Mar 07, 2006, 05:28 PM // 17:28
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#81
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Colorado
Profession: N/Mo
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I agree with manic smile..
Energy is the least of the MM's problems .. soul reaping is the apex for spell spamming.. minions are also super efficient for casting 15 ene for a horror and a 10-12 soul reap means a horror is dange near free.. minions are also almost totally free.. both defensively block.. provide equal damage ( two 13 lvl minions come close enough in damge to one horror for it to pretty much not matter.
if your making a fiend heavy army ene might get tight if you dont have good timing in making a fiend when something dies..
again its not a fault of the build its the person smashing the keys..
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Mar 07, 2006, 05:39 PM // 17:39
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#82
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Desert Nomad
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Could anyone give commend on my build?
N/Me
9 blood
16 death
9 soul reaping
Vamp Gaze, Offering of blood, awaken of blood or BR, BoM, V.S. Echo, Bone horror and fiend. i found it quite good and i could manage an big army easily, many ppl call me a good MM so does it a N/Me is more all arounded than a N/Mo? (no offence, just want to know) because they could do both SS and MM job with a good performance.
thx for any advice^^
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Mar 07, 2006, 06:39 PM // 18:39
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#83
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Lion's Arch Merchant
Join Date: Jan 2006
Location: dallas
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Wilheim - I personally don't like your build because you have a lot of sacrificing spells. Esecially if you are using Awaken the Blood before using BoM, V.S., Offering, etc. You will basically kill yourself. Also, you have have a res signet etc in your build. Are you going to bring V.S. and echo? Cause if you echo V.S. you are going to lose 30% of your hp on just casting 2 spells. And with Vamp Gaze you have to get pretty close to your enemy to use it.
I still like a mix between curse and death but I am a N/M MM. Pretty simple to cast SS whenever you have time for extra dmg. Use purtid explosion or death nova for extra dmg as well. In Tombs Heal Area is really nice when running between groups and waiting for pulls etc.
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Mar 08, 2006, 12:04 AM // 00:04
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#84
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Quote:
Originally Posted by Wilheim Eversmann
Could anyone give commend on my build?
N/Me
9 blood
16 death
9 soul reaping
Vamp Gaze, Offering of blood, awaken of blood or BR, BoM, V.S. Echo, Bone horror and fiend. i found it quite good and i could manage an big army easily, many ppl call me a good MM so does it a N/Me is more all arounded than a N/Mo? (no offence, just want to know) because they could do both SS and MM job with a good performance.
thx for any advice^^
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Jack of all trades...
And yea even without using AotB before any death saccing spells you'd not have the self healing to spam them like a /mo does.
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Mar 08, 2006, 12:39 AM // 00:39
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#85
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Fates Monk
15 fresh minions are way more effective as a wall than 15 old minions that have been kept alive w/ HA.
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WRONG! YOU would have 15 fresh minions. I will have 15 fresh minions plus 15 other minions that I have managed to keep alive and near full hp if possible. (not exact figures but I think you get the idea)
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Mar 08, 2006, 03:46 AM // 03:46
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#86
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Lion's Arch Merchant
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The only practical thing I see about keeping around a ton of minions is that the old ones will drop like flies the minute they start fighting, and give soul reaping bonuses more often.
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Mar 08, 2006, 03:16 PM // 15:16
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#87
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Jungle Guide
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
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Okay, I changed my second profession to ranger last night so I could try out healing spring and serpents quickness.
My Results:
I think Healing Spring is awesome!
5 points in (Healing) granted me an 80 point heal for (Heal Area)
5 points in (WS) granted me a 30 point heal ever 2 seconds for 10 seconds using (Healing Spring)
= 150 points of healing for the same energy cost. (worked great just before and after battles)
I don't think that Serpent's Quickness works with VS (sorry)
SQ reduces recharge times for your SKILLS, but VS is a SPELL. Has anyone confirmed that this works, because I think it doesn't. Maybe quickening zepher, but thats a really high energy cost and probably not managable.
Edit: Dark Bond is a better alternative to healing after using your sac spells imo.
I'll have to try this when I get home, but I'm wondering if I use 3 superior runes for a lower hp build and use darkbond, if the damage reduction will improve like it does on the 55hp builds using prot spirit. Anyone try this yet?
Last edited by wsmcasey; Mar 08, 2006 at 03:38 PM // 15:38..
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Mar 08, 2006, 03:49 PM // 15:49
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#88
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Gryffindor
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Wow - this has gotten a lot of good responses. Since starting this, I have switched to Mo secondary, and do not think I'll change for an MM build anyway. After they changed Offering of Blood to 20% sacrifice, there is not a much better choice. If you have to use it, cast it, than use your Heal Area, and your set. Soul Reaping takes care of almost all of my energy needs especially in Tombs or FOW, but you may need to use OoB, and 20% life loss is a lot on top of using your other sacrifice skills. With this setup, the monks don't even have to worry about me. I never need energy, almost never need heals (other then my HA), and Minions stay alive a long time. I love this build.
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Mar 08, 2006, 11:00 PM // 23:00
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#89
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Pre-Searing Cadet
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Quote:
Originally Posted by MasterThrawn
Hmm - Enfeebling Blood - did not think of that one as being an MM skill, but that sounds interesting - now I would like to bring SS, but everyone was telling me Offering of Blood is what all the "good" MM's bring, in case they need energy... I'll have to try out some of these variations - oh and I meant Verata's Sacrifice in my build (always get those mixed up). Thanks for the tips!
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In tombs, it's not that common you'll run low on energy and need offering/blood.
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Mar 09, 2006, 12:01 AM // 00:01
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#90
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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OoB is there for the rare times when you need energy now and can't wait.
Example: If you need to cast VS right now, or raise a minion where corpses are highly contested.
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Mar 09, 2006, 05:08 AM // 05:08
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#91
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Colorado
Profession: N/Mo
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I could understand OOB in pvp.. hell I could even understand it if your running a blood based build..
but why oh why dump points in blood when you are wearing a DEATH SCAR PATTERN?
doesnt that mean you should be contentrating on death?
you know soulreaping works.. your party is all about moving ahead and gettin you more ene via soulreaping.. why spread yourself thin?
soulreaping =1 pint of ene per death per point..
OOB is what 5 to cast PLUS you sac 10% life.. and get 8-20 back.. meaning you will probably get what 13 back with 8 in blood? basically you spend ene to make a little bit back..
what about just kill a monster... put all those point you where squeezing into blood in reaping and enjoy the ene stream.. CAST MINIONS DURING COMBAT...
stop using -1 regen stuff and rock on..
max blood I could see the reasoning but with max death your cutting something else that works BETTER to be able to use that elite.. put the point in soulreaping.. as a mm your never short of things dieing.. why why why?
if you MUST have an elite toss on grenths balance.. thats a fun one ( great way to backhand a grasp on you..) and it doesnt cost you any attrib points to use..
I totally dont get any need for ene from a MM..
even at 10 soulreap I have never had a problem having the ene to make a minion out of everything around.. I just dont get the "NEED" people have to spread a build out into so many areas..
16 death
7-8 heal for self sustaining
the REST in soulreaping ( generally 10-13)
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Mar 09, 2006, 05:40 AM // 05:40
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#92
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Well, I explained why. Re-read my last post.
I normally run:
9 Blood
16 Death
9 SR
7 Healing
But I'm trying Manic Smiles suggestion of double superiors, so now I'm:
8 Blood
16 Death
11 SR
8 Healing
Last edited by Carinae; Mar 09, 2006 at 05:42 AM // 05:42..
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Mar 09, 2006, 06:14 AM // 06:14
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#93
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Academy Page
Join Date: Jun 2005
Profession: W/R
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I run a N/me minion master, simply for the fact that i'm lazy to switch profession when a SS necro is required. That way i can find a party faster.
I've never had a problem with MM before as a N/me though. Anyone good shouldn't have a problem with MM without a secondary skill.
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Mar 09, 2006, 06:26 AM // 06:26
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#94
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Banned
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I like to bring deathly swarm when I MM also
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Mar 09, 2006, 07:25 AM // 07:25
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#95
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Quote:
Originally Posted by wsmcasey
Okay, I changed my second profession to ranger last night so I could try out healing spring and serpents quickness.
My Results:
I think Healing Spring is awesome!
5 points in (Healing) granted me an 80 point heal for (Heal Area)
5 points in (WS) granted me a 30 point heal ever 2 seconds for 10 seconds using (Healing Spring)
= 150 points of healing for the same energy cost. (worked great just before and after battles)
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But at 8 Healing HA heals for 110hp near instantly, add in the fact that you can spam BotM with it. BotM > HA > BotM > OoB > HA
122(127)+110+122(127)+110 = enough
Quote:
Originally Posted by wsmcasey
Edit: Dark Bond is a better alternative to healing after using your sac spells imo.
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How do you use Dark Bond to heal yourself? Typo?
Quote:
Originally Posted by wsmcasey
I'll have to try this when I get home, but I'm wondering if I use 3 superior runes for a lower hp build and use darkbond, if the damage reduction will improve like it does on the 55hp builds using prot spirit. Anyone try this yet?
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Dark Bond works like Life Barrier or Life Bonds so by the description I would think no but I haven't tried 3 sup runes. The reason I suggest DB is that it allows for me to run two superior runes while still allowing me to soak a reasonable ammount of hate. Just got to watch out for that shatter enchantment while being ganked.
Last edited by Manic Smile; Mar 09, 2006 at 07:30 AM // 07:30..
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Mar 09, 2006, 07:37 AM // 07:37
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#96
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Quote:
Originally Posted by Frost
I run a N/me minion master, simply for the fact that i'm lazy to switch profession when a SS necro is required. That way i can find a party faster.
I've never had a problem with MM before as a N/me though. Anyone good shouldn't have a problem with MM without a secondary skill.
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Only because the monk was willing to heal you < every 30 seconds. In one FA run I told my gf(healer monk) not to heal the MM outside of battle and I didn't either(bonder), though we did remove hexes and conditions which did heal some as my gf is a boon monk, and still you should have seen how hard a time he was having...was at half life most the time and died twice...
Last edited by Manic Smile; Mar 09, 2006 at 07:39 AM // 07:39..
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Mar 09, 2006, 07:53 AM // 07:53
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#97
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Quote:
Originally Posted by Samueldg
doesnt that mean you should be contentrating on death?
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Because death caps at 16...
Quote:
Originally Posted by Samueldg
you know soulreaping works.. your party is all about moving ahead and gettin you more ene via soulreaping.. why spread yourself thin?
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downtime/emergencies/flexability
Quote:
Originally Posted by Samueldg
soulreaping =1 pint of ene per death per point..
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soulreaping =1 pint of ene per death per point
Quote:
Originally Posted by Samueldg
OOB is what 5 to cast PLUS you sac 10% life.. and get 8-20 back.. meaning you will probably get what 13 back with 8 in blood? basically you spend ene to make a little bit back..
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20% life...15energy back at 9 Blood so 10 energy at the cost of ~72 life
Yes that is still *uber*
Quote:
Originally Posted by Samueldg
what about just kill a monster... put all those point you where squeezing into blood in reaping and enjoy the ene stream.. CAST MINIONS DURING COMBAT...
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same reasons...Great MMing isn't about raising minnions solely it's about keeping minnions up on the margin...i.e. while doing all the other things a MM needs to...the balance of 20 minnions while raising 5 more and healing yourself and healing the monk being ganked...that is the beauty of OoB with /mo
Quote:
Originally Posted by Samueldg
stop using -1 regen stuff and rock on..
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/confusing
Quote:
Originally Posted by Samueldg
max blood I could see the reasoning but with max death your cutting something else that works BETTER to be able to use that elite.. put the point in soulreaping.. as a mm your never short of things dieing.. why why why?
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...uh yea...I'm really not...unless you mean like 20 more life from HA...2 more energy from dead monsters that refill my 52 energy anyway...think about it
~5 monsters = full energy at soul reaping of 10
~4 monsters = full energy at soul reaping of 12
where is this huge gain?
Quote:
Originally Posted by Samueldg
if you MUST have an elite toss on grenths balance.. thats a fun one ( great way to backhand a grasp on you..) and it doesnt cost you any attrib points to use..
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when Factions comes out I intend to try out that Flesh Golem but that's nothing but a pipe dream at the moment...
as fo GB...why? 150 dmg or so max when 1 minnion could outstrip that in 10 attacks or so on average....
if I was going to run an alternate Elite it would be Martyer in conjuncion with Infuse Condition
and if you don't like OoB Essence bond makes an awsome non elite alternative for s&g
Quote:
Originally Posted by Samueldg
I totally dont get any need for ene from a MM..
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It's not the need for energy...it's the need for energy when you need it
Quote:
Originally Posted by Samueldg
even at 10 soulreap I have never had a problem having the ene to make a minion out of everything around.. I just dont get the "NEED" people have to spread a build out into so many areas..
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what else would you do with all those skill points? Besides I've been running two sup runes for all the saccing anyway for a very long while...i'm in no real shortage for skill points
Quote:
Originally Posted by Samueldg
16 death
7-8 heal for self sustaining
the REST in soulreaping ( generally 10-13)
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13 soul reaping is such a loss on the margin
Last edited by Manic Smile; Mar 09, 2006 at 07:56 AM // 07:56..
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Mar 09, 2006, 07:59 AM // 07:59
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#98
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Quote:
Originally Posted by bam23
The only practical thing I see about keeping around a ton of minions is that the old ones will drop like flies the minute they start fighting, and give soul reaping bonuses more often.
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Give the SS staggered energy boosts > MM needs as by the time you have that large an army up the dieing monsters and soul reaping almost always keep you filled
5 more Fiends = 5 to 25 * 5 more damage...it can make a big difference on how fast a mob is cleared and it makes for a nice wall when you're not running a book trick
Last edited by Manic Smile; Mar 09, 2006 at 08:03 AM // 08:03..
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Mar 09, 2006, 11:43 AM // 11:43
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#99
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Krytan Explorer
Join Date: Apr 2005
Guild: Defenders of the Blackblade [DotB]
Profession: N/Mo
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Now I could be wrong here, but I dont see why Healing Spring is so great.
For Healing Spring to work, your minnions need to stay in 1 area, for 10 seconds, in order to heal more then Heal Area, while Heal Area is instant and way more usefull when you need a quick heal while running.
But anyway, lets say after a battle, you want to heal you army cause your group is moving to the next mob, you have to stand there for 10 secs to heal them back to full, giving you a 10 second delay before you reach the next group, in that time, your minnions are gaining more natural health degen. Basicly, making them weaker before the next battle even starts.
Another thing why I prefer Heal Area is that you can use it during travel, you only have to pause for 2 secs to let your army cath up, cast it, and cath up with your group instead of waiting for 10 secs for Healing Spring to do its work, delaying your group even more.
Your goal is to keep your minnions alive as long as possible and to get the most possible damage out of them, so getting them to the next battle as fast as possible and healing them in the shortest amount of time.
Another small thing I like about Heal Area is that when stuff gets chaotic and the monks are having a hard time, I can run up to various team members and cast Heal Area on myself and them.
Last edited by Raziel665; Mar 09, 2006 at 11:49 AM // 11:49..
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Mar 09, 2006, 11:50 AM // 11:50
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#100
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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it's not...it's just the only alternative...and allows you to utilize other ranger skills
btw...did you read the posts, you repeat many of the points made by many different posters
Last edited by Manic Smile; Mar 09, 2006 at 11:53 AM // 11:53..
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