Mar 24, 2006, 02:14 AM // 02:14
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#1
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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Interruption
It looks like interrupt assassins could be a big pain, especially with the shadow stepping(Death's Charge, Dark Prison, ) and these skills:
Disrupting Stab - Lead Attack
If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 3...9 seconds.
Temple Strike {Elite} - Off-hand Attack
Must follow a lead attack. If this attack hits, target foe is interrupted, Dazed, and Blinded for 1...7 seconds.
Exhausting Failure - Dual Attack
Must follow an off-hand attack. Target foe's action is interrupted. If that action was casting a spell, target foe suffers from Exhaustion.
Three interupts in a row, not to mention that the dazing will help the third interupt(which will then cause exhaustion )
Of course, in addition, you have to choose which interrupt elite you want to use...
Beguiling Haze {Elite} - Spell
If target touched foe is casting a spell or suffers from Exhaustion, that foe is interrupted and becomes Dazed for 5...10 seconds.
Assassins are going to really make interesting for the monks
Personally, my first test build will be
1. Dark Prison
2. Death's Charge
3. Dash
4. Disrupting Stab
5. Temple Strike
6. Exhausting Failure
7. Jagged Strike or Way of the Lotus
8. Rez Sig
Though in a future build looks like Shroud of Silence will tempt me greatly.
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Mar 24, 2006, 05:13 AM // 05:13
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#2
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Ascalonian Squire
Join Date: Feb 2006
Guild: Hope of the Midnight Crest
Profession: R/
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I totally and utterly agree
Any type of spell caster is gonna have trouble this is really gonna be interesting to see the guilds transfer over to factions and the builds that they come out with. The W/Mo might be replaced with assassin as everone's secondary.
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Mar 24, 2006, 06:07 AM // 06:07
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#3
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Lion's Arch Merchant
Join Date: Jul 2005
Location: In the middle of WWIII
Guild: Airreon Grievers[AG]
Profession: R/Mo
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Wow...3 consec. interrupts....its gonna be 1 pain the the butt for ele nukers IMO as most spells take at least 1 sec to cast
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Mar 24, 2006, 07:57 AM // 07:57
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#4
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Or, the caster stops casting when the Assassin pops up. Or flips their defensive stance and deflects the strikes while merrily blasting away :-P.
Or is a Boon Prot spamming Reversal of Fortune and even with the triple interrupt, you miss it.
It's a nasty thing, no doubt, but it isn't quite as godly as it looks on the surface. That and the triple interrupt deals next to no damage, which isn't helpful.
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Mar 24, 2006, 10:28 AM // 10:28
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#5
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Kite Kite Kite! For The Win!
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