Mar 19, 2006, 04:39 AM // 04:39
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#1
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Pre-Searing Cadet
Join Date: Mar 2006
Profession: W/Mo
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b/p
anyone can tell me the build?
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Mar 19, 2006, 05:43 AM // 05:43
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#2
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Krytan Explorer
Join Date: Dec 2005
Location: CA
Guild: Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net
Profession: E/
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Well I'm thinking Barrage, charm animal of course and that you should be R/Mo.
Look at this:
http://guildwars.gameamp.com/guide/viewGuide/951.php
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Mar 19, 2006, 01:42 PM // 13:42
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#3
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Lion's Arch Merchant
Join Date: Jan 2006
Location: North Carolina
Guild: [OS]
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Theres a few different ways to run it, but the generics are: Barrage, Distracting/Savage Shot (to nail Meteor Showers), Tiger's Fury to speed up attack... or some other stance, Comfort Animal, Charm Animal, and if you're a monk secondary Rebirth. The rest you can kinda throw in, depending on what your group needs.
I generally run with a dual interrupt build, just incase I feel like screwing over the terrorwebs more
1- Barrage
2- Distracting
3- Savage (not needed, can be a spirit if necessary or something else)
4- Tiger's
5- Lightning Reflexes (not needed, can be a spirit if necessary or something else)
6- Comfort Animal
7- Charm Animal
8- Rebirth
Stats:
Marks - 16 (12 + 3 + 1)
Expertise - 13 (12 + 1)
Beast Mastery - 4 (3 + 1) (whatever was left)
Edit: I just looked at that link above, and it looks pretty... stupid. For the team, you should generally only have 4 people carrying spirits.... 2 minimum if they're both carrying two. Favorable Winds and Winnowing is all that are necessary, with Predatory Season being OK, but you should have an Orders necro going with you anyway (read why they use it, makes it a little better... but still not as necessary as it may seem). Muddy Terrain is completely useless, cuz if you have to run away then you're kinda gonna be screwed, and even then its not needed in the least. Whirling Defense... is Ok, because although Fingers of Chaos "always hits Rangers", it can still be blocked... but I prefer Lightning Reflexes for the increased attack and chance to dodge when they don't have FoC on. I don't get them having only 2 Rangers with Distracting. If anything, all of the Rangers should be running at least Distracting, and if they want to throw on another interrupt... seeing as how the Wurms will get off their Sieges far too quickly if one of the Savages hits instead of a Distracting, and if you don't know a Savage hit it then you won't think of interrupting. Throw Dirt is pretty useless down there, since they'll still hit any ranger so long as you're not blocking... but I guess its decent to save your Monk or MM. Its up to you, but those are my comments/complaints on the build.
Last edited by Megla Zero; Mar 19, 2006 at 01:55 PM // 13:55..
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Mar 19, 2006, 02:01 PM // 14:01
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#4
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by Megla Zero
Whirling Defense... is Ok, because although Fingers of Chaos "always hits Rangers", it can still be blocked...
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No, it cant. However, enemies wont have Fingers of Chaos up all the time so it works.
Quote:
Originally Posted by Megla Zero
Throw Dirt is pretty useless down there, since they'll still hit any ranger so long as you're not blocking...
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Throw Dirt does indeed prevent you from taking damage against monsters with Fingers of Chaos. Blind is the best defense against that particular skill. In addition as you've mentioned, Throw Dirt isnt just meant for you, its meant to protect other rangers, your necros and your monk.
Predatory Season is meant for the minions, but you dont need it if you move quickly which is the point of a Barrage team in the first place.
*Edited to not sound like such an ass, sorry Megla Zero*
Last edited by fallot; Mar 20, 2006 at 09:16 AM // 09:16..
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Mar 19, 2006, 03:09 PM // 15:09
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#5
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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We've already got a thread on this, I think... here. It won't flat out say "here's the refined, acceptable build." It does have several builds posted, however, and comments back and forth as to the effectiveness of certain skills.
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Mar 19, 2006, 03:17 PM // 15:17
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#6
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Lion's Arch Merchant
Join Date: Jan 2006
Location: North Carolina
Guild: [OS]
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Quote:
Originally Posted by fallot
Quote:
Originally Posted by Megla Zero
Whirling Defense... is Ok, because although Fingers of Chaos "always hits Rangers", it can still be blocked...
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No, it cant. However, enemies wont have Fingers of Chaos up all the time so it works.
Quote:
Originally Posted by Megla Zero
Throw Dirt is pretty useless down there, since they'll still hit any ranger so long as you're not blocking...
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You have no idea what you're talking about. Throw Dirt does indeed prevent you from taking damage against monsters with Fingers of Chaos. Blind is the best defense against that particular skill. In addition as you've mentioned, Throw Dirt isnt just meant for you, its meant to protect other rangers, your necros and your monk.
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I think you have them confused...
Fingers of Chaos on GuildWiki
Few excerps..
"Stance. (monster only) For 5 seconds, your attacks: cannot miss rangers; remove enchantments from monks; cause conditions on warriors; interrupt elementalists; and lose a hex when attacking necromancers."
and...
"Attacks can still be blocked by rangers, so spells like Aegis and Guardian are not useless on rangers. When blocked, none of the effects of Fingers of Chaos manifest themselves: enchantments aren't stripped from monks, conditions aren't added to warriors, etc."
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Mar 19, 2006, 03:22 PM // 15:22
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#7
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Frost Gate Guardian
Join Date: Jan 2006
Guild: NBK
Profession: R/Mo
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Yeah man, Blind is awesome down there, I'm not recommending this build to anyone, as it's something I use, and I'm retarded, but what I do is find a place I want, drop a dust trap under me, and then start, so if anyone gets through, I'm already in a bubble of protection, It's great for pick up groups, another great spell for pugs, between me and you (commence flaming) is storm chaser.
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Mar 19, 2006, 06:20 PM // 18:20
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#8
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Lion's Arch Merchant
Join Date: Jan 2006
Location: North Carolina
Guild: [OS]
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I'd prefer Dust Trap over Throw Dirt, because of its AoE knocking the monsters away from you. Unfortunately, the AoE is also a problem cuz if the aggro switches to your MM or Monk, then it could be bad. If anything, set a Dust under your MM if you have time and you notice everything dropping... he's one of the most important things to keep alive since otherwise the minions turn on you.
I do admit that Throw Dirt is teh **** elsewhere, but down in Tombs its use is severely limited unless you wait for the FoC to be over.
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Mar 19, 2006, 11:56 PM // 23:56
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#9
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Perfectly Elocuted
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Umm, Dust trap is limited in that the enemy has to walk over the trap for it to work. Throw dirt you can aim, and help out a team member that is getting mauled without having to direct them over a trap. It is much more useful than Dust trap in my opinion, and since the nerf, the blindness lasts longer as well.
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Mar 20, 2006, 03:13 AM // 03:13
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#10
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by Megla Zero
I think you have them confused...
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Unfortunately, at least in this matter Guildwiki is full of shit. Attacks from Fingers of Chaos cannot be prevented by Whirling Defense. Grasps only have Fingers up for a few seconds so I can understand how the contributor may have been confused.
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Mar 20, 2006, 04:19 AM // 04:19
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#11
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Lion's Arch Merchant
Join Date: Jan 2006
Location: North Carolina
Guild: [OS]
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Hmm, well if wiki is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed... then I admit I'm wrong no sense holding a stupid grudge, and that puts throw higher on my list for this now ^.^
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Mar 20, 2006, 09:36 PM // 21:36
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#12
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Ascalonian Squire
Join Date: Sep 2005
Guild: Death Destruction Domination
Profession: W/Mo
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Dust Trap-When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3...8 seconds and take 10...22 earth damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.
25 energy
Throw Dirt-Target touched foe and foes adjacent to your target become Blinded for 3...13 seconds.
5 Energy
Hmmm 25e v 5e No contest. Not to mention you can use throw dirt when they are right up on you. Lay a dust trap you have to stay or run back to your trap for the effect. If your in a good B/P, the minons and pets will tank and if you haven't killed everything before they all die your definitely not doing enough damage. So either your Orders Necro sucks or someone is running around with 8 att points in Marksmanship..
Personally I don't take either one. Whirling defense seems good enough for me and very very rarely do the monsters get by all the pets and minions.
We carry Favorable Winds and 5/1 Vamp Bows. Of course switch your bow out when your not fighting.
We always run 16 in Marksmanship as well
Build 2 Rangers
Charm Animal
Comfort Animal
Barrage
Savage Shot
Distracting Shot
Troll Ugnent
Whirling Defenses
Rez Sig/Rebirth
Build 2 Rangers
Charm Animal
Comfort Animal
Barrage
Distracting Shot
Troll Ugnent
Throw Dirt
Healing Breeze (Just +4 or +5)
Rebirth
Build 2 Rangers
Charm Animal
Comfort Animal
Barrage
Distracting Shot
Troll Ugnent
Throw Dirt
Favorable Winds
Rez Sig/Rebirth
Standard Orders/MM Builds
Monk:
Word of Healing
Orison Of Healing
Healing Touch (Use for the Necro's, cheap energy 100+ healing)
Heal Other
Signet of Devotion
Infuse Health
Aegis
Rebirth
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