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Old Mar 24, 2006, 10:02 AM // 10:02   #1
Desert Nomad
 
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Default Factions + Rangers + A Little Lovin'

Just glancing at the skills is enough to make me drool.

Anyone developing some builds yet?
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Old Mar 24, 2006, 10:06 AM // 10:06   #2
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i am sitting at school on this forum w8ing to get back and start playing. Only 6 more hours to go...

My first proffesion is ranger, so i would appreciate somebody posting some of the new skills so i can salivate over them here
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Old Mar 24, 2006, 12:44 PM // 12:44   #3
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Ok.

Tiger's Fury is renamed "Bestial Fury" (same skill..just renamed)

Theres a TRAP linked to Beastmastery. Viper's Nest, same stats as all the other traps, but this one does dmg and poisons. finally a trap to poison.

The elite in beast we test is Heal as One, if either you ort your pet is under 75% health, you both gain some health (I think it ranges form 15-50ish)

Expertise has Archer's SIgnet. 2cast, 45 recharge. All non-attack skills disabled for a few seconds, but your next [#] of bow attacks cost no energy to fire.

Marks has 3 new skills. Broad headed arrow elite like promised dazes and interupts the target, but it takes twice as long to fire than normal (IE. only use it under a speed buff). It also has 20recharge and 25e cost.... The next skill is needling arrow, 5e 4sec recharge, Only does [#] dmg (fixed, not +dmg), but if their health is below 50% it recharges instantly. The other is Splinter arrow. 10e, 5recharge does +dmg and if it is blocked then it does that amount of dmg to all foes adjacent to your target.

WIlderness sees 2 new skills. A Spirit Brambles. 10e, 60recharge like most spirits. If anyone is knocked down in its radius then they take 5 dmg (nonscalling) and began bleeding. The other is a useless (IMO) new trap. costs 5e but other than that it has normal trap recharge/etc, but all it does is Cripple them....not even any dmg and the cripple duration is the same as Barbed's. I dont get the point when for 10 more e i can set Barbed that does dmg AND bleeding on top of crippling :\

Silly Anet.
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Old Mar 24, 2006, 01:05 PM // 13:05   #4
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I saw snares description before, and the desciption runs 'foes in the area' Thats a great deal larger than other traps, and a massive aoe cripple like that will have its uses, i am sure.
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Old Mar 24, 2006, 03:03 PM // 15:03   #5
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T_T i am sooo mad, i am spending today and saturday and most of sunday with my boyfriend so i cannot play much. This sucks but maybe he willl go to sleep early and i can play late oh well have fun everyone.
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Old Mar 24, 2006, 04:25 PM // 16:25   #6
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Quote:
Originally Posted by Former Ruling

The elite in beast we test is Heal as One, if either you ort your pet is under 75% health, you both gain some health (I think it ranges form 15-50ish)

I gain 130 at lvl 10
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Old Mar 24, 2006, 05:22 PM // 17:22   #7
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Their was one skill forget the name.

It disable your non attack skills for 5 seconds but it did a bloody +33 dmg

I mean holy crap.


I'magine.

R/E conjure flame + melandru's arrows + favorable winds + "+33 dmg attack+

So.. can someone calculate for me? that's pretty serious dmg.

Rangers ftw!
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Old Mar 24, 2006, 05:34 PM // 17:34   #8
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Even though it is an elite, Archer's signet has a lot of potential. Assuming it scales linearly, with 16 marksmanship you get ~8 attacks at no energy cost (with non-attack skills disabled for 7 secs). I could see warriors and (especially) assassins benefiting from this greatly as well.
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Old Mar 24, 2006, 05:51 PM // 17:51   #9
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Quote:
Originally Posted by ZennZero
Even though it is an elite, Archer's signet has a lot of potential. Assuming it scales linearly, with 16 marksmanship you get ~8 attacks at no energy cost (with non-attack skills disabled for 7 secs). I could see warriors and (especially) assassins benefiting from this greatly as well.

Now I'm not sure about this.. it might only work for bow attacks.

I'll have to read the skill description again.

But if it wasn't just for bow attacks. Assassins would abuse this skill thoroughly.

*cough cough* I smell nerf. Damn assassins stealing our skill. DIE!!
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Old Mar 24, 2006, 07:37 PM // 19:37   #10
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So, how is Heal as One? I found out that the energy cost is only 5E, 1s casting and 12s recharge. It heals 121 at lvl 12. The requirement is for either You or the Pet has health less than 75%. This sounds VERY GOOD to me but you never know until you test it.

I am most excited about pet skills! I see there are pet skills that causes Daze (during knockdown). There are new ones that deal Knockdown when the target is running (I think I prefer this over Maiming Strike).

You can use all new elites in PvP now?

Last edited by jibikao; Mar 24, 2006 at 07:47 PM // 19:47..
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Old Mar 24, 2006, 07:46 PM // 19:46   #11
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Quote:
Originally Posted by Lady Lorwinia
Now I'm not sure about this.. it might only work for bow attacks.

I'll have to read the skill description again.

But if it wasn't just for bow attacks. Assassins would abuse this skill thoroughly.

*cough cough* I smell nerf. Damn assassins stealing our skill. DIE!!
I think it's only for bow skills since it's "Archer's Sign". It doesn't make sense if it works on sword/dagger. This skill does benefit non-Ranger who wants to use Bow. I think Warrior will see a lot of opportunities using bow now because they don't have the energy to spam bow skills but now they do.

This skill sounds very promising.
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Old Mar 24, 2006, 09:00 PM // 21:00   #12
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Quote:
Originally Posted by jibikao
I think it's only for bow skills since it's "Archer's Sign". It doesn't make sense if it works on sword/dagger. This skill does benefit non-Ranger who wants to use Bow. I think Warrior will see a lot of opportunities using bow now because they don't have the energy to spam bow skills but now they do.

This skill sounds very promising.
More skills for Heavy Ranger, yay. It will be easy to use concussion shot now (cost 25 energy without expertise.. ouch!)
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