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Old Mar 04, 2006, 04:48 PM // 16:48   #41
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When did you verify this research, Grammar? Because to my knowledge the skill has been fixed to apply the healing bonus as long as they are <50% when it's cast, and that has been consistent with my experience using it.
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Old Mar 04, 2006, 04:53 PM // 16:53   #42
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Quote:
Originally Posted by wheel
WoH doesn't have an inherrent disadvantage in a 3 or 2 monk backline. It does have an inherrent disadvantage if it's on the bar of a monk who also has your sole Heal Party.
what I meant was monks over heal too often when parties run 3 monk backline.With over healing and/or non-health-below 50% heals, WoH cant show its value.
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Old Mar 04, 2006, 06:10 PM // 18:10   #43
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Quote:
Originally Posted by Grammar
Here is what happens when you click WoH:

1. All healing bonuses gained through the Divine Favor attribute line are calculated FIRST, before any other healing is done. This means both the regular Divine Favor bonus as well as the Divine Boon bonus if you are running Divine Boon.

2. After all Divine Favor bonuses are applied to the target's HP, the game then checks the target's HP to see if it's below 50%. If the target is below 50%, both the regular heal and the bonus heal are both applied at the same time. If the target is not below 50%, only the regular heal is applied.
I did some testing with divine boon on the burning student and you are correct. The target had to be substantially under 50% health for the bonus to kick in.

I also tried some testing with high divine favor bonus, and I found that the target also had to be a little more under 50% health than I could observe with my own eyes. So yes, I agree with you that the 50% health check is taken after the divine favor bonus. I remember this being the case some time ago, and thought it had been fixed, but apparently it has not.

However, I still would agree that WoH is great for managing energy, slightly more now with the minor nerf to OoB. But don't ever use WoH while running divine boon. It is trash.
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Old Mar 05, 2006, 01:41 AM // 01:41   #44
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woh+orison+kiss, huge healing spam but u must get energy from sowhere. OoB=negative: it is elite and sucks noowadays, insp hex+drain ench+power drain+channeling(or some of these): very good choice, no elites and u can i.e. remove hexes and gain energy.

orison+woh+touch+kiss+hp+mend ailment+insp hex+channeling

inspiration 9
healing 12+1+1
divine 9+1
protection 3+1

This rocks, even your team mates will see the difference, and u no more drop like a fly against iway

Boon prot FTW in PVE.
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Old Mar 05, 2006, 03:24 AM // 03:24   #45
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i use WoH or OoB. Both have its advantages but i would prefer oob and replace WoH with dwayna's kiss.

my 4 main skills for woh build is orison, woh, healing touch, and healing other.
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Old Mar 05, 2006, 07:57 AM // 07:57   #46
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Quote:
Originally Posted by Effigy
When did you verify this research, Grammar? Because to my knowledge the skill has been fixed to apply the healing bonus as long as they are <50% when it's cast, and that has been consistent with my experience using it.
The situation I described has been the case for as long as I've had the game (last fall), and is still the case today from what I can tell.
I've only played my monk once since the March 2nd update, but WoH appears work the same as it always has, so I didn't do any hardcore re-testing of it. Maybe I'll re-test it next time I play my monk, just to be absolutely sure there wasn't a hidden fix in the March 2nd update.

But I can tell you with 100% certainty that the situation I described was indeed the case before the March 2nd update.
Again, nothing appears to have changed after the update, but I suppose I can't say with 100% certainty that nothing has changed until I thoroughly re-test it (but I'm pretty damn sure it's the same).

Last edited by Grammar; Mar 05, 2006 at 08:03 AM // 08:03..
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Old Mar 05, 2006, 09:53 PM // 21:53   #47
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Try this test.. go anywhere with another monk with Infuse Other and have em cast it on you. Now cast WoH on him. You get a mass heal. From my experience regardless of DF bonus. No comment on the DB side as I havent run Divine Boon on a healer in ages..since WoH was fixed anyways. I dont doubt that DB heals first then Word checks half but alone Word triggers at 50% or lower every time I have tried it in HoH as Word/HP monkI try to save Word for either an infuse hit or quick save heal.
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Old Mar 06, 2006, 04:08 AM // 04:08   #48
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Think of WoH this way. Assuming you're running either 16 healing and max divine favor (13, 14, or 15) compared to 14 healing, 12 divine, and 10 blood magic. At 10 blood magic, you gain 11 energy after the cost of oob but not acounting for the sac (now 20% x_x). Every 2-3 heals with word of healing instead of heal other saves you 15 energy, boom OoB, even pre-nerf got owned. But those were ideal conditions for word of healing. Lets say your allies never got below 50% HP, you could use WoH as a pumped up orison and save orison for yourself or that stupid ranger's pet =p, you wouldn't really need e-management if your allies never go that low since its obvious you're a good monk or the enemy sucks
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Old Mar 06, 2006, 09:30 AM // 09:30   #49
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WoH only works well with other 5 energy healing spells (orison, kiss, touch for self). With only 5e spells you don't need other energy management, and are far surpassing the healing abilities of heal other/(infuse + touch) + oob.
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Old Mar 06, 2006, 03:31 PM // 15:31   #50
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Before the skills update, I pretty much used OoB exclusively. There was a short while where I tried out MoR and Distortion, but was not a huge fan.

Since the skills update I have done a lot of experimentation with monk builds. I have to say I have been impressed by the Word/D.Enchant combo for energy management. Here is the build I have been using:

Heal Monk
Monk/Mesmer

Healing Prayers: 16 (12+4)
Divine Favor: 9 (8+1)
Inspiration Magic: 10

- Word of Healing [Elite] (Healing Prayers)
- Mend Condition (Protection Prayers)
- Orison of Healing (Healing Prayers)
- Infuse Health (Healing Prayers)
- Healing Touch (Healing Prayers)
- Heal Other (Healing Prayers)
- Holy Veil (Monk other)
- Drain Enchantment (Inspiration Magic)

Energy-wise you are pretty sound if you are draining enchantments as soon as it recharges. Word is basicly what you will be hitting 70% of the time, your staple skill. Everything else has a situational use, apart from orison which you just spam where neccasary if you need a heal whilst Word is recharging.
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Old Mar 06, 2006, 05:53 PM // 17:53   #51
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Quote:
Originally Posted by Grammar
The situation I described has been the case for as long as I've had the game (last fall), and is still the case today from what I can tell.
I've only played my monk once since the March 2nd update, but WoH appears work the same as it always has, so I didn't do any hardcore re-testing of it. Maybe I'll re-test it next time I play my monk, just to be absolutely sure there wasn't a hidden fix in the March 2nd update.

But I can tell you with 100% certainty that the situation I described was indeed the case before the March 2nd update.
Again, nothing appears to have changed after the update, but I suppose I can't say with 100% certainty that nothing has changed until I thoroughly re-test it (but I'm pretty damn sure it's the same).
Apparently this has been fixed very recently. I'd be surprised if it hadn't because lots of people are saying it now works as it should.
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Old Mar 07, 2006, 01:26 AM // 01:26   #52
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Quote:
Originally Posted by JR-
Heal Monk
Monk/Mesmer

Healing Prayers: 16 (12+4)
Divine Favor: 9 (8+1)
Inspiration Magic: 10

- Word of Healing [Elite] (Healing Prayers)
- Mend Condition (Protection Prayers)
- Orison of Healing (Healing Prayers)
- Infuse Health (Healing Prayers)
- Healing Touch (Healing Prayers)
- Heal Other (Healing Prayers)
- Holy Veil (Monk other)
- Drain Enchantment (Inspiration Magic)
I am sure that the build is meant for large battles only.... because I dont see how the build can stand up solo against hexes (migraine, conundrum, diversion, shame, backfire, subversion, and soul leech all seem to hose the build pretty hard) plus no self condition removal.

As part of a 3-monk backline I would definately take it, but for 2-monk lines I think I would prefer 2 boon prots. Healing spells, have always, for me, been excruciatingly slow. Its always frustrating to see an ally die when you are at ~full energy and word (or orison or heal other etc) was 9/10 complete, and the only reason he died was because you couldnt pump out the heal spells fast enough.
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