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Old Mar 09, 2006, 10:52 PM // 22:52   #21
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Quote:
Originally Posted by kvndoom
And his info is straight from Anet, so flame him all you want if you desire to be humbled.
Actually, it's from testing himself. Arenanet hasn't confirmed any of those numbers. You can go out and do the same thing at the Isle of the Nameless.

Quote:
If you're still not convinced that your 25 million gold Furious Sundering Crystalline Sword of Vital Blessing Fortitude doesn't do jack shit for damage at its "required" level 7, it's very easy to prove because of one simple fact: you can INCREASE your attribute levels in a mission or instance.
Many of the better collectors and traders know about this already, they just like having low requirement weapons. However, a lot of people think expensive = better, which is the case in many other games but generally not so in Guild Wars.

@Hells Last Survivor: what's the stats on the Gladius? I'm getting 50-80 damage on Imps with a +15% +20% sword.
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Old Mar 10, 2006, 08:04 AM // 08:04   #22
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Quote:
Originally Posted by holden
only odd if you can't read. he used a sword with req8 while his attribute was at 15 and did so much damage. then he used a sword with req12 with his attribute still at 15 and did even more damage.
I think you need to look back at what you wrote, very carefully. He kept his Sword Mastery at 15, he should do the same damage with both weapons if all other things are equal according to the list you posted.
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Old Mar 10, 2006, 09:07 AM // 09:07   #23
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I have linked to that article in so many posts it is not funny. The following is all your really need to understand about it. I would say read the whole article so that you understand how armor factors in but this is the most important part.

Quote:
Originally Posted by ensign
Weapon Damage

If you are attacking the target with a sword, axe, hammer, or bow, the amount of damage that you'll naturally deal depends on both the inherent damage of the weapon, and your level in the corresponding attribute. The relationship between your attribute level and damage is a simple exponential over a 0-12 attribute level range:

[Effective Damage] = [Weapon Damage] × 2((5 × [Attribute Level] - 60) / 40)


After 12, the returns on increasing your weapon attributes diminish sharply - each additional level is worth just 40% of what the previous levels got you. More generally, for attributes over 12 use the following equation:

[Effective Damage] = [Weapon Damage] × 2((2 × [Attribute Level] - 24) / 40)
Now the real reason to meet your req is this. If you have a req 7 that has benifits with the mods that depend on meeting the req then it is effective to meet that req. You do not always need to go to 12 (implied in this thread). There are many reasons to use a req 9 with only 9 in the attribute colum of that skill. Take this quote also from esign as an example.

Quote:
Originally Posted by ensign
Most characters will find they are most useful when they have four, five, or six attribute levels, and there are quite a few effective choices at each level, so you still have your work cut out for you.
Rest of the article which also deals with attribute distribution is here:
http://www.guildwarsguru.com/content...tion-id270.php

When you are designing a build that uses multiple areas of attribute distribution which you will do in some areas ....

*Healing/Illusion/Death Magic/Beast Master what ever 2nd class skills you need*
Str
Tactics
Sword/Axe

It is helpful to meet your req in axe/sword/hammer. While you dont get to the 100% that a req 12 provides you do effective damage if you meet your weapons req and you save attrib points for distribution.

So why is a req 7 benificial. Well I can meet 7 easy (4+3) and do effective damage output with the weapon. I have many attribute points left to distribute so that I can have snare skills, defensive skills, aoe skills, etc...

My post here is just to clearify that yes a req 7, 8, 9 is more desirable for valid reasons. If you do not meet the req then your damage sucks. If you do meet the req then you get meaningful damage with attribute points left to distribute for a more effective build in most PvE situations.

Last edited by Me NoFat; Mar 10, 2006 at 09:10 AM // 09:10..
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Old Mar 12, 2006, 02:44 PM // 14:44   #24
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Quote:
Originally Posted by Me NoFat
My post here is just to clearify that yes a req 7, 8, 9 is more desirable for valid reasons. If you do not meet the req then your damage sucks. If you do meet the req then you get meaningful damage with attribute points left to distribute for a more effective build in most PvE situations.
Quoted for truth.
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Old Mar 13, 2006, 12:19 AM // 00:19   #25
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ah who needs attribute points in your weapon? use deadly riposite and riposite and Glads Defense jk well kvndoom is right i tried myself and i would get screenshots if i kenw how to use photoshop
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Old Mar 13, 2006, 04:43 PM // 16:43   #26
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Quote:
Originally Posted by Savio

@Hells Last Survivor: what's the stats on the Gladius? I'm getting 50-80 damage on Imps with a +15% +20% sword.
I'll get back with you tonight...just had a new addition to the family this weekend and things are quite crazy...
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Old Mar 22, 2006, 12:28 AM // 00:28   #27
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What about requirements on shield?
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Old Mar 22, 2006, 05:39 AM // 05:39   #28
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I believe for sheilds and other offhands, if you dont meet the req, you dont get the bonus thats comes before it.
I.E. If the sheild/offhand says

Defense 16 (Req 10 Tactics)
Health +30

I think youd get the 30 health but not the armor if ur tactics were below 10. Dont quote me on this though, theres a good chance Im entirely wrong.
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