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Old Feb 25, 2006, 01:46 AM // 01:46   #41
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Quote:
Originally Posted by QuixotesGhost
Am I talking to myself here? It'd be nice if people actually read what you posted and responded to it.
Sorry Quixote, I was only referring to the OP's build. Having diversion would of course work well against mend ail, but he doesn't have that (or, as it seems, any domination).

Quote:
Originally Posted by tigernz
When I played a mantra of persistence/Crippling Anguish mesmer though...
I'm prepared to waive my stance against degen to say that that build is not fun for warriors
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Old Feb 25, 2006, 03:28 AM // 03:28   #42
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Well now that the flaming is done and we're back onto constructive criticism, this build is specialized for dealing with warriors. I never said it was invincible, infact a 4 caster team would make this build redundant, but against warriors this build is king.
I think of mesmers in states of specialty. Mesmer builds are designed to do one thing and do it good. Most people go anti-caster, this build is anti-melee.
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Old Feb 25, 2006, 04:59 AM // 04:59   #43
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Quote:
Originally Posted by d3kst3r
I think of mesmers in states of specialty. Mesmer builds are designed to do one thing and do it good.
Who told you that? In arenas you can definatly go well rounded. And in my opinion, should when you take SoM as your elite.
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Old Feb 25, 2006, 09:57 AM // 09:57   #44
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Okay, constructive criticism...

I would do...

Me/N
Fast Casting: 7 +1
Illusion:10 +1 +1
Inspiration: 9 +1
Blood Magic: 10

Signet of Midnight (elite)
Plague Touch
Power Drain
Distortion
Strip Enchantment
Arcane Conundrum
Mark of Subversion
Resurrection Signet

1/2 minute revision, but I would also recommend you take another elite instead of SoM.
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Old Feb 25, 2006, 12:59 PM // 12:59   #45
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I run a build which makes 2/4 wars rage quit

me/e

Ineptitude(e) <-- take dmg and get blinded (when they attack)
Clumsines <- take dmg when attack + interupted (i echo this)
gale <-- pisses them off
blinding flash <--- pisses them off
conjure phantasm <--- pressure
imagined burden <----- slows them down and pisses them off
arcane echo (for clumsines)
rez
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Old Feb 25, 2006, 02:00 PM // 14:00   #46
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i had an idea shurly you could combine the whole signet of midnight thing with an IW build and simply own all the warriors , good idea?
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Old Feb 25, 2006, 03:01 PM // 15:01   #47
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It would work, except IW and SoM are both elite

Otherwise, it would be pure devastation.
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Old Feb 26, 2006, 11:15 AM // 11:15   #48
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after not playing GW in a while i got back in and tried a very similar build (blinding 2 warriors then putting some caster pressure).

the only problem i found is that every wamo out there carries mend ail. and even if i apply both blinds on the same target, it only delays them for a few seconds.

the way it finally won some rounds for me was with me paying full attention to the warrior: degening, blinding and interrupting/diversion the mend ail. i manage to take two warriors out, but it took me a long time, and it's in no way shutdown.

i like blindness better on rangers. they usually don't carry cond. removal, and if you blind one and go straight for the monk to interrupt then you got yourself a nice 2 people shutdown. (unless you're on your back already by a nasty hammer blow).
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Old Feb 26, 2006, 12:05 PM // 12:05   #49
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Quote:
Originally Posted by xb0vv
I run a build which makes 2/4 wars rage quit

me/e

Ineptitude(e) <-- take dmg and get blinded (when they attack)
Clumsines <- take dmg when attack + interupted (i echo this)
gale <-- pisses them off
blinding flash <--- pisses them off
conjure phantasm <--- pressure
imagined burden <----- slows them down and pisses them off
arcane echo (for clumsines)
rez
lol talk about warrior hate...
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Old Feb 26, 2006, 12:15 PM // 12:15   #50
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I'd drop arcane echo from that build and stick in Enervating Charge. Weakness ftw!

Needs some energy management too.
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Old Feb 26, 2006, 12:16 PM // 12:16   #51
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Does anyone know if Clumsiness stacks with Ineptitude? If so you got yourself a way to kill Frenzy wars in a blink of an eye.
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Old Feb 26, 2006, 01:00 PM // 13:00   #52
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They do. Frenzy + clumsiness = faction
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Old Feb 26, 2006, 01:54 PM // 13:54   #53
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lol was trying it just now. soon as this war put on frenzy he was as good as dead.
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Old Feb 27, 2006, 03:15 AM // 03:15   #54
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Quote:
Originally Posted by Avarre
They do. Frenzy + clumsiness = faction
Personally, yea.
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Old Feb 27, 2006, 09:59 AM // 09:59   #55
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Quote:
Originally Posted by Ende
the only problem i found is that every wamo out there carries mend ail. and even if i apply both blinds on the same target, it only delays them for a few seconds.
Yes. In 4v4, a Warrior should ALWAYS carry some cond. removal, as they are really sensitive to them and in RA you can't know if you'll fall with a prot monk. Except for the W/E and W/Me, every warrior has a way to remove conditions (Antidote signet/Plague touch/Mend Ail).
Worst, being a whammo, I often mend ail the other wars in my PUGs. Could you fall upon this kind of W and your build will be screwed up. BUT as many W don't bring a cond. rem. of any kind, added to their abondance in RA, your build will earn you some factions.
Your build depends also on your teamates. If you fall with a poison ranger, you will have a way to cover your blindness with his poison, thus enforcing greatly the power of SoM/PT.
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Old Feb 27, 2006, 10:12 AM // 10:12   #56
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it's good, but only if other team members concentrate on conditions as well
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Old Feb 27, 2006, 01:05 PM // 13:05   #57
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I have a build similar to this, I can out blind a mend ailment Warrior without trouble. Just make sure you have Insp jacked and your mantra on to reduce cool down by ~50%. Then you are blinding every 8 seconds, Mending takes ~2 seconds, plague touch (at least 2 seconds as the warrior will swing), Mending = 6 seconds. The warrior can get off one swing before you blind again. Eventually the energy pool will run dry, you will have removed all the energy based attacks and there will not be any adren for the other attacks. Then you can blind the warrior and use plague sending to blind the rangers (a better target anyway because of their interupt). While you have so many points in Insp, use Spirit of Failure inbetween blinds to gain back 5e a swing. Be sure not to give empathy or price of failure, that will just make them stop swinging all together and since they aren't going to hit anything, why not get the free energy. Then, with your remaining slots, get some anti-caster stuff. Once you have blinds and Spirit of Failure on a few guys, you should be able to cast to your hearts content with a full energy bar. I like spamming out Diversion.
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Old Feb 27, 2006, 01:16 PM // 13:16   #58
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This build really works? Seems to me first ele, trapper/cripshot ranger, mesmer or necro to come along will pwnorize it...
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Old Feb 27, 2006, 01:22 PM // 13:22   #59
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Quote:
Originally Posted by Numa Pompilius
This build really works? Seems to me first ele, trapper/cripshot ranger, mesmer or necro to come along will pwnorize it...
Yeah cause if you don't come to W they will come to kill you... As you are a "soft" target. So no problems with movement, especially if you choose to bring Illusion of haste-Plague touch combo along....
I would also highly suggest to bring Plague sending instead of Plague touch, so you can transfer your cripple/blind conditions at range and potentially affect a group.

Last edited by glountz; Feb 27, 2006 at 01:26 PM // 13:26..
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Old Feb 27, 2006, 01:36 PM // 13:36   #60
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Dammit I was just playing ranger and got pwned by my own build here that I made.
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