protection Prayers: 10 (9+1)
Inspiration Magic: 9 (For 16 energy for E-Drain)

Skills:
Divine Boon
RoF
CoP
PS
Inspired Hex
E-Drain
Guardian
Mend Ailment
If you have CoP, why not Mend Condition instead of Mend Ailment? The former is faster than the latter and you can use CoP for self-condition removal.

I picked up an Inspiration Magic wand/offhand combo and I'm still playing around with Energy Drain...it's just not fast enough. *sigh* After being hooked on the OoB crackpipe for what seems like forever, the 25 second recharge time seems like an eternity.
koneko is offline   Reply With Quote
Old Mar 07, 2006, 12:35 AM // 00:35   #48
Lion's Arch Merchant
 
Join Date: Jan 2006
Default

Quote:
Originally Posted by koneko
After being hooked on the OoB crackpipe for what seems like forever, the 25 second recharge time seems like an eternity.
That is so true.
Ultimate Sacrifice is offline   Reply With Quote
Old Mar 07, 2006, 12:56 AM // 00:56   #49
Ascalonian Squire
 
Join Date: Jun 2005
Guild: Refuge From Exile [RFE]
Default

Quote:
Originally Posted by twicky_kid
Mantra has too many conditions to be "perfect." Not going to wait 20 seconds for it to get stripped early.
1) MoR works if it gets stripped. You may wanna read the skill description next time before posting.

2) Learn to use it. Time it. Dont cast MoR when you need energy, but as soon as people are starting to get hit. That way, you will get the energy when you need it.

If you had actually tried running MoR in PvP, you would have seen that it is just as useful as OoB -- not to mention the fact that you get to use other useful skill from the Inspiriation line of skills, whereas Blood Magic doesnt really offer a monk many other interesting options.
Sephy is offline   Reply With Quote
Old Mar 07, 2006, 01:45 AM // 01:45   #50
Frost Gate Guardian
 
Keyote's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by Neo-LD
You may choose to use any form of energy management you wish, it may work out for you or it may not. Im not trying to change your mind, I would just like you to stop trashing 4v4 OoB Boon Prots.
You're right. People did the same thing to me when I tried some P&H combos and found it ok. It's not the greatest energy management but in practice it worked. If OoB works for you, thats what matters.

I'm going with energy drain and divine spirit at the moment, it's working quite well.
Keyote is offline   Reply With Quote
Old Mar 07, 2006, 02:05 AM // 02:05   #51
Academy Page
 
Join Date: Dec 2005
Location: Canada
Guild: Templar Knights of Balthazar
Profession: N/
Default

Hey, anyone thought abou the combination of succor+P&H?

Adrenal warrior(s) cast succor on you, giving you Xpips of energy.

cast P&H on yourself, giving you 1pip of energy.

1 succor + 1 P&H= 2 extra pips of energy

boon= 3 pips for your enrgy maintenance
boon + succor + P&H= 5 pips for your energy maintenance.

Thoughts?
N00bz0r is offline   Reply With Quote
Old Mar 07, 2006, 05:41 AM // 05:41   #52
Desert Nomad
 
Manic Smile's Avatar
 
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
Default

only problem is it's fragile
Manic Smile is offline   Reply With Quote
Old Mar 07, 2006, 06:49 AM // 06:49   #53
Jungle Guide
 
Greedy Gus's Avatar
 
Join Date: Feb 2006
Guild: Striking Distance
Default

What are you comparing it to? Succor + P&H vs. Succor + MoR/Edrain? You're going to find that the latter is much better.
Greedy Gus is offline   Reply With Quote
Old Mar 07, 2006, 08:10 AM // 08:10   #54
Academy Page
 
Join Date: Dec 2005
Location: Canada
Guild: Templar Knights of Balthazar
Profession: N/
Default

oh I wasnt comparing it, I was just putting the idea out there.
N00bz0r is offline   Reply With Quote
Old Mar 07, 2006, 12:14 PM // 12:14   #55
Frost Gate Guardian
 
Keyote's Avatar
 
Join Date: Nov 2005
Default

Haven't tried it with succor, but I didn't find maintaining enchantments as much of a problem as people say it is. P&H does work along with something else, the good thing about it is not having any long gaps before you get some gain. It's just not as preferable as energy on tap for most monks and I have found e-drain a good choice since switching.

Last edited by Keyote; Mar 07, 2006 at 12:18 PM // 12:18..
Keyote is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Signet of Humility for countering boon prots Mithie Gladiator's Arena 12 Mar 03, 2006 04:50 AM // 04:50
Mesmers Vrs Boon Prots CAT Gladiator's Arena 50 Feb 23, 2006 09:01 PM // 21:01
offering boon prot vs. mantra boon prot/heal awesome sauce The Campfire 11 Feb 23, 2006 06:27 PM // 18:27
Keira Darkwind Questions & Answers 3 Jun 13, 2005 01:06 PM // 13:06
Xavz The Campfire 2 May 23, 2005 06:51 PM // 18:51


All times are GMT. The time now is 09:50 PM // 21:50.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("