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Old Mar 21, 2006, 08:41 PM // 20:41   #1
Pre-Searing Cadet
 
Join Date: Mar 2006
Guild: Pass the Mug {MUG}
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Default Warrior/Ranger (Wilderness Survival)

I admit, I'm extremely new to the game. I'll routinely be playing with a group of 3 or 4 other players (my wife, and three friends). At this point I'm planning to fill the role of tank.

After reading a little about the game, experimenting with a few toons, and scanning these boards, I've seen very few Warrior/Ranger builds. I was wondering, is the build less common due to PvP issues?

I was thinking about going Sword/Tactics/Wilderness Survival, but to be honest, I don't know why Wilderness Survival doesn't seem to be popular. Why do people seem to shy away from this attribute combo?
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Old Mar 21, 2006, 09:33 PM // 21:33   #2
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Join Date: Nov 2005
Location: Surrey University
Guild: Starting to play again... need a guild
Profession: W/E
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W/r in pvp are used quit alot called IWAY

if u want to use a W/R its good to use Tigers Fury with a zelous axe/sword but if u want to tank using a w/mo is proberly better
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Old Mar 21, 2006, 10:16 PM // 22:16   #3
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Location: Upstate
Profession: Me/
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If you plan to tank, you can go almost pure warrior. "Watch Yourself!" and Dolyak Sig go a long way towards keeping a warrior alive. Warriors are better at preventing damage than they are at healing it via monk spells. /R adds a few intersting skills for a warrior, such as Antidote Sig, Troll's Urgent, Mel's Resiliance, Apply Posion, and nature spirits. I personaly use very few secondary skills, and there's not much that's unique to a /R.

And for the record, I'd advoid using the skill IWAY on any warrior unless the team is built for it. Also, I hope you're a PvE character, playing PvE as well since tanking wars shouldn't exist in PvP. As far as W/Mo tanks go in PvE, I'm not really the biggest fan of them. Enchantments like mending are easily stripped in many PvE areas, and people generally put so many points into healing that they gimp their damage or defense in favor of healing.
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Old Mar 22, 2006, 01:40 PM // 13:40   #4
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Join Date: Dec 2005
Location: napping some where in Snake Dance
Guild: The Alliance of the Dark Gate
Profession: W/Mo
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this is my w/r build i use stances to make myself fairly unhitable, this is good for pvp or pve

in pve this would be the aggro tank, in pvp you would be much harder to take down, unless its a degin team, which troll helps to control that


stance build


Warrior/Ranger
Level: 20

Strength: 4 (3+1)
Axe Mastery: 16 (12+4)
Tactics: 10 (9+1)
Wilderness Survival: 9

- Cyclone Axe (Axe Mastery)
Perform a spinning axe attack striking for +13 damage to all adjacent opponents.
Energy:5 Cast:0 Recharge:4

- Dismember (Axe Mastery)
If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 21 seconds.
Adrenaline:7

- Axe Rake (Axe Mastery)
If this attack hits a foe suffering from a Deep Wound, you strike for +11 damage, and that foe becomes Crippled for 15 seconds.
Adrenaline:7

- Gladiator's Defense [Elite] (Tactics)
For 9 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 25 damage.
Energy:5 Cast:0 Recharge:30

- Shield Stance (Tactics)
For 16 seconds, while wielding a shield, you have a 75% chance to "block" incoming attacks, but you move 33% slower.
Energy:5 Cast:0 Recharge:45

- Dryder's Defenses (Wilderness Survival)
For 9 seconds, you gain 75% chance to evade attacks and 50 armor against elemental damage
Energy:5 Cast:0 Recharge:60

- Troll Unguent (Wilderness Survival)
For 10 seconds, you gain Health regeneration +7.
Energy:5 Cast:3 Recharge:10

- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

ok i got into a heated discussion that my stances who not block magical attacks, from the way i read the skills they are for attacks as you can read below in defensive stance, it is only good vs melee and arrows, if you think im wrong let me know, i know that the only effect ive noticed hit me everytime is spectral agony past that i 'seem' to also dodge magic effects

- Defensive Stance (Tactics)
For 15 seconds, you have +24 armor and you have a 75% chance to "evade" melee attacks and arrows. Defensive Stance ends if you use a skill.
Energy:5 Cast:0 Recharge:45


with this build it is possible to keep up the stances to 75% block/evade 100% of the time, given the awareness of energy use from cyclone axe, i use 15k glads, with ascolon helm and knights gloves, a -3 dmg 20% shield, and victos axe, with sup absorb,vigor, and axe mastery... ok time to bash it
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