Mar 20, 2006, 08:13 PM // 20:13
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#1
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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Best Droknar Armor
What is the best armor I can get from Droknar?
Basically what I am doing is I just got a run fro mAscalon to Sanctum and to Droknar. I plan to buy my Mesmers armor at Droknar, get to Lv. 20, and then get Asecended (So I can take him to Factions ).
Whats the best armor I should get???
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Mar 20, 2006, 09:31 PM // 21:31
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#2
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: [iDum]
Profession: R/E
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Depends on what kind of mesmer you are...
I highly prefer Enchanters for the extra energy.
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Mar 20, 2006, 09:53 PM // 21:53
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#3
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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Quote:
Originally Posted by Seren!ty
Depends on what kind of mesmer you are...
I highly prefer Enchanters for the extra energy.
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Enchanters I thought would be work the best over all as a versitle armor, cause Extra Energy is Extra Energy for any sort of Mesmer build...hmm...
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Mar 20, 2006, 10:13 PM // 22:13
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#4
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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enchanters. you'll need energy.
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Mar 20, 2006, 10:27 PM // 22:27
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#5
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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Quote:
Originally Posted by holden
enchanters. you'll need energy.
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Then Enchanters it is :P
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Mar 21, 2006, 04:51 AM // 04:51
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#6
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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It's not the benefit of enchanter's thats important, it's the complete uselessness of all the other types. You don't need armor while casting, because in PvE you should be kiting if something comes near you.
Enchanter's it is indeed.
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Mar 21, 2006, 05:01 AM // 05:01
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#7
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Enchanters or Stylish.
Though for a long time I did use 3 pieces of Rogue.
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Mar 21, 2006, 06:13 AM // 06:13
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#8
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Perfectly Elocuted
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Isn't the +Armor while casting Global anyway? Shouldn't you use at least one piece of that?
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Mar 21, 2006, 01:02 PM // 13:02
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#9
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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Quote:
Originally Posted by SnipiousMax
Isn't the +Armor while casting Global anyway? Shouldn't you use at least one piece of that?
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Either it's with that, or it's only with the 15k armor, I'm unsure and was pondering that my self.
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Mar 21, 2006, 01:08 PM // 13:08
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#10
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Ascalonian Squire
Join Date: Mar 2006
Location: my home
Guild: Battle Gods [BG]
Profession: R/Me
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I dunno wheather it's global or not, I just wanted to share that 15k and Drok armour always have the same stats.
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Mar 21, 2006, 01:16 PM // 13:16
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#11
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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My armor is:
Chest+Leggings: Rogue.
Boots: Performer
Gauntlets: Enchanter.
Yes I have less Energy. But as a mesmer, energy is rarely a problem. With this kind of armor I get:
60 Armor when doing nothing.
70 Armor 60% of the time against physical.
75 while incanting (the bonus is global).
85 while incanting 60% of the time against physical.
Help me live longer than an Ele.
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Mar 21, 2006, 01:21 PM // 13:21
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#12
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by SnipiousMax
Isn't the +Armor while casting Global anyway? Shouldn't you use at least one piece of that?
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It's global. However, expecting +15 armor to save you if you're stupid enough to stand and cast in the wake of monsters breeds the wrong tactics. There is no situtation you would need it anyway- I've never had a problem tanking 1-2 mobs using full fow enchanter's, most of the time I wouldn't be casting anyway (2x empathy, then conserve energy for distortion).
A higher energy total allows me to run my dom/illu build with no energy management, as I can unleash all my spells and have enough to remove hexes/kite.
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Mar 22, 2006, 06:50 PM // 18:50
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#13
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Perfectly Elocuted
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Quote:
Originally Posted by Avarre
It's global. However, expecting +15 armor to save you if you're stupid enough to stand and cast in the wake of monsters breeds the wrong tactics.
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Right.
But you have to stop moving to cast, and you'll have to cast spells at different times for different builds so at some point you'll be casting and some one will have a shot at you, whether it is a ranger or a warrior or an ele. And no I don't expect it to save me at all. But the difference is like -1 or -2 energy (if you switch out the gloves) and you get the global +15 armor. 1 or 2 energy isn't going to make any difference, so why not take every advantage you can get?
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Mar 22, 2006, 07:12 PM // 19:12
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#14
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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I went with all enchanters except the gloves, which is the one that gives +15 AL while casting. I don't miss the one energy and while it might not save my life or let me tank the whole world, it could help.
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Mar 23, 2006, 05:13 AM // 05:13
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#15
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Quote:
Originally Posted by Avarre
It's global. However, expecting +15 armor to save you if you're stupid enough to stand and cast in the wake of monsters breeds the wrong tactics. There is no situtation you would need it anyway- I've never had a problem tanking 1-2 mobs using full fow enchanter's, most of the time I wouldn't be casting anyway (2x empathy, then conserve energy for distortion).
A higher energy total allows me to run my dom/illu build with no energy management, as I can unleash all my spells and have enough to remove hexes/kite.
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Hmm. I rely on E-management to save my energy. +6 Energy from Enchanter's won't let you cast more than 1 additionnal spell (with no E-management). In case of long fights (GvGs), having better armor and less energy but strong E-management (as a mesmer you're the king for that) is better. Your good armor (especially against physical if you take Rogue's chest/leggings)) will seriously increase your life span against adrenal spikes and save the energy of your monks. But that's my point of view, maybe it's flawed.
I think you are fond of the distortion-then-cast tactic. But this tactic requires high Illusion and Energy (so your choice of Enchanter's). But you are stuck this way with Illu builds. When your monks can heal you, having a better armor and less self defense (and rely on kiting-but kiting won't prevent you to be shot/struck all the time) is a good way to go if you're not Illusion.
Last edited by glountz; Mar 23, 2006 at 05:23 AM // 05:23..
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Mar 23, 2006, 01:23 PM // 13:23
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#16
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by SnipiousMax
Right.
But you have to stop moving to cast, and you'll have to cast spells at different times for different builds so at some point you'll be casting and some one will have a shot at you, whether it is a ranger or a warrior or an ele. And no I don't expect it to save me at all. But the difference is like -1 or -2 energy (if you switch out the gloves) and you get the global +15 armor. 1 or 2 energy isn't going to make any difference, so why not take every advantage you can get?
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You forget I'm a solid PvE'er, when I talk about droknar armor I'd refer to the PvE game. I'm never taken by suprise or shot at suddenly in PvE... in PvP, rules change.
Quote:
Originally Posted by glountz
Hmm. I rely on E-management to save my energy. +6 Energy from Enchanter's won't let you cast more than 1 additionnal spell (with no E-management). In case of long fights (GvGs), having better armor and less energy but strong E-management (as a mesmer you're the king for that) is better. Your good armor (especially against physical if you take Rogue's chest/leggings)) will seriously increase your life span against adrenal spikes and save the energy of your monks. But that's my point of view, maybe it's flawed.
I think you are fond of the distortion-then-cast tactic. But this tactic requires high Illusion and Energy (so your choice of Enchanter's). But you are stuck this way with Illu builds. When your monks can heal you, having a better armor and less self defense (and rely on kiting-but kiting won't prevent you to be shot/struck all the time) is a good way to go if you're not Illusion.
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I run 15 dom 13 illu in PvE, and I am very, very fond of distortion cast etc. PvE has an attack concept PvP doesn't, hex stringing. It's because of this SS necros can function with no management whatsoever. In PvE, I can fire off a string of hexes and that's my purpose, the enemy team is heavily weakened. The remainder and regenned amount is for rehexes, distort, interrupts. Again, the rules change in PvP (gvgs, etc).
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Mar 23, 2006, 01:36 PM // 13:36
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#17
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I usually like Noble armor when I'm not fighting, though.
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