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Old Dec 20, 2005, 02:19 AM // 02:19   #1
Pre-Searing Cadet
 
Join Date: Dec 2005
Profession: W/Mo
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Default how to become a runner

my main source of income farming has been spoilt by an annoying update. so now i am seeking to find another way which leads me to running people to different places. what i need to know is what are the good proffesions to be a runner? and what skills i should have equiped? and what are the hot spots for pickin up people who need a runner?
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Old Dec 20, 2005, 03:34 PM // 15:34   #2
Ascalonian Squire
 
Join Date: Oct 2005
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Talking runners

w/mo is good w/ r has alot more running skills and w/e also has some running auras that also protect u

i use w/mo but i see w/r do just as well if not better
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Old Dec 21, 2005, 02:45 PM // 14:45   #3
Frost Gate Guardian
 
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Quote:
Originally Posted by Frank-Ultra
w/mo is good w/ r has alot more running skills and w/e also has some running auras that also protect u

i use w/mo but i see w/r do just as well if not better
If you are W/R I wonder how u deal with hexes...
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Old Dec 21, 2005, 02:57 PM // 14:57   #4
Academy Page
 
Join Date: Sep 2005
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Quote:
If you are W/R I wonder how u deal with hexes...
He doesn't run areas with slow down hexes? Places with Ice Golems, Ice Imps or Heretics maybe.
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Old Dec 21, 2005, 08:26 PM // 20:26   #5
Pre-Searing Cadet
 
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I use a W/R to run. And Melandru's Resilience for those hexes. A combo of sprint and storm chaser will let you run almost non-stop. You can use dodge, but without expertise, its not too useful. Balanced stance for those wurms, giants, etc. Endure pain, stuff to keep you going.

As for slow down hexes and those big damage attacks... you need to be lucky. You can make good money in the desert. And you can get a lot of practice working in the earlier parts of the game.
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Old Dec 21, 2005, 08:34 PM // 20:34   #6
Frost Gate Guardian
 
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Guild: Crystal Mansion [CM]
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Quote:
Originally Posted by Cold
If you are W/R I wonder how u deal with hexes...
Lieutenant's Helm, possibly
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Old Dec 21, 2005, 09:46 PM // 21:46   #7
Wilds Pathfinder
 
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Default Lieutenants helm???

Where do you get one of those???
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Old Dec 21, 2005, 09:55 PM // 21:55   #8
axe
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Guild: Pwn Appetit [NJoy]
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You can craft the lieutenants helm in the Henge of Denravi. It reduces the time hexes last on you by 50% or more (cant quite remember the actual percentage) Its not max armor though.

I take the W/Mo for running Sprint and Charge and you can run non-stop through areas that dont have many threats. For runing to Droks, you need to conserve energy and skills a bit more.

I have heard that R/Mo make excellent runners as well
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Old Mar 19, 2006, 11:03 PM // 23:03   #9
Ascalonian Squire
 
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I believe the HoD Lieutenants Helm reduces by 20% and has an AL of 60.
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Old Mar 19, 2006, 11:07 PM // 23:07   #10
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I have run with my N/R from yaks to lions...that is a very hard run for that type...
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Old Mar 19, 2006, 11:35 PM // 23:35   #11
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Location: Wisconsin
Guild: Eternal Knights
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you can 55 monk run Elonas Reach, just bring mend ailment for those pesky cripples, and make sure to cast your spells before going up against a ranger, because they will daze you.
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Old Mar 22, 2006, 04:14 AM // 04:14   #12
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I would just like to point out it USED to be 50%. My tips: W/Mo is the most resiliant but as some have stated, a R/W or W/R can run farther and faster. I prefer a W/Mo because of Holy Veil, Purge Conditions, and Watchful Spirit. I also run with a R/W/Mo and my Mo/W. Everything works well it's just deciding what you want to do. For finding easy, highly paying runs I recomend Beacon's Perch, that is probably the running capital of the world, popular end sites include the desert, Gates of Kryta, Lion's Arch, and of course, Droknar's Forge! I hope this helps if you need more information feel free to add me in-game.

Teutonic Paladin
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Old Mar 22, 2006, 03:14 PM // 15:14   #13
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Join Date: Jan 2006
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i run a ranger runner atm...faster then most Warriors(not all) and more challenging =).....if you want some advice/training, whisper me...

IGN: mathijn the ranger
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