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Old Jan 05, 2006, 02:22 AM // 02:22   #1
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Default echo SS/SV/ATB build

well this is basically the build i use to farm with a 55 hp monk(because they are no more called solo monks)

ATTRIBUTES

curses=12+3+1
soul reaping=7 (or less if u want more time on SV)
illusion=10 (or more depends on the time u want)
The rest in blood magic

*NEED BOTH ATTRIBUTE QUEST*

WEAPONS

1.-villnars Glove
2.-villnars claw

NOTE:
if u need any weapon above pm me in game and i can sell you

SKILLS

Spriteful Spirit=curses(ELITE)=Necromancers
Arcane echo=non-attribute=Mesmers
Desecrate enchantments=curses=Necromancers
Sympathetic Visage=illusion=Mesmer
Suffering=curses=Necromancers
Awaken the blood=blood=Necromancers
insidius parasite=curses=Necromancers
Resurrection signet=(take in case ur monk dies)

VS Aatxes

1.-cast awaken the blood
2.- Cast arcane echo
3.-Echo the priteful spirit
4.-cast SS No1 in one aatxe
5.-cast SS No2 in a different aatxe
6.-if more damage needed cast insidious parasite in any aatxe and cast desecrate for more damage



VS Darkness

1.-cast awaken the blood
2.-cast sympathetic visage
3.-cast arcane echo
4.-echo SS
5.-cast SS No1 on darkness
6.-cast SS No2 on a different darkness
7.-cast desecrate enchantments for more damage

VS Smites

1.-cast awaken the blood
2.-cast SV on monk
3.-wait 2 seconds and cast echo
4.- echo SS
5.-cast SS No1 on a smite
6.-cast SS No2 on a different smites
7.-cast desecrate enchantments on any smite to take up to 70+damage to each

Note

in the smite part as difference from undead preachers build i dont echo SV cause cause it make 18 seconds of -3 energy each attack so around the 4th second i echo SS and cast the 2 SS on different smites so in around 10 seconds they are dead and u dont even have time to cast a desecrate enchantments cause by the time they would probably be dead

If u need help pm me in game

IGN: Darth Flesh il<---(for this part u need to type i and then l

Last edited by jaibas17; Jan 05, 2006 at 02:28 AM // 02:28..
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Old Jan 05, 2006, 03:11 AM // 03:11   #2
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If you have extra energy don't waste it on skills like suffering and and IP when you could be casting another SS, as far as offense.... concentrate on SS.... if u use it right its all u need! Empathy also works well with it!
* bring something else along with SV for smites like SoW... or power drain!

Also bring Blood Ritual, speed things up alot of monk is left drained for whatver reason..
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Old Jan 05, 2006, 04:08 AM // 04:08   #3
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You'll kill the Graspings a whole lot quicker without using SV on the monk.

SV = no flurry = slower kills.

Sure, your monk has to put up with their Fear Me, but none of the 55 monks I've gone with have had problems
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Old Jan 05, 2006, 06:04 PM // 18:04   #4
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trust me with the correct timing i was up to cast 3 SS and 5 aatxes died in 15 seconds or less
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Old Jan 05, 2006, 06:15 PM // 18:15   #5
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poster #2 is correct
you dont need to waste slots with suffering or IP
you need to replace those slots with SoW to help kill the straggling Aataxes
and it would help to bring power spike to kill/interupt the NM
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Old Jan 05, 2006, 06:17 PM // 18:17   #6
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Quote:
Originally Posted by jaibas17
trust me with the correct timing i was up to cast 3 SS and 5 aatxes died in 15 seconds or less
lol correct timing..... casting SS on Aatxes doesn't involve good timing.... actually none at all..... your casting SS as soon as it recharges.... i usually get off 4 SS cast!!! thats 60 energy right there, not including the 15 for echo..... tell me what good your other curses skills are doing you..... not making kills any faster.... and if u have 15 energy.... kills will go alot better if you get off another SS instead of say Suffering.....AND I AGREE WITH ABOVE.... YOU DO NOT CAST SV FOR GRASPINGS... THEY DROP WICKED FAST TO BEGIN WITH.... if your 55 is asking for SV for them... I suggest finding another 55!
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Old Jan 05, 2006, 06:24 PM // 18:24   #7
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Quote:
Originally Posted by tigernz
You'll kill the Graspings a whole lot quicker without using SV on the monk.

SV = no flurry = slower kills.

Sure, your monk has to put up with their Fear Me, but none of the 55 monks I've gone with have had problems
That's the worst advice I've ever seen regarding UW. ALWAYS cast sv on your monk for graspings if you can, since graspings will interupt and steal energy from him (fear me!,) and if you don't kill fast enough they will skull crack him (dazed.) they have such low hp anyways that flurry doesn't make a difference, and 1 SS + 1 Desecrate is more than enough to kill a set.

it's not a huge issue for only a few graspings, but it's good practice to do it on ALL graspings, as it doesn't hurt you any, but it saves the monk a lot of hassle.


Quote:
AND I AGREE WITH ABOVE.... YOU DO NOT CAST SV FOR GRASPINGS... THEY DROP WICKED FAST TO BEGIN WITH.... if your 55 is asking for SV for them... I suggest finding another 55!
I'd like to see you take a monk and tank 3 sets of graspings (~12-16 at once) without SV. The interupts alone are enough to drain your energy to nothing, not to mention the possibility of not being able to prot/breeze in time. Fear me! and skull crack are just bonuses, and only add to the reason why SV is a good idea. as you said, they drop fast anyways, so 2 SS's is more than enough already, so you should have no problem with energy. Why NOT use sv?

Not to say that it's impossible to tank them without SV, it most definitely is possible. It just makes it WAY easier if you have it, and much less chancy.

You can always tell the players who don't play both sides. If you had a monk too you'd know this. (just as there are monk things you'd only know if you have an ss.nec)

Last edited by sno; Jan 05, 2006 at 06:28 PM // 18:28..
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Old Jan 05, 2006, 06:33 PM // 18:33   #8
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Quote:
Originally Posted by sno
That's the worst advice I've ever seen regarding UW. ALWAYS cast sv on your monk for graspings if you can, since graspings will interupt and steal energy from him (fear me!,) and if you don't kill fast enough they will skull crack him (dazed.) they have such low hp anyways that flurry doesn't make a difference, and 1 SS + 1 Desecrate is more than enough to kill a set.

it's not a huge issue for only a few graspings, but it's good practice to do it on ALL graspings, as it doesn't hurt you any, but it saves the monk a lot of hassle.




I'd like to see you take a monk and tank 3 sets of graspings (~12-16 at once) without SV. The interupts alone are enough to drain your energy to nothing, not to mention the possibility of not being able to prot/breeze in time. Fear me! and skull crack are just bonuses, and only add to the reason why SV is a good idea. as you said, they drop fast anyways, so 2 SS's is more than enough already, so you should have no problem with energy. Why NOT use sv?

Not to say that it's impossible to tank them without SV, it most definitely is possible. It just makes it WAY easier if you have it, and much less chancy.

You can always tell the players who don't play both sides. If you had a monk too you'd know this. (just as there are monk things you'd only know if you have an ss.nec)
LOL, I NEVER cast SV for Graspings and I've NEVER had a problem... no matter what size group they usually take approx 10 seconds to kill!
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Old Jan 05, 2006, 06:35 PM // 18:35   #9
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Quote:
Originally Posted by sno

You can always tell the players who don't play both sides. If you had a monk too you'd know this. (just as there are monk things you'd only know if you have an ss.nec)
I play a 55hp as much as i play an echo ss/sv and i still think graspings are easy.... they are so easy.... what monks are you playing with where they need sv for them, seriously.... they won't even need to recast PS before i'll have the whole group DEAD
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Old Jan 05, 2006, 06:37 PM // 18:37   #10
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Quote:
I play a 55hp as much as i play an echo ss/sv and i still think graspings are easy.... they are so easy.... what monks are you playing with where they need sv for them, seriously.... they won't even need to recast PS before i'll have the whole group DEAD
I didn't say it was impossible. It is quite easy with small grasping groups. It's when you take the full room of graspings that things get interesting. The fact remains that the necro does NOT NEED his full energy pool to kill graspings, and since SR will boost it all back anyways, why not make the monks life a little easier by SV'ing him?

BTW: This build is imo FAR superior to Undead Preacher's, the only thing in this build I would change is insideous parasite, which I would switch for an interupt. Interupts are nice for when random nightmares spawn while the monk isn't aggro to anything, so he doesn't have to waste SB. Also useful to interupt Maelstroms from coldfires. Insideous just isn't necessary :P


One thing I'm noticing about this build though, is that Jaibas doesn't seem to have a use for suffering. He has it on his bar, but doesn't use it. If you cast suffering against smites just after your 2nd spiteful, it covers it so if they get any last minute energy before they die they can't smite it off. The only reason I ever use suffering is as a cover hex. the damage it does is simply not worth the energy cost.

Last edited by sno; Jan 05, 2006 at 06:42 PM // 18:42..
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Old Jan 05, 2006, 06:42 PM // 18:42   #11
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Quote:
Originally Posted by sno
Like I said, you don't have a monk. It makes things MUCH easier on the monk by using sv. Chances are if you have a bad monk he won't be aggroing the whole room at once anyways (because he can't.)

BTW: This build is imo FAR superior to Undead Preacher's, the only thing in this build I would change is insideous parasite, which I would switch for an interupt. Interupts are nice for when random nightmares spawn while the monk isn't aggro to anything, so he doesn't have to waste SB. Also useful to interupt Maelstroms from coldfires. Insideous just isn't necessary :P
How is this better than my build....

His Other Skills include
SUFFERING(waste of 15 energy when u could cast another ss)
DESECRATE ENCHANTMENTS
INSIDIOUS PARASITE( another 15 energy you could use for ss)

My other Skills Include
Sig of Weariness(helps kill smites) ~ 0 energy cost
Empathy(adds 18 dmg to 41 from ss)~ 10 energy cost
Blood Ritual(gives monk boost in between and b4 fights)

Other skills are the same, and the skills that do vary even you say that are a waste of slots, so you are saying his build is better based on what...oh yea, cuz u don't like me, lol

MY BUILD IS MUCH MORE EFFECTIVE, AND IF YOU LOOK THROUGH MY THREAD, I HAVE A LOT OF PEOPLE THAT AGREE!


BTW: did u look at the original posters Solo build... if you did you'de realize he's obviously new.... My build and his build differ with 3 skills, and you say he should change 2 of them..... so i'de like to know how its better than mine, oh yea, its not

Last edited by Undead Preacher; Jan 05, 2006 at 06:49 PM // 18:49..
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Old Jan 05, 2006, 06:55 PM // 18:55   #12
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Quote:
Originally Posted by Undead Preacher
SUFFERING(waste of 15 energy when u could cast another ss)
SS should be recharging when you cast this, as it's only used for a cover enchant for smites.

Quote:
DESECRATE ENCHANTMENTS
I can't understand why anyone wouldn't bring this, it's the 2nd most important spell (next to Spiteful of course)

Quote:
INSIDIOUS PARASITE( another 15 energy you could use for ss)
true, this one isn't great.. I'd much prefer cry of frustration.

Quote:
Sig of Weariness(helps kill smites) ~ 0 energy cost
SV is quite sufficient draining the energy from smites. I think an interupt would be a much better use of a slot

Quote:
Empathy(adds 18 dmg to 41 from ss)~ 10 energy cost
Empathy is single target, which will cause your groups to die sparatically. If you do it right your groups should 'flop' all at once.

Quote:
Blood Ritual(gives monk boost in between and b4 fights)
No decent monk should need blood ritual. It's 100% useless if the monk is worth your time.



to top all that off, you're running NO SOUL REAPING. How is a monk going to feel when you have to sit around waiting for you to recharge energy? bringing dom makes your attributes spread too thin.

Last edited by sno; Jan 05, 2006 at 06:57 PM // 18:57..
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Old Jan 05, 2006, 07:42 PM // 19:42   #13
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Quote:
Originally Posted by sno
SS should be recharging when you cast this, as it's only used for a cover enchant for smites.



I can't understand why anyone wouldn't bring this, it's the 2nd most important spell (next to Spiteful of course)



true, this one isn't great.. I'd much prefer cry of frustration.



SV is quite sufficient draining the energy from smites. I think an interupt would be a much better use of a slot



Empathy is single target, which will cause your groups to die sparatically. If you do it right your groups should 'flop' all at once.



No decent monk should need blood ritual. It's 100% useless if the monk is worth your time.



to top all that off, you're running NO SOUL REAPING. How is a monk going to feel when you have to sit around waiting for you to recharge energy? bringing dom makes your attributes spread too thin.
I never have an energy problem for one.... and I only use empathy if there is a 1 on 1 situation....suffering isn't worth 15 energy, and if u know how to play.... SS will be taking up 95% of your energy..... Echo= 15 energy...... SS=15 energy..... I usually cast SS about3-4 times depending on #of foes, Echo and only 3 SS cast is 60 energy.... with 4 its 75

when it comes to smites, between casting echo, sv, and ss alot of extra energy isn't available, thats why SoW works well.... I echo SV, not SS and i don't ever even need a cover hex.... with my build UW runs are very easy and very efficient... The BR is in case monk needs it... nice to have it
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Old Jan 05, 2006, 07:50 PM // 19:50   #14
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Well, for the sake of pug monks everywhere, I hope people read BOTH of these builds and make their own based on that. Clearly there's no way to convince you without showing you first hand what I'm talking about, and how fast smite runs can really go.

please don't condescend people by saying "if you know how to play." There are CLEARLY many different SS/Sv styles, and I can assure you that yours is NOT the fastest of them all. If you insist on running your way that's perfectly fine, but you have no business saying that those who don't use your style "don't know how to play."
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Old Jan 05, 2006, 08:03 PM // 20:03   #15
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i didnt said u need to cast ip or suffering is just if u want some more extra damage after those 3-4 aatxes so u can kill even faster

and undead preacher i never said this build was better than yours its just another build and so
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Old Jan 05, 2006, 08:04 PM // 20:04   #16
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and with insidious parasite casted after 3-4 SS its just for more extra damage !!!
isnt a fight of whoi got the best build
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Old Jan 05, 2006, 08:05 PM // 20:05   #17
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and true any decent monk should need the help of blood ritual cause by the time u recharge echo or so he is with complete energy
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Old Jan 05, 2006, 08:07 PM // 20:07   #18
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empathy is really useless as IP

cause both just target one smite or aatxe or whatever and makes them to die sparatically as sno said
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Old Jan 05, 2006, 08:24 PM // 20:24   #19
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FFS undead preacher more ppl agree with ur post cause ur post has more time in here and mine was made yesterday!!!!
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Old Jan 05, 2006, 08:55 PM // 20:55   #20
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Just wanted to respond to Sno's comment about not using SV on grasping's being the "worst advice ever."

Graspings tend to open up with Distracting Blow, which has a 10 sec recharge if I'm not mistaken. If your monk goes in with a fresh PS & HB and waits out the first couple of hits before recasting PS & HB then there should be little change of interruption because the majority (if not all) of them will have already used their interrupt. If need be it's not a big deal to draw out another interrupt with a recast of mending or one of the other maintained enchants.
By the time their original DB has recharged they're dead more often than not.

Daze generally isn't a concern as by the time they've worked up enough adrenaline to use Skull Crack (from memory it's something like 10) they're all dead from the 2-3 x Spitefuls that the N/Me has laid down.
The monks I've partied with have all carried Bonetti's defense which seems to be sufficient to keep their energy up from Fear Me. By the time the Darknesses have enough adrenaline to use FM they're also about 1/2 dead.

I'm not disagreeing at all about whether SV is useful vs Darknesses. Obviously it's very useful and makes your monks job a lot easier, and depending on the monk I'm with I'll use it, or not. The majority of monks on my friends list prefer that I don't use it as they don't need it and it slows the killing down. If I'm with a monk I've never partied with before I'll use it unless they request otherwise.

For what it's worth, I go with 16 curses, 11 illusion, the rest in SR

Spiteful
Arc Echo
SV (17 secs @ 11 illusion)
Awaken the Blood
Desecrate
Pwr Drain (for nightmares & coldfires)
Leech Sig (for nightmares & coldfires)
Res sig (just in case!)

I'm thinking of trying out Clumsiness since I've got the points in illusion anyway and it'd speed up killing on solo targets a lot. Would probably drop leech sig in that case.
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