Mar 24, 2006, 03:53 AM // 03:53
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#1
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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How to 55 run guide!
EDIT: Newer guide.
http://www.guildwarsguru.com/forum/s....php?t=3039478
EDIT: I have made a new and totally better running guide for the mountain. Look at it for its better than this one. Click the link below...
http://www.guildwarsguru.com/forum/s...44#post1143644
This is how I run through the Shiverpeaks to Warcamp, Copperhammer, and Citadel. These are runs that can make you decent amounts of money. I will give you a build to do these runs below.
You will need to be a Monk warrior for this build
Armor
Have Tatto monk armor with 5 sup runes on it(no vigor rune, lol)
Items
-1 handed weapon with 20% enchant mod
-Grim Cesta with -50 health mod
-20 health focus(optional)
-Major rune on scalp design(optional)
Skills
-Protective Spirit
-Healing Breeze
-Spellbreaker
-Blessed Signet
-Rush(EDIT: Can be replaced with sprint but rush is recomended)
-Holy Veil(EDIT: Should probably be replaced with sprint for a run to warcamp)
-Balthazars Spirit
-Mending
Attributes
Healing- 13(sup rune)
Smiting- 10(sup rune)
Protection- 13(sup Rune)
Divine- 13(sup rune and +1 head piece)
Rest on Tactics
How to: As soon as you get out of the city cast your two upkeep enchantments and then use blessed signet to get max energy. Then caste Protective Spirit and then Healing Breeze. keep Protective Spirit on you at all times, and try to keep Healing breeze on your self as much as you can. Read about stacking your skills below.
When running you need to make sure that you stack your skills so that Protective spirit won't be removed when a spell such as Shatter Enchantment is caste on you. First caste your to upkeep enchantments(Balthazars Spirit and Mending), then caste Protective spirit and Healing breeze. This will put healing breeze on top of the stack so it will be removed first. When it is recaste it and keep running. Eventually you will need to recaste Protective Spirit. when you do it will be moved to the top of the stack(makeing it possible to be removed) so you will need to recaste Healing breeze so it is on top again!
A have found that when invinca running you don't really need to moe faster very much because your invincable there for you don't need to evade damage by getting away from enemies. Thats why I only placed rush in. If your careful and allow the enemies to hit you a bit you'll quickly get the adrenaline you need for rush. Sometimes the enimies put a hex on you the walks you. That is why you have spellbreaker and Holy Veil. Caste one of them and get out of there. Use holy veil to remove a hex and spell breaker to keep those hexs from being casted at all.
If you want to try to move along a little faster you can replace Spellbreaker with charge(on a Warcamp run from Camp Rankor) and Holy Veil with sprint. These changes are not recommeded. The build works fine without them. But most of the time you need Spellbreaker and holy veil.
If you die your health will be 1 of 1. Switch of the Grim Cest and replace all enchantments. You should have 33 health. This will actually make you stronger. If you want though you can switch to the -20 health icon so that you have about 13 health total. If you want you health really low place switch to a head piece with a major rune on it. This will give you eight health total.
The paths: Here is a map of the paths you'll need to take to get to Warcamp, Copperhammer, and Citadel. Click on the picture to enlarge it!
If you have any questions or ideas please post them! If I am unclear about anything in this post please tell me! I'm am sorry about any spelling errors.
Thanks
EDIT: Personally I wouldn't try running to warcamp much with this build, its mainly used to run to granite. But it can do warcamp if your careful with spellbreaker and use rush to get out of the other creatures site fast.
I am going to look into a build that can Run to warcamp. I'll try to have it soon. But the build above can complete the run if your careful. Although you may need sprint in it rather than remove hex.
Brother Gilburt
Last edited by BrotherGilburt; Jun 14, 2006 at 03:24 PM // 15:24..
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Mar 24, 2006, 04:05 AM // 04:05
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#2
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Frost Gate Guardian
Join Date: Mar 2006
Location: Montana
Guild: Soldiers That Fall Up
Profession: N/
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I can understand replacing either Rush or Sprint with Holy Veil, but I feel that Sprint is a better running stance, as it doesn't require adreniline and can be used all the time. Also, why 10 in Smite? This is completley unecessary, unless you NEED it for Balthazar's Sprit's adreniline bonus which would be purely for Rush in this build, so why not just use sprint and save those attribute points? Getting past Pinesouls and Wurms is near impossible without Balanced Stance, an essential skill while running the Southern Shiverpeaks IMO.
Last edited by Unchain; Mar 24, 2006 at 04:08 AM // 04:08..
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Mar 24, 2006, 04:45 AM // 04:45
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#3
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Banned
Join Date: Nov 2005
Location: Nahville, Tennessee !!!Home of Country Music!!!!!!
Guild: Untouchable Heros {UH} (Currently Seeking more Guru Posters to join Guild)
Profession: Mo/W
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I disagree, with your build a bit. No need for holy veil.... just use Spellbreaker, Also no need for tats amor, its not a nessarcy just better, you have plently of energy. Only use Rush, no need for sprint.... + you dont need to use healing breeze, only when SB is down dont waste the energy. Recomended weapon Firery Flame Splitter of Enchanting. Or + 5 energy hoD sword of Fire wand. You dont really need blessed signit either. Replace that with mend aliment for the pinesoils. Since, someone finnally posted a build on guru. I will post my own build. Although i will still offer classes that will actully teach you the runs not just give you the build
~Rye
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Mar 24, 2006, 04:51 AM // 04:51
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#4
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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In response to unchains post:
Yes, but you don't really need any of the other attributes much higher though. Rush is good because it allows you to run constantly if you do it right. Lets say that you just had a walking hex placed on you. To get out of it you cast spellbreaker and start rush, as your running away they hit you and rush is recharged. then you can click it again and keep "rushing" away.
When you stop to recast skills they will hit you and give you adrenaline. I just have rush in there because it doesn't have a recast time. But yes, if you wanted to you could replace rush with sprint and take attributes off smiting and place them on other attributes, but it wouldn't make a major difference.
Plus you will not incounter wurms(unless there on the way to copperhammer). There are not wurms on the way to warcamp and citadel. You shouldn't incounter them with this build much or at all.
I have used this build before and it works very well.
Brother Gilburt
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Mar 24, 2006, 04:59 AM // 04:59
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#5
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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Quote:
Originally Posted by ryek09
I disagree, with your build a bit. No need for holy veil.... just use Spellbreaker, Also no need for tats amor, its not a nessarcy just better, you have plently of energy. Only use Rush, no need for sprint.... + you dont need to use healing breeze, only when SB is down dont waste the energy. Recomended weapon Firery Flame Splitter of Enchanting. Or + 5 energy hoD sword of Fire wand. You dont really need blessed signit either. Replace that with mend aliment for the pinesoils. Since, someone finnally posted a build on guru. I will post my own build. Although i will still offer classes that will actully teach you the runs not just give you the build
~Rye
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You do need to do healing breeze because some of the summit give bleeding which brings your health regen to 1. If you don't have breeze on you die. Plus your never wasteing energy in an invinca monk build becuz you always have so much! I do use blessed sig alot while running. Balthazars aura doesn't always give me the energy I need.
I do use holy veil to, but you could do with taking it out.
I don't disagree with you at all. Your ideas are great but this stratagy does work decently enough.
Brother Gilburt
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Mar 24, 2006, 06:01 AM // 06:01
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#6
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mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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uh hm a few differences from the build that I run but then again I don't run too often. In my opinion, I like sprint over rush. Overall decent running build (I also like veil).
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Mar 24, 2006, 08:20 AM // 08:20
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#7
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Frost Gate Guardian
Join Date: Mar 2006
Location: Montana
Guild: Soldiers That Fall Up
Profession: N/
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Quote:
Originally Posted by BrotherGilburt
Plus you will not incounter wurms(unless there on the way to copperhammer). There are not wurms on the way to warcamp and citadel. You shouldn't incounter them with this build much or at all.
Brother Gilburt
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But you do encounter Pinesouls which have knockdown and can be a pain.
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Mar 24, 2006, 10:23 AM // 10:23
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#8
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Ordinis Draconis
Profession: W/Mo
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Its very rare that you get a knockdown hit from a pinesoul. And you dont need Balanced to counter it. Just run in a zig-zag pattern and the rocks will stray. The same goes for the Ice Golems Water Trident.
Weeping
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Mar 24, 2006, 12:44 PM // 12:44
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#9
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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Quote:
Originally Posted by ryek09
I disagree, with your build a bit. No need for holy veil.... just use Spellbreaker, Also no need for tats amor, its not a nessarcy just better, you have plently of energy. Only use Rush, no need for sprint.... + you dont need to use healing breeze, only when SB is down dont waste the energy. Recomended weapon Firery Flame Splitter of Enchanting. Or + 5 energy hoD sword of Fire wand. You dont really need blessed signit either. Replace that with mend aliment for the pinesoils. Since, someone finnally posted a build on guru. I will post my own build. Although i will still offer classes that will actully teach you the runs not just give you the build
~Rye
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You will need Breeze at some points. I have no idea why you would want to use a +5 energy fire WAND. 20% ench duration anyone?
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Mar 24, 2006, 04:01 PM // 16:01
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#10
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Banned
Join Date: Nov 2005
Location: Nahville, Tennessee !!!Home of Country Music!!!!!!
Guild: Untouchable Heros {UH} (Currently Seeking more Guru Posters to join Guild)
Profession: Mo/W
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Well i personally don't use the wand. I've just heard that people like using it. I use the Flame Splitter with 20% enchantment. Also i know you have to use breeze at "some" point im just saying don't use it right away there is no need to it just waste energy. ( example: you are going from war camp to copperhammer. You make your way avoiding the spawns before you reach "that little tunnel thing" that you must go in to get to Granite. You come and the spawn at the entrance of the tunnel has no ice golems or Herritcts. Just cast Prot Spirit. No Spellbeaker or Healing breeze. You need to wait till you see the ice imps that spawn at the next place. Cast SB but there is stitll NO NEED to use healing breeze, until SB runs out. Once it runs out and you start loosing health cast Healing Breeze while waiting on SB to Recharge)
I'm Not saying at all that the build does not work, i'ts just not what i teach people in my thread (:
Last edited by ryek09; Mar 25, 2006 at 12:50 AM // 00:50..
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Mar 24, 2006, 10:16 PM // 22:16
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#11
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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Quote:
Originally Posted by Unchain
But you do encounter Pinesouls which have knockdown and can be a pain.
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Yes it can be a pain but over all they don't really do that much to you. You can get away from them with a rush easy.
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Mar 24, 2006, 10:19 PM // 22:19
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#12
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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Quote:
Originally Posted by cerb
You will need Breeze at some points. I have no idea why you would want to use a +5 energy fire WAND. 20% ench duration anyone?
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You do not need a plus 5 energy mod at all. Espically if the +5 energy weapon gives one energy degen for the energy total gain. You don't even need a plus 20% enchant mod but it helps a lot! And you definatly don't need to pay 200k for a +5 energy hod sword.
And you really do need breeze on you almost all of the time. They give health degen with conditions and if theres alot your running through you will defenatly need breeze alot.
Brother Gilburt
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Mar 25, 2006, 12:20 AM // 00:20
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#13
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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Quote:
Originally Posted by BrotherGilburt
You do not need a plus 5 energy mod at all. Espically if the +5 energy weapon gives one energy degen for the energy total gain. You don't even need a plus 20% enchant mod but it helps a lot! And you definatly don't need to pay 200k for a +5 energy hod sword.
And you really do need breeze on you almost all of the time. They give health degen with conditions and if theres alot your running through you will defenatly need breeze alot.
Brother Gilburt
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Try running Copperhammer to Iron Mines without a 20% enchant weapon.
Rye, this is not the place to advertise your service.
~ Brother Cerb
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Mar 25, 2006, 09:06 PM // 21:06
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#14
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Academy Page
Join Date: Dec 2005
Profession: Mo/
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I agree with that. Definitly not the place to advertise your services.
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Mar 25, 2006, 10:07 PM // 22:07
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#15
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mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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Gilburt, how about you post a video of your run and take some screen shots (that would make a pretty nice guide I guess).
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Mar 25, 2006, 11:59 PM // 23:59
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#16
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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Well, I guess I'm not sure how to make a video. If you could tell me how maybe I could. Do I have to have a special program to do it? Is there a free program I can download to do it? I would be happy to if I knew how!
Great idea
Brother Gilburt
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Mar 26, 2006, 12:16 AM // 00:16
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#17
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mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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game cam.
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Mar 26, 2006, 12:21 AM // 00:21
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#18
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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Quote:
Originally Posted by Unchain
I can understand replacing either Rush or Sprint with Holy Veil, but I feel that Sprint is a better running stance, as it doesn't require adreniline and can be used all the time. Also, why 10 in Smite? This is completley unecessary, unless you NEED it for Balthazar's Sprit's adreniline bonus which would be purely for Rush in this build, so why not just use sprint and save those attribute points? Getting past Pinesouls and Wurms is near impossible without Balanced Stance, an essential skill while running the Southern Shiverpeaks IMO.
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Trust me. You definatly need to use rush. Sometimes you do not always make it away before it ends so you'll need to reactivate it. And sprints 20 second recharge is just to much.
Brother Gilburt
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Mar 26, 2006, 12:28 AM // 00:28
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#19
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mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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Quote:
Originally Posted by BrotherGilburt
Trust me. You definatly need to use rush. Sometimes you do not always make it away before it ends so you'll need to reactivate it. And sprints 20 second recharge is just to much.
Brother Gilburt
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I use sprint and keep rush as a backup. If rush charges then I'll use it but other than that, I wouldn't bring it as a sole running skill.
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Mar 26, 2006, 01:11 AM // 01:11
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#20
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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I'll have to agree with Gilburt on that one, Rush is great, and on many occasions I'd choose Rush over Sprint if I had to pick one running skill (for monk 55). It's all situational though.
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