Mar 23, 2006, 10:22 AM // 10:22
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#21
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Australia
Guild: Shameful Spirits
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Quote:
Originally Posted by kilika829
@JR
Thus why you use an axe to build off spikes.
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There is much contradiction in your posts.
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So are you building off on teh target or not?
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[Aftershock] As has 10 second recast, less than time period for a devastating spike.
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Some points.
Firstly, do you mean that a hammer warrior should use an axe for adren gain? If so, that's downright silly.
The pressure he means is the fact that a warrior does more damage than any other class with his normal attacks. The whole advantage of a warrior is to apply pressure 100% of the time on the enemy team, and occasionally chain their attack skills to provide a jump in damage.
The "pressure" JR is talking about is forcing opposing characters to kite because you're doing significant amounts of damage with your normal unbuffed attacks, which have to be kited. That, of a sort, is off target pressure. I fail to see though how being "on target" and "off target" has anything to do with it. A warrior obviously has to switch targets to create pressure.
Any warrior spike involves bashing things offtarget, and this creates a large amount of pressure. Occasionally, when the warrior is fully charged, they will switch to another target and spike them. Easy? More pressure. Right there. Think about it in an 8v8 perspective.
And finally, nobody can use AS every ten seconds because of the exhaustion cost. You can't even use the focus swap trick because you're on a hammer. So that's an AS every 30 seconds on average, unless you want to cripple yourself. A warrior without AS can spike faster than that. Not very good looking now, is it?
By aftercast, LightningHell means the period after an order where you can't do anything. AS has a far larger aftercast than most other skills. Admittedly, not too much of a problem if you're using it to finish a spike.
Edit: thanks, I'm a noob. Where did that exhaustion idea come from?
Last edited by Siliconwafer; Mar 23, 2006 at 10:44 AM // 10:44..
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Mar 23, 2006, 10:36 AM // 10:36
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#22
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Actually, I have one point on that...
AS doesn't cause Exhaustion...I'm sure on that, since I'm an Ele.
Why doesn't Vindexus come on?!
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Mar 23, 2006, 11:06 AM // 11:06
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#23
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Krytan Explorer
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Quote:
Originally Posted by kilika829
Is rush going to be up 100% of the time? Even though you are running TTL?
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This is not a good argument for sprint. Rush can be available more often than sprint- TTL all but guarantees it will be available once every 20 seconds, the same as sprint.
The energy cost on Aftershock, while problematic, is probably not the worst thing about the skill. I think that award goes to the length aftercast on the skill (1.75 seconds? can anyone confirm/deny?), as it pretty much means you can't do anything else til the target gets up (I remember seeing a build where a smite monk aftershocked then used holy strike- the Holy Strike got the KD bonus maybe half the time). Aftershock, being expensive conditional damage, does not make up for its flaws by being AOE.
Also, I thought it was sorta funny that you don't think it's worth putting points in tactics, but advocate using Aftershock...which requires at least 10 in Earth to be useful, and you don't get a rune.
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Mar 23, 2006, 11:15 AM // 11:15
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#24
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by kilika829
Rank 84 is impressive, but it doesn't make a member in it always correct in forums. I've been in top 50 guilds myself.
Maybe more than you. I believe most people that post in this part of the forum actually have an idea what they're are doing.
Be sure to do your research before you submit a post, you might mislead someone
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My guild's rank has absolutely nothing to do with my posts here, or whether you are wrong or not. Please drop that misconception right now. What actually makes you wrong, is your lack of understanding. Please don't talk to me about research, I don't think you have any idea how long I spend in Heroes Isle testing random things.
Back on topic.
(And rank 84 is actually pretty terrible for us. lal.)
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Mar 23, 2006, 11:21 AM // 11:21
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#25
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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He's talking to me about research, I think.
And Swordfisher, you are just about correct. EQ/AS always took like 5 seconds to execute.
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Mar 23, 2006, 07:09 PM // 19:09
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#26
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Ascalonian Squire
Join Date: Jan 2006
Profession: E/N
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A hammer warrior needs to have Backbreaker, 4 seconds of them in the dust can screw them over. Because hammer warriors are slower, if you are running an adrenaline based build should have ways of gaing adrenaline faster. Frenzy will work, and I use "For Great Justice" along with "To The Limit" to allow me to gain tons of adrenaline. Because the best way to gain adrenaline, just like in real life battle, is to START YELLING!
If you are going to go for Bull Charge type thing, Sprint + Bulls Strike might fair you better. But Bulls Strike can be bad, I've tried it and its hard to use, hard to time right sometimes.
With Dwarven Battle Stance, it doesnt last long enough or have a short enough recharge for you to keep hurting someone. It will only get you one interupt at max, because they will run, in which case use Distracting Blow for quick strikes or another knock down attack.
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