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Old Mar 23, 2006, 04:22 PM // 16:22   #1
Ascalonian Squire
 
Join Date: Jan 2006
Guild: DD
Profession: R/Mo
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Default PvP R/Me build, I need improvement!

Ranger/Mesmer
Level: 20

Expertise: 13 (11+2)
Wilderness Survival: 9 (8+1)
Marksmanship: 13 (9+4)
Illusion Magic: 8

- Melandru's Arrows [Elite] (Wilderness Survival)
- Troll Unguent (Wilderness Survival)
- Distracting Shot (Expertise)
- Determined Shot (Marksmanship)
- Conjure Phantasm (Illusion Magic)
- Debilitating Shot (Ranger other)
- Storm Chaser (Wilderness Survival)
- Resurrection Signet ()

What do you think? Let me hear your idea or improvements!
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Old Mar 23, 2006, 06:28 PM // 18:28   #2
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You have 8 illu for one skill, which is energy hungry and unaffected by expertise. Drop phantasm, go 14 exp for the break point.
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Old Mar 23, 2006, 06:37 PM // 18:37   #3
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If you wanted to do a degen build (I'm assuming since you're using bleeding and phatasm) drop phatasm and use apply poison for the same effect, but more energy effecient and in the long run more effective.

Two /Me skills that work well in PvP are Migraine, and Arcane conundrum. But that would be along the lines of a shutdown build...which this isn't. If you're playing degen, just work in the ranger skill set.
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Old Mar 24, 2006, 04:12 AM // 04:12   #4
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Join Date: Mar 2006
Guild: Leather Rebels [LR]
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Carrying both Melandru's Arrows and Apply Poison would be redundant in preparations. One or the other. I personally would choose Apply Poison and put something else in for your elite.

I generally like to carry both Savage Shot and Distracting Shot. Very effective at interrupting.
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Old Mar 24, 2006, 05:12 AM // 05:12   #5
Desert Nomad
 
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Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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My R/Me build for pvp is:
1. Throw Dirt
2. Dual Shot
3. Kindle Arrows
4. Poison Arrow
5. Conjure Phantasm
6. Backfire
7. Troll Unguent
8. Rez Sig

I put 7 or 8 into both illusion and domination. Also put the minimum into Marks to get full damage but no more. You don't need to as degen and backfire should be the most of your damage. It is a bit thin on attributes but it works. Also it should be noted I made this build specifically anti-caster. Throw dirt is handy to stop Warriors for a bit (hopefully long enough to finish off the casters and then have your team target warrior). It has its flaws and I'm sure can be refined. But its a good base.
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Old Mar 24, 2006, 06:12 AM // 06:12   #6
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Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I wouldn't really suggest Backfire, since if you have no cover hex, it'll just be Inspire fodder.

You could try Distortion, but since the update I haven't PvPed, so meh.
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