Hmm...Trapper's Focus is a preparation. Don't forget that. That sort of sucks as you can't use any damage or utility preparation but it allows you to use a stance. If only it weren't Elite...Trapper's Focus + Escape = 99% (rough guess ^^) chance of not interupted.
This is because your traps wont be easily interupted so attacks don't interupt is and because of Escape the chance of an interupt hitting you is 1/4 so it seems you stand a good chance.
However, there are some ways to interupt your traps.
Leech Signet: Interrupt target foe's action. If that action was a spell, you gain 3...13 Energy.
Psychic Distraction (Faction's skill): All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5...11 seconds.
Blackout: For 2...6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
Signet of Disruption (Faction's skill): If target foe is casting a Spell, the Spell is interrupted and that foe suffers 10...43 damage. If that Foe is Hexed, Signet of Disruption can interrupt any skill.
Just to name a few. Probably more out there.
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