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Old Sep 23, 2005, 12:54 PM // 12:54   #21
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Ok so if I understood well... this is not an upkeep spell, you jsut raise and while you have the enchantment on you he stays alive?

This is a pretty good spell if it is unkempt and it doesn't incure dp either...hmm...Would it be possible to use Divine Intervention with it?
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Old Sep 25, 2005, 12:38 AM // 00:38   #22
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Hmm, I thought that if you used a skill such as Vengeance, and casted Divine Intervention on that person right before it wore off, that the person would not die.

My recent experience has told me otherwise. I resurrected allies in PVP using Unyielding Aura, followed by Divine Intervention, and discontinued Unyielding Aura right after casting Divine Intervention. However, the person still died. perhaps there was some skill update I missed?

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Originally Posted by WarlordGrievous
To bad, I hoped it was like in the description..would have been fun with human players when they die when your in combat then just res them and put off the Enchantment whenever you want them to die again lol...
Heh, that's one of my favorite aspects to this spell. Res someone, and their life is in your hands :P In addition, of course, to the fact that it rezzes people with max health and energy

Last edited by GWplayer745; Sep 25, 2005 at 12:42 AM // 00:42..
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Old Dec 09, 2005, 03:23 AM // 03:23   #23
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an advantage i ca see it that when they die they dont get a death penalty, so to me its far better than any resurrection skill. still it has the upkeep and it takes an elite, not my first choice, but it may be good in pvp for a quick rez you can do over and over just to annoy people as you run around.
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Old Dec 09, 2005, 08:20 AM // 08:20   #24
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from my experience: if you die while maintaining UA, all the UA enchantment will be removed; however, the target of UA would still be alive after it was removed if the removal was caused by user's death.

So... not so bad of a skill there. Not that great for PvP thou. Reasons due to that graphical effect of UA is very clear, and anyone experienced enough will drop the enchanted.
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Old Mar 20, 2006, 06:24 PM // 18:24   #25
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So, I'm a bit surprised to see such a low opinion of this spell in this forum. While I agree there is frequently a better elite to load, there are times when this spell would be nice to have. For example, while I wouldn't maintain this spell on anyone who dies in the group, keeping your tanks ressed under this spell seems to make sense. They can then charge more recklessly, and the primary healer could pay a bit less attention to their health when the whole group starts getting hounded; in the event one dies, just bring them back online at the expense of mana. In those situations where your group's really taking a pounding, this gives you a decided advantage.
Similarly, in a location like the siege worm run in hell, I've had almost the entire group die by the worms, and it is then the healer's obligation to get them back. Restore life doesn't draw them far enough, so this spell makes a good deal of sense; with protection on yourself, you can run in, UA them and have them run out; keep yourself alive, and any progress they make is a step forward.
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Old Mar 20, 2006, 06:47 PM // 18:47   #26
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Aaaah, the 'inexperienced player leash.' Who doesnt love their unyielding aura? True it's not actually that great a spell in a lot of situations, except of course, for 'educational purposes.'
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Old Mar 21, 2006, 02:17 PM // 14:17   #27
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This is a mid-battle rez. Like an Elite Vengeance because of its better recharge, and the fact you can control it better.

You bring them up with this, and after the battle you can kill them and use a real longer cast rez on them.

Also helps with leeroys Dont like the way their going...Just stop in palce and watch them drop as soon as they pull too far out.

My favorite fun Monk elite.
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