Mar 12, 2006, 02:28 AM // 02:28
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#1
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Ascalonian Squire
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Gale Tank
With the proper enchants from monks this build is very good
Gale Tank
Notes: Use stances for damage, energy. For hammers do a 4,5,6,8,7 combo. Use Beserker Stance for adreniline
Warrior/Elementalist
Level: 20
Strength: 4
Tactics: 16 (12+4)
Hammer Mastery: 12 (11+1)
Air Magic: 5
Gladiator's Defense [Elite] (Tactics)
For 11 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 37 damage.
Energy:5 Cast:0 Recharge:30
Bonetti's Defense (Tactics)
For 11 seconds, you have a 75% chance to "block" incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
Adrenaline:8
Berserker Stance (Strength)
For 7 seconds, you attack 33% faster and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
Energy:5 Cast:0 Recharge:30
Belly Smash (Hammer Mastery)
If this attack strikes a foe who is on the ground, the resulting dust cloud will blind adjacent foes for 9 seconds.
Energy:5 Cast:1 Recharge:30
Hammer Bash (Hammer Mastery)
Lose all adrenaline. If Hammer Bash hits, your target is knocked down.
Adrenaline:6
Staggering Blow (Hammer Mastery)
If this hammer blow hits, your target will suffer from Weakness for 13 seconds.
Adrenaline:6
Irresistible Blow (Hammer Mastery)
If this attack hits you strike for +24 damage. If Irresistible Blow is "blocked," your target is knocked down and takes 24 damage. Irresistible Blow cannot be "evaded."
Energy:5 Cast:0 Recharge:4
Gale (Air Magic)
Knock down target foe for 3 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.)
Energy:10 Cast:1 Recharge:5
First build suggestions would be highly appreciated
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