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Old Mar 15, 2006, 08:49 PM // 20:49   #1
Academy Page
 
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Join Date: Dec 2005
Location: napping some where in Snake Dance
Guild: The Alliance of the Dark Gate
Profession: W/Mo
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Default the new mm?

new minion master

i was playing with gwfreaks software (www.gwfreaks.com) and looking at there new update the factions skill lists and came up with this. and omg it pwns, my first character will definantlly be a ri/n and my second will be a r/ri
omg the rock


Ritualist/Necromancer
Level: 20

Spawning Power: 16 (12+4)
Restoration Magic: 4 (3+1)
Death Magic: 12

- Tainted Flesh [Elite] (Death Magic)
For 39 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 13 seconds.
Energy:5 Cast:1 Recharge:0

- Animate Bone Horror (Death Magic)
Exploit nearest corpse to animate a level 14 bone horror.
Energy:15 Cast:3 Recharge:5

- Animate Bone Fiend (Death Magic)
Exploit nearest corpse to animate a level 14 bone fiend. Bone Fiends can attack at range.
Energy:25 Cast:3 Recharge:5

- Blood of the Master (Death Magic)
Sacrifice 10% max Health. All adjacent undead allies are healed for 99.
Energy:10 Cast:1 Recharge:5

- Verata's Sacrifice (Death Magic)
Sacrifice 15% max Health. For 18 seconds, all undead allies gain 10 Health regeneration. All Conditions are removed from those allies and transferred to you.
Energy:10 Cast:2 Recharge:30

- Explosive Growth (Spawning Power)
For 63 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 68 lightning damage.
Energy:15 Cast:2 Recharge:45

- Boon of Creation (Spawning Power)
For 63 seconds, whenever you create a creature, you gain 53 Health and 8 Energy.
Energy:10 Cast:2 Recharge:45

- Flesh of my Flesh (Restoration Magic)
Lose half of your Health. Resurrect target ally with your current Health and 9% Energy.
Energy:5 Cast:5 Recharge:0
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Old Mar 15, 2006, 08:51 PM // 20:51   #2
Jungle Guide
 
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Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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You still will want to be Necromancer Primary to get your minions at the highest level possible.
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Old Mar 15, 2006, 08:56 PM // 20:56   #3
Frost Gate Guardian
 
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Join Date: Jan 2006
Guild: NBK
Profession: R/Mo
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well, spawning adds a shit ton of health
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Old Mar 15, 2006, 09:00 PM // 21:00   #4
Jungle Guide
 
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Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Quote:
Originally Posted by TehTomato
well, spawning adds a shit ton of health
All that means is that they'll be better at tanking. Being at a higher level means they'll do more damage and take less damage.
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Old Mar 15, 2006, 09:13 PM // 21:13   #5
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Join Date: Feb 2006
Guild: Wrath of Silvana
Profession: N/Mo
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If the damage is what you are considering, wouldn't minions maybe be an idea? You would get the 68 lightning creature creation damage x2 (potentially x5), since you are making 2.
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Old Mar 15, 2006, 09:16 PM // 21:16   #6
Jungle Guide
 
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Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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N/Rt will also grant you Soul Reaping, which is deeply fundamental in MM'ing.
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Old Mar 16, 2006, 02:43 AM // 02:43   #7
Ascalonian Squire
 
Join Date: Mar 2006
Location: West Chester, Ohio
Profession: N/Mo
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If we buy factions and merge the account, can I change my old character's secondary to Rt? Sounds like a sweet build
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Old Mar 16, 2006, 08:54 AM // 08:54   #8
Krytan Explorer
 
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Join Date: Apr 2005
Guild: Defenders of the Blackblade [DotB]
Profession: N/Mo
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At times, I only run MM with 8 in Soulreaping... Boon of Creation would cover that for a bit I guess.
Explosive Growth is nice damage, but since your minnions wont be as strong as from a full Necro, stuff like Explosive Growth, Tainted Flesh and Death Nova would increase your damage, while the extra bonus from Spawning Power would keep them alive longer.

Dont know how if it will be better then a full Necro, but certainly worth trying.
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