Feb 18, 2006, 02:53 PM // 14:53
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#1
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Frost Gate Guardian
Join Date: Dec 2005
Guild: PS
Profession: Mo/W
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What are pros & cons of mesmer?
Was thinking of starting another char but i don't really knwo what are the pros and the cons of being a mesmer.
Would be greatful if someone could tell me.
Also:
Can mesmers Solo?
If yes, what can they solo?
Is Me/N a good combo?
What is best combo?(for interrupt/big damage dealing)
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Feb 18, 2006, 03:03 PM // 15:03
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#2
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Academy Page
Join Date: Sep 2005
Profession: Me/
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Mesmers make missions easy for everyone else. Sometimes, they make them rediculously easy. Alternatively, if you don't have the right kind of setup for a mission (the 'right kind' can change from area to area) then you can end up pretty useless. It takes brains to play a good mesmer.
Their gimmick is that they can cast spells faster, and are great at taking out bosses and similar large targets. By 'take out', I usually mean render useless and vulnerable, but that's not to say mesmers can't dish out the damage. It's just harder to do than other professions.
Me/N works because Necromancers and Mesmers are really two sides of the same coin: Mesmers work well against single targets, while Necromancers have skills that affect over an area. They're both subtle professions, or can be. Or you could just summon fifty minions and have at it.
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Feb 18, 2006, 03:14 PM // 15:14
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#3
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Just getting the unanswered question.. mesmers can solo a few things.
55hp builds can kill...
Smite run (aatxes, graspings, smite crawlers, coldfire nights)
Forest titans
griffons
hydras
sandwurms
and more...
full hp builds (somewhat less of them) can kill
ettins
some others that I can't remember right now
Basically, beginners sums up the layman terms of mesmerization. For more detail, look at some of the threads in the forums such as 'Mesmer builds - discussion.'
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Feb 18, 2006, 03:21 PM // 15:21
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#4
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Banned
Join Date: Aug 2005
Location: N.Y.C.
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I can solo minotaurs(desert) with a full hp Me/N. Still working to tweak the build to be able to do Griffons, but I don't have much hope.
Just wanted to add
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Feb 18, 2006, 03:41 PM // 15:41
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#5
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Frost Gate Guardian
Join Date: Dec 2005
Guild: PS
Profession: Mo/W
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Quote:
Originally Posted by Avarre
Just getting the unanswered question.. mesmers can solo a few things.
55hp builds can kill...
Smite run (aatxes, graspings, smite crawlers, coldfire nights)
Forest titans
griffons
hydras
sandwurms
and more...
full hp builds (somewhat less of them) can kill
ettins
some others that I can't remember right now
Basically, beginners sums up the layman terms of mesmerization. For more detail, look at some of the threads in the forums such as 'Mesmer builds - discussion.'
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looked at thread already, what do forest titans drop?
Is it possible to kill Forest titans with a 55 monk?
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Feb 18, 2006, 04:15 PM // 16:15
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#6
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Perfectly Elocuted
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edit, Double Post.
Last edited by SnipiousMax; Feb 18, 2006 at 04:28 PM // 16:28..
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Feb 18, 2006, 04:18 PM // 16:18
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#7
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Perfectly Elocuted
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Titan's drop Rare (as in rare not just gold) shields and hammers. They also drop armor's etc. Its a 'farm for the challenge' kinda farming, the payoff's aren't many, but they're huge.
Con's of course for the Mesmer:
Being the single most misunderstood and neglected class in the game.
Its sometimes hard to find a PuG when people are looking for the "Invincible Trinity" of Ele, Warrior, Monk.
Pros:
Adaptability.
Mesmer's are also very fun class to play.
Last edited by SnipiousMax; Feb 18, 2006 at 04:28 PM // 16:28..
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Feb 18, 2006, 04:33 PM // 16:33
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#8
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Frost Gate Guardian
Join Date: Dec 2005
Guild: PS
Profession: Mo/W
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Can someone with an in game mesmer show me some of what they do, askign cause is my last slot and really dont know if i should make a mesmer or what..
IGN: H D S
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Feb 18, 2006, 05:28 PM // 17:28
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#9
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Illusion Of Skill
Profession: W/
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I can tell you having just taken my Mesmer past Thunderhead(after playing through w/ a Warrior, Monk, Necro, and Ranger(he was deleted)), is that they make EVERY mission easier. Maybe it's just because I'm a more experienced and well-rounded player now, but you will NEVER be in a group that gets stuck on a monk boss while you're a mesmer.
We're an underappreciated class because everyone just assumes its the Ele's and Warriors doing the damage...I wish there were more visible effects of our spells going off when the enemy is decimated, to let the unbelievers know who the real bossman is in the PUG's.
My most recent favorite - Backfire on a Mursaat Necromancer right before he casts Blood Renewal. Instagib.
Begginers_Luck is right on having the right type of setup. In my experience, this revolves around having a balance between Anti-Caster and Anti-Warrior, once you get a look at the skillsets you'll know what I mean. Nothing better then getting Empathy and Ineptiude on a Whinte Mantle using Frenzy. Not only does he own himself, he's blind the whole time. Just one of the many combo's a Mesmer can put together.
Ok I've typed too much, I'll shutup now.
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Mar 06, 2006, 03:26 PM // 15:26
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#10
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Academy Page
Join Date: Mar 2006
Guild: Order of the Lady Renee
Profession: Me/Mo
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Pros: Depending on the build you set up, no build is safe from a Mesmer. You can go Caster Shutdown, Warrior Crippling or you can create some fiendishly evil build that drives even the AI insane, and they don't even have a brain to begin with!
Cons: Mesmers usually aren't survivors, though there are Mantras that can help fix that like Physical Resistance, Distortion etc. The other thing is that if you're a Mesmer, it makes for real hard going in the later missions because a Mesmer isn't what a lot of people are looking for to make that perfect all-destroying group, despite the fact that Mesmers are often all that's needed to complete that all-destroying group, not an extra Monk. Blast you holy trinity of Tank, Nuker and Monk!
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Mar 06, 2006, 05:13 PM // 17:13
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#11
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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stopping somone from casting is so fun you can just...stop them
but a con is that people nevernotice when you disrupt but always if youn dont
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Mar 06, 2006, 06:26 PM // 18:26
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#12
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Krytan Explorer
Join Date: Jan 2006
Location: United Kingdom - London, China - Hong Kong
Profession: R/
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Its no news I am a noob, so I am going to ask:
Why would a 55hp Me can solo better than a full HP Me?
What is the key of being 55?
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Mar 06, 2006, 06:54 PM // 18:54
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#13
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Krytan Explorer
Join Date: May 2005
Location: UK
Guild: Malice Nights [MN]
Profession: A/Me
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Quote:
Originally Posted by romeo_longsword
Its no news I am a noob, so I am going to ask:
Why would a 55hp Me can solo better than a full HP Me?
What is the key of being 55?
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You have to be Me/Mo, and using Protective Spirit with 55hp means you only take 5 damage per hit.
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Mar 06, 2006, 07:02 PM // 19:02
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#14
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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and with 10 hp regen, that equates to being able to absorb 4 hits per second (extremely handy vs things that hit very hard)
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Mar 06, 2006, 08:03 PM // 20:03
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#15
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Ascalonian Squire
Join Date: Jan 2006
Guild: The Army of None (AON)
Profession: Mo/E
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I recently started a mesmer myself, and I had an interesting experience in the Ruins of Surmia mission last night. Me, being not so bright sometimes, replaced my res sig with a 'cool new domination skill' right before going into the mission. I get to the bonus, I'm wiping out the fire dudes when Alesia goes down.
rant
Why is it that firestorm causes baddies to run to safety but henchies will stand there and take the full duration?
/rant
Anyhoo, I'm not too stressed because Stefan and Reyna are still alive and they're packing Sigs. Scratch that, Reyna is still alive and she's got a res sig. So I wrap up the guys up top, finish the bonus and stand there waiting for my faithful ranger friend to res our healer so we can keep going. And I'm waiting. Turns out Alesia had indeed died once already, Reyna's sig is burned out. So I figure, no problem, I've got the bonus done I'll just grab the Surmian monument for cities and call it a night. So I go up there, grab the monument and say to myself "You know what, why quit? Let's see how far we get before we're sent back to the outpost."
I couldn't have done it with my Monk, Warrior, Elementalist, Necromancer or Ranger... But Reyna and I finished that mission by ourselves. All it took was a bit of familiarity, a little bit of terrain exploiting and a whole crapload of domination magic.
I think that is the pro and the con for mesmers right there. We spend so much of the game not needing groups that when we finally get to the point where we do... Nobody knows what we're capable of.
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Mar 07, 2006, 04:24 PM // 16:24
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#16
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Quote:
Originally Posted by SnipiousMax
Con's of course for the Mesmer:
Being the single most misunderstood and neglected class in the game.
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Will everyone please give the tired 'Mesmers are underappreciated' mantra a rest? Almost every single balanced tombs build contains not one but two E-Surgers.
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Mar 07, 2006, 06:08 PM // 18:08
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#17
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: R/
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Quote:
Originally Posted by The Real Roy Keane
Will everyone please give the tired 'Mesmers are underappreciated' mantra a rest? Almost every single balanced tombs build contains not one but two E-Surgers.
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Agreed!
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Mar 07, 2006, 09:18 PM // 21:18
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#18
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Ascalonian Squire
Join Date: Jan 2006
Guild: The Army of None (AON)
Profession: Mo/E
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Quote:
Originally Posted by The Real Roy Keane
Will everyone please give the tired 'Mesmers are underappreciated' mantra a rest? Almost every single balanced tombs build contains not one but two E-Surgers.
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Unfortunately
PvP != PvE
(much as I wish it did)
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Mar 08, 2006, 12:47 AM // 00:47
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#19
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Banned
Join Date: Nov 2005
Location: Asian in Lousiana
Guild: The Endbringers
Profession: R/Me
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I prefer rangers over mesmer just because interupts are almost all based on skill instead of spell, our armor is much better, and we can dish out some decent damage while wreacking havoc, but I guess mesmers have their use.
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Mar 08, 2006, 01:12 AM // 01:12
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#20
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Jungle Guide
Join Date: Jul 2005
Location: Australia
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Pros of being a mesmer: its fun
Cons: getting into a group can, at times, be hard.
Yes, mesmers can solo, and a great variety of creatures at that, solo builds range from pure mesmer to mesmer + secondary profs. depending on what you're soloing at the time.
Rangers can interupt more skills atm (I am soo hoping for more skill interupts for mesmers in the next chapter) however, a mesmer can do nasty things like powerblock a spell and no ranger can compete with that.
Me/N is a wonderful combination, curses provides some nice skills, with my personal favourite being parasitic bond (degen + health for me when it ends).
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