Mar 01, 2006, 01:54 AM // 01:54
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#1
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Krytan Explorer
Join Date: Sep 2005
Location: California
Guild: (TRUE)
Profession: R/Me
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Weapon Set for Necros
I was wondering which weapon set should for my necro.
For instance -
Collector Staff (max, of course):
can be customized. base +10 energy, with 20% fast cast in an attribute and 20% recharge.
or
Collector One Handed Weapon and Off Handed:
Weapon - 20% recharge in an attribute
Offhand - base +12 energy, 20% fast cast in an attribute and 20% recharge
It seems to me that one handed weapon & off handed is a better deal but many necros seem to insist on using staves.
Am I missing something here?
Thanks
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Mar 01, 2006, 02:04 AM // 02:04
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#2
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Banned
Join Date: Aug 2005
Location: NYC
Guild: Daoine Sidhe
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I will go with staff and put energy head and a wrapping
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Mar 01, 2006, 02:06 AM // 02:06
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#3
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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The collector one handed weapon can be customized as well.
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Mar 01, 2006, 02:17 AM // 02:17
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#4
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Krytan Explorer
Join Date: Sep 2005
Location: California
Guild: (TRUE)
Profession: R/Me
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Care to elaborate on that, coldplay?
Really, Jetdoc? It is to my understanding one-handed caster items cannot be customized.
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Mar 01, 2006, 02:35 AM // 02:35
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#5
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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a max wand/offhand can give you the same stats with 2 more energy but for ease and cost go witha collector staff
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Mar 01, 2006, 03:55 AM // 03:55
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#6
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Banned
Join Date: Aug 2005
Location: NYC
Guild: Daoine Sidhe
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Quote:
Originally Posted by Barinthus
Care to elaborate on that, coldplay?
Really, Jetdoc? It is to my understanding one-handed caster items cannot be customized.
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Quote:
Originally Posted by Barinthus
Care to elaborate on that, coldplay?
Really, Jetdoc? It is to my understanding one-handed caster items cannot be customized.
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collector staff can be modded with energy+5 head ,health+30 wrapping or enchant+20% wrapping ect. so that you will get 15 energy and 3 other mods
collector wand/offhand cant be modded you will get 3 mods with 12 energy only.
If you willing to spend over 150k+ for perfect wand/rod/trunchehon, you may get 17 energy with condition and 3 mods from wand/offhand.
to conclude, i will choose collector staff with 5 energy head, hp+30 wrap or enchant 20% wrap for under 40k
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Mar 01, 2006, 04:04 AM // 04:04
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#7
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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i spent 5k on a +4 10% truncheon so 150k is a bit over priced to beat the greens/staves
I'd say expect 30-80 to beat a collector modded staff
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Mar 01, 2006, 04:57 AM // 04:57
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#8
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Academy Page
Join Date: Feb 2006
Guild: Gamerz Unlimited [GU]
Profession: N/
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Well, I'm certainly not saying it's the best set, but I currently have Morgriff's Staff for when I'm using death and the collector's blood wand and Sarad's crafted idol for blood. It gets the job done well enough, and I typically don't have too many energy issues with soul reaping at 9 or 10. Plus the only thing I had to pay for was the idol.
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Mar 01, 2006, 05:10 AM // 05:10
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#9
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Frost Gate Guardian
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simply put, the staff is only better if you have the upgrades you want for it or the cash to buy said upgrades. usually those upgrades cost oodles of money, so i just stick with collectors single hand items so far.
if you're going MM consider getting the +1 death 20% of the time offhand instead. its a nice feeling to have a few lvl 19 minions tagging along.
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Mar 01, 2006, 06:53 AM // 06:53
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#10
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Krytan Explorer
Join Date: Sep 2005
Location: California
Guild: (TRUE)
Profession: R/Me
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Let's ignore the cost for now. I'm more focused on what's the best or most effective set in your opinion.
Appreciate your thoughts and inputs. I know there's no 'ulimate' set and it's really up to players' preferences but I do enjoy hear from others.
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Mar 01, 2006, 03:59 PM // 15:59
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#11
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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If you want a 20% Enchants mod, you'll have to take a staff. Otherwise, all three Green offhands are superb, as is Gordac's Needle.
Villnar's Claw is trash.
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Mar 02, 2006, 04:47 AM // 04:47
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#12
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Green two hand sets suck for one reason...+3 energy vs. up to +5 on a gold.
IMO
Perfect set up for say death depending on your build...
Wand +5 ernergy^50% :: 10% all or 20%death fastcast/fastrecharge
Offhand +1skill(20%) 10%all or 20%death fastcast/fastrecharge
Collector Wand -1 dmg(10%) +5 armor vs phy
Koles Gauntlent or Another status offhand +30 hp/+5 armor or +5 armor +30hp
-5 energy sword
-5 energy offhand with as little +energy as possible(if your offhand overall adds energy just get the best shield you can instead)
+30hp weapon
same as with the collector wand offhand suggestions
I know it's a little cluttered but think it through a little.
Not all builds need the +1 attribute but blood dgn/spike :: MMing :: SSer all make great use of it. If you don't need the +1 attribute say your skills are more balance and maxing death makes no sense go with +5 armor or +30 life
it's all so varied it really depends on your build and what you are weak to but I hope this helps some
Last edited by Manic Smile; Mar 02, 2006 at 04:50 AM // 04:50..
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Mar 02, 2006, 10:44 AM // 10:44
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#14
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Jungle Guide
Join Date: May 2005
Location: Canada...... Eh!
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Bah, go with the staff just for the simple reason that you can upgrade it. I have the collector's death staff and I positively love it. Here's what mine looks like after I upgraded it:
Insightful Bone Staff of Death Magic
Energy +10
Cold Dmg: 11-22 (req. 9 Death Magic)
Halves Casting Time of Death Magic Spells (20%)
Halves Recharge Time of Death Magic Spells (20%)
Energy +5 (finally got ahold of one for a decent price)
Death Magic +1 (17% when using skills)
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