It varies as you go through the game picking up skills. Here's a build I've used, but OoB hurts a lot more now:
Monk/Necromancer Level: 20
Divine Favor: 13 (10+3)
Healing Prayers: 12 (11+1)
Protection Prayers: 5 (4+1)
Blood Magic: 9
- Orison of Healing (Healing Prayers)
Heal target ally for 60 points.
Energy:5 Cast:1 Recharge:2
- Dwayna's Kiss (Healing Prayers)
Heal target other ally for 51 points and an additional 17 points for each Enchantment or Hex on that ally.
Energy:5 Cast:1 Recharge:3
- Heal Other (Healing Prayers)
Heal target other ally for 151 points.
Energy:10 Cast:0.75 Recharge:3
- Vigorous Spirit (Healing Prayers)
For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 11 points.
Energy:5 Cast:1 Recharge:4
- Healing Touch (Healing Prayers)
Heal target touched ally for 51 points. Health gain from Divine Favor is doubled for this Spell.
Energy:5 Cast:0.75 Recharge:5
- Well of Blood (Blood Magic)
Exploit nearest corpse to create a Well of Blood at its location. For 15 seconds, allies in that area receive +4 Health regeneration.
Energy:15 Cast:2 Recharge:2
- Offering of Blood [Elite] (Blood Magic)
Sacrifice 10% maximum Health. You gain 15 Energy.
Energy:5 Cast:0.25 Recharge:15
- Resurrect (Monk other)
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
Energy:10 Cast:8 Recharge:0
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