The right minions for the job.
Ok, those mm threads are getting rather messy and childish, so i figured i'd make this a new topic instead of adding to one of them.
Most MM (not bomber) builds leave two skill spots for summoning. Limiting yourself to one summon is a bad idea as it will slow the rate at which you can summon in combat. I think most people can agree for general missioning and such horrors and fiends are the ones you want to bring.
In a tombs b/p group its a little tricker since since you have to provide all the tanking. Horrors are pretty much a given for me, but i've been trying to decide between fiends and bone minions for my secondary troops. Does anyone have actual test data on which type of minion (count 2 bone minions as 1 minion) takes the most damage to kill?
In the tombs:
Bone minions melt like butter under meteor showers, but they do quite well at clogging stairways and such to make sure no stray enemies get thru to the back lines. In addition they result in two soul reaps, making it effectively a less expensive spell.
Fiends certainly deal out the most damage and often survive longer, but they also tend to stand in place for the entire duration of a battle even if that happens to be directly under a meteor shower. Also they provide less of a physical obstacle for enemies to get thru than their melee counterparts.
My experience is that running horrors+bone minions I either have a ton of minions or very few at any given time. I also never run out of energy. With horrors+fiends I always have some, but rarely amass a huge army. I do encounter energy problems from time to time if i dont bring along a skill to manage my energy. Overall though one seems to be as effective as the other. Would anyone like to add their two cents on the matter?
Last edited by kaldak; Mar 05, 2006 at 02:29 AM // 02:29..
|