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Old Feb 26, 2006, 06:36 PM // 18:36   #1
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Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Default Mo/R Divine Spirit

mo-r recharge


Monk/Ranger
Level: 20

Divine Favor: 11 (10+1)
Healing Prayers: 13 (11+2)
Wilderness Survival: 10

Orison of Healing (Healing Prayers)
Heal target ally for 63 points.
Energy:5 Cast:1 Recharge:2

Word of Healing [Elite] (Healing Prayers)
Heal target other ally for 71 points. Heal for an additional 89 points if that ally is below 50% Health.
Energy:5 Cast:0.75 Recharge:4

Healing Seed (Healing Prayers)
For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 26 Health.
Energy:10 Cast:2 Recharge:25

Healing Breeze (Healing Prayers)
For 10 seconds, target ally gains +8 Health regeneration.
Energy:10 Cast:1 Recharge:2

Remove Hex (Monk other)
Remove a Hex from target ally.
Energy:5 Cast:2 Recharge:7

Divine Spirit (Divine Favor)
For 11 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)
Energy:10 Cast:0.25 Recharge:60

Serpent's Quickness (Wilderness Survival)
For 25 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
Energy:5 Cast:0 Recharge:45

Rebirth (Protection Prayers)
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4 seconds. This Spell consumes all of your remaining Energy.
Energy:10 Cast:6 Recharge:0


Other possibility

Orison of Healing (Healing Prayers)
Heal target ally for 63 points.
Energy:5 Cast:1 Recharge:2

Healing Touch (Healing Prayers)
Heal target touched ally for 54 points. Health gain from Divine Favor is doubled for this Spell.
Energy:5 Cast:0.75 Recharge:5

Aura of Faith [Elite] (Divine Favor)
For 60 seconds, target ally gains 43% more Health when healed.
Energy:10 Cast:1 Recharge:20

Purge Conditions (Monk other)
Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target ally.
Energy:5 Cast:0.25 Recharge:20

Holy Veil (Monk other)
While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
Energy:5 Cast:1 Recharge:10

Divine Spirit (Divine Favor)
For 11 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)
Energy:10 Cast:0.25 Recharge:60

Serpent's Quickness (Wilderness Survival)
For 25 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
Energy:5 Cast:0 Recharge:45

Restore Life (Healing Prayers)
Touch the body of a fallen party member. Target party member is returned to life with 47% Health and 84% Energy.
Energy:10 Cast:8 Recharge:0

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It seems kind of pointless to have 10 Wilderness... just for one skill :/ That is my only gripe.
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Old Feb 27, 2006, 05:25 AM // 05:25   #2
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Guild: Death By [Emo]
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That is a good build i will try it out i have been looking for a good build like this for a while for my monk
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Old Feb 27, 2006, 06:32 AM // 06:32   #3
mmmmmmmm pie.
 
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Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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<3 serpants quickness. Sounds fun. I'll definately try it some time. (gotta take a break from bonder/boon builds)
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Old Feb 28, 2006, 03:58 AM // 03:58   #4
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Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Well I couldn't think of any use for a Mo/R other than Serpent's Quickness.
Some other skills worth consideration included:
Symbiosis (Beast Mastery)<--enchantment builds like bonders, prot monks
Create a level 1..8 Spirit. For creatures within its range, for each Enchantment on a creature, that creature's maximum Health is increased by 27..125. This Spirit dies after 30..126 seconds.
Energy:5 Cast:5 Recharge:60

Edge of Extinction (Beast Mastery)<-- faster killing of foes
Create a level 1..8 Spirit. For creatures within its range, whenever any creature dies, Edge of Extinction deals 14..43 damage to all nearby creatures of the same type. This Spirit dies after 30..126 seconds.
Energy:5 Cast:5 Recharge:60

Healing Spring (Wilderness Survival) <-- healing without having to watch ally HP bars, but risky due to easily interrupted
For 10 seconds, all nearby allies are healed for 15..51 every 2 seconds. While activating this skill, you are easily interrupted.
Energy:10 Cast:2 Recharge:20

Storm Chaser (Wilderness Survival) <--gain eenrgy from ele attackers
For 8..18 seconds, you move 25% faster, and you gain 1..4 Energy whenever you take elemental damage.
Energy:10 Cast:0 Recharge:30

Greater Conflagration [Elite] (Wilderness Survival) <-- reduce damage to a mainly caster/ranger team
Create a level 1..8 Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30..126 seconds.
Energy:5 Cast:5 Recharge:60

Quickening Zephyr (Wilderness Survival) <-- for getting fast recharge
Create a level 1..8 Spirit. For creatures within its range, all skills recharge twice as fast and cost 30% more Energy to cast. This Spirit dies after 15..39 seconds.
Energy:25 Cast:5 Recharge:60

Melandru's Resilience [Elite] (Wilderness Survival)<-- free enegry for hexes/conditions when combined with Draw conditions
For 8..18 seconds, you gain +2 Health regeneration and +1 Energy regeneration for each Condition and Hex you are suffering.
Energy:5 Cast:0 Recharge:25
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